Compiler-generated assembly attributes file for the Game project. It sets global usings and assembly metadata such as addon title, identifiers, engine version, target framework, compile time, and version numbers.
global using static Sandbox.Internal.GlobalGameNamespace;
global using Microsoft.AspNetCore.Components;
global using Microsoft.AspNetCore.Components.Rendering;
[assembly: global::System.Reflection.AssemblyMetadata( "AddonTitle", "Claude Bridge" )]
[assembly: global::System.Reflection.AssemblyMetadata( "AddonIdent", "claudebridge" )]
[assembly: global::System.Reflection.AssemblyMetadata( "OrgIdent", "sboxskinsgg" )]
[assembly: global::System.Reflection.AssemblyMetadata( "Ident", "sboxskinsgg.claudebridge" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineVersion", "28" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineMinorVersion", "1" )]
[assembly: System.Runtime.Versioning.TargetFramework( ".NETCoreApp,Version=v9.0", FrameworkDisplayName = ".NET 9.0" )]
[assembly: global::System.Reflection.AssemblyMetadata( "CompileTime", "2026-07-13T22:46:10.1350349Z" )]
[assembly: global::System.Reflection.AssemblyVersion("0.0.123.0")]
[assembly: global::System.Reflection.AssemblyFileVersion("0.0.123.0")]