Two pinball tables in one cabinet, made from real period art, with the modes, locks, multiballs and jackpots of a real machine.
No AI art here. The Headless Horseman uses Arthur Rackham's illustrations of 1928; Starflip's cards and backglass are engravings from Urania's Mirror (London, 1824).Join the Discord to post your best score, report a bug or see what's coming next: discord.gg/QUu23Cwbgu

Starflip

An Art Deco table set in a 1930s planetarium. Your missions are eight star charts printed in London in 1824: start one at the Observatory, and its stars light up on the card each time you make the shot it asks for.
  • Hit the captive Moon into the Sun with the upper flipper. Three hits make a total eclipse, and everything scores double for 20 seconds.
  • Lock two balls for the Meteor Shower multiball, where every Comet Ramp is a jackpot.
  • Ride the Ecliptic, a brass wire ramp that loops around Jupiter. When the planet is lit, it holds the ball for four laps, one for each of its moons.
  • Light the twelve signs of the zodiac on the trine bank, and line up the five planets to light Urania, the muse of astronomy.

The Headless Horseman

A haunted night from Washington Irving's tale. The game starts at midnight, and each tale you finish by the fire moves the clock on an hour.
  • Six tales, one per hour, each asking for its own shot. The last one is a ride to the church bridge with the Horseman on your heels.
  • Light his sabre, his horseshoe and the cannonball, then hit his hooves: he throws his head. The burning pumpkin joins the ball and doubles the points of everything it hits.
  • Knock down R-E-S-T to open the church door. Lock two balls and the dead rise: jackpots on the bridge, a million at the bell.
  • At six o'clock comes Daybreak, four balls under a sky turning to dawn. Survive it for a million points.
  • A giant spider web covers the table and lights up with the night: blood red when the Horseman closes in, pale green while the dead are out.

Leaderboards and achievements

  • Each table has its own leaderboard. It shows your rank and the points you need to pass the next name.
  • 41 achievements: 24 on Starflip, 16 on The Headless Horseman, and Double Feature for finishing a game on both.
  • When a game ends, the card suggests one thing to try next.

Controls

Shift or the arrow keys: flippers. Space: hold to pull the plunger, let go to launch. Left Ctrl, Right Ctrl and Up: nudge the cabinet left, right or forward. Nudge gently, or the machine tilts. On a gamepad: triggers for the flippers, A to launch, left or right on the D-pad and Y to nudge. Between games, the flipper buttons switch machines.

Three balls, free play.

Art of The Headless Horseman from Arthur Rackham's illustrations for Washington Irving's The Legend of Sleepy Hollow (Harrap, London, 1928), public domain, via Wikimedia Commons and Maastricht University Library. Star charts and box lid from Urania's Mirror (Sidney Hall, London, 1824), public domain, via Wikimedia Commons and the Library of Congress. Music and sounds made for the game, with nods to Saint-Saëns, Grieg, Bach and Chopin.