Missions now show the shot they want

16 October 2026
Areas
29 changes in this update

Improved

21 changes
  • Thanks gasleet - for the feedback on the missions!

Both tables
  • Coloured lights - A lit insert now shows its own colour instead of white, so each arrow on the table matches its dot on the Tonight's Shots plaque.

  • Mission shots - The shot a mission wants now blinks fast and goes fully dark between flashes. Rings open around it when the mission starts and at each step.

  • Quieter arrows - The M-O-O-N arrow on Starflip and the arrow of the tree's hollow on The Headless Horseman blink all game long. They now go dark during a mission, unless the mission wants them.

  • Same shot again - A ramp or an orbit made again right after itself pays half and adds nothing to the combo or the bonus. The display says AGAIN. Missions still count it.

  • Ramps - All ramps are drawn as smooth curves, without corners.

Starflip
  • Mission card - Names the shot as it is printed on the table, and says how when it is not obvious, for example "Upper flipper: drive the Moon into the Sun".

  • Tonight's Shots - The line of the shot a mission wants says CHART and the constellation's name.

  • Display - Counts the steps (ORION 1 of 2). For Pegasus, once the Comet Ramp is made, it says NOW THE ORBIT and the card counts down the seconds.

  • Reminders - A lit mission you have not started reminds you to shoot the Observatory. A mission with no progress for 30 seconds tells you its task again. No reminders during multiball.

  • Wider shots - The top of the table is redrawn around the flippers. The Observatory and the Orbit are the right flipper's shots, the Comet Ramp and the trine bank the left one's. From a cradled ball, the Comet Ramp, the Observatory and the Orbit now give you about 60 ms of timing instead of 6 to 12.

  • Comet Ramp - Redrawn as a single ellipse, like a comet's orbit. It no longer hides the Observatory and brings the ball back slowly to the left flipper.

  • Lyra - Lit S-K-Y lanes stay lit from ball to ball while Lyra is the mission.

  • Cygnus - Now asks for the Orbit or the Ecliptic, twice.

The Headless Horseman
  • Tales - The card names the shot each tale wants (the Road, the Orbit, the Bridge) instead of "the shot lit in white", and counts the steps.

  • Upper flipper - A one-way gate under the upper flipper stops the balls coming from below, which used to hit its back. Balls from above lift the flap and go through.

  • Church door - With the four stones down, the church door rings the bell: it ends the graves tale and collects the super jackpot.

  • Pumpkin multiball - Once his sabre, his horseshoe and the cannonball are lit, crossing the Bridge also makes him throw his head.

  • More time - The Woman in White now lasts 60 seconds instead of 50, the graves 45 instead of 30, and Brom Bones's race needs four orbits instead of six.

  • Skill shot - Now pays 50,000, then 100,000 and 150,000, like Starflip's, instead of 100,000, 200,000 and 300,000.

Cabinet
  • Nudges - Left Ctrl nudges the cabinet left, Right Ctrl right and the Up arrow forward. On a gamepad: left or right on the D-pad, and Y. Each nudge counts toward the tilt.

Fixed

8 changes
Both tables
  • Nudge - Half of the nudges, and half of the pushes that free a stuck ball, threw the ball to the right at full speed. They no longer do.

  • Skill shot - Balls launched by the machine (ball save, multiball) no longer score the skill shot. Only your own launch does.

  • Slow motion - The slow motion on big moments no longer eats into the ball save, the combo window or mode timers.

  • Jackpots stat - The jackpots stat now counts every jackpot of the game, not only those of the last multiball.

Starflip
  • New game - A new game no longer shows the last game's plate for three seconds.

The Headless Horseman
  • Surviving the night - The prize for surviving Daybreak now pays once, as soon as the mode ends, even on the last ball of the game.

  • H-E-A-D - A letter from a ghost story that completes H-E-A-D now raises the bonus multiplier.

  • The Dead Rise - The achievement is now earned even if a pumpkin from an earlier multiball is still rolling.