Cyber Overhaul

1.0.0
23 September 2026
22 changes in this update

Added

9 changes
  • Added a complete sidebar main menu with cyberpunk aesthetics, animated action buttons, version badge, and live player profile stats.

  • Added a full-screen settings panel with dynamic language toggle (EN/RU), bot spawner switch, battle music toggle, and sensitivity indicator.

  • Added a GMod-style Q-Spawn Menu (held with E) featuring categorized tabs, prop spawning grid with credit costs, and interaction tools.

  • Added the Prestige System tab in the Arena Workshop (R) with Prestige Tokens tracking and permanent +50% credit bonus rewards.

  • Added runtime localization ("RU", "EN") across all HUD panels, menus, spawn items, shop weapons, and hints.

  • Added an interactive in-game chat system with message history buffer, auto-focus text entry, and hotkey hints.

  • Added integrated Hotbar slot containers with key badges, selection highlights, and unlock states.

  • Added new custom 3D models for interactive arena props and hazards.

  • Added a dynamic Killfeed panel with killer, victim, and elimination method badges.

Improved

7 changes
  • Redesigned and scaled the entire HUD layout using @font-face definitions for Orbitron and Chakra Petch fonts.

  • Enhanced UI visual effects with backdrop blur filters, glowing neon highlights, and CSS gradient progress bars.

  • Upgraded smart mouse state management (ApplyMouseState) to flawlessly release and lock camera controls during menu navigation.

  • Optimized Razor panel rendering performance by streamlining BuildHash() calculation logic.

  • Improved UI localization responsiveness to immediately update all screen elements when toggling language options.

  • Updated and reworked 3D models for arena props, hazards, and weapons.

  • Optimized 3D model geometry and textures for better performance and visual fidelity.

Fixed

6 changes
  • Fixed hardcoded Russian text strings across spawn menus, tool panels, and shop cards to ensure full English support.

  • Fixed hotkey overlap conflicts between ESC, E, R, and Enter keys.

  • Fixed UI input state leaks that allowed character rotation while navigating overlay menus.

  • Cleaned up duplicated and obsolete SCSS classes into a single, structured stylesheet.

  • Fixed UI element state desynchronization when opening multiple overlay menus simultaneously

  • Fixed mesh clipping, origins, and physics collision on prop models.