22 changes in this update

Added

9 changes
  • Added a complete sidebar main menu with cyberpunk aesthetics, animated action buttons, version badge, and live player profile stats.

  • Added a full-screen settings panel with dynamic language toggle (EN/RU), bot spawner switch, battle music toggle, and sensitivity indicator.

  • Added a GMod-style Q-Spawn Menu (held with E) featuring categorized tabs, prop spawning grid with credit costs, and interaction tools.

  • Added the Prestige System tab in the Arena Workshop (R) with Prestige Tokens tracking and permanent +50% credit bonus rewards.

  • Added runtime localization ("RU", "EN") across all HUD panels, menus, spawn items, shop weapons, and hints.

  • Added an interactive in-game chat system with message history buffer, auto-focus text entry, and hotkey hints.

  • Added integrated Hotbar slot containers with key badges, selection highlights, and unlock states.

  • Added new custom 3D models for interactive arena props and hazards.

  • Added a dynamic Killfeed panel with killer, victim, and elimination method badges.

Improved

7 changes
  • Redesigned and scaled the entire HUD layout using @font-face definitions for Orbitron and Chakra Petch fonts.

  • Enhanced UI visual effects with backdrop blur filters, glowing neon highlights, and CSS gradient progress bars.

  • Upgraded smart mouse state management (ApplyMouseState) to flawlessly release and lock camera controls during menu navigation.

  • Optimized Razor panel rendering performance by streamlining BuildHash() calculation logic.

  • Improved UI localization responsiveness to immediately update all screen elements when toggling language options.

  • Updated and reworked 3D models for arena props, hazards, and weapons.

  • Optimized 3D model geometry and textures for better performance and visual fidelity.

Fixed

6 changes
  • Fixed hardcoded Russian text strings across spawn menus, tool panels, and shop cards to ensure full English support.

  • Fixed hotkey overlap conflicts between ESC, E, R, and Enter keys.

  • Fixed UI input state leaks that allowed character rotation while navigating overlay menus.

  • Cleaned up duplicated and obsolete SCSS classes into a single, structured stylesheet.

  • Fixed UI element state desynchronization when opening multiple overlay menus simultaneously

  • Fixed mesh clipping, origins, and physics collision on prop models.

14 changes in this update

Added

8 changes
  • Added full push combat system with force and radius charge mechanics.

  • Added dodge maneuvers: Dash on Shift and Parry on RMB with attack reflection.

  • Added active shield ability and heavy object dropping mechanic.

  • Added bot artificial intelligence (BotAI) for targeting, pushing, and dashing.

  • Added bot spawner system (BotSpawner) with network sync and cleanup.

  • Added random map weather anomalies manager (Low Gravity, Slippery Ice, Strong Wind).

  • Added local custom Russo One font support via local @font-face rules.

  • Added animated weather HUD warning banners and live timers.

Improved

3 changes
  • Redesigned and scaled up cyberpunk-styled HUD, scoreboard, and menus.

  • Adjusted jump speed and air acceleration to prevent bunny-hopping exploits.

  • Optimized localization strings for English and Russian language support.

Fixed

3 changes
  • Fixed compilation errors caused by legacy Transform.Position API calls.

  • Fixed direct ScoreManager state access errors in prop spawner.

  • Fixed obsolete physics body and collider reference errors.

Added

7 changes
  • - Dynamic Shrinking Arena mechanism with falling outer floor tiles

  • - Synchronized Round Timer on the main HUD

  • - Temporary Shield Ability (Press [F] for 5s push invulnerability)

  • - Time Freeze Ability: Press [E] to freeze surrounding physics, players, and bots for 4 seconds with a visual ice effect.

  • - Charged Push Ability: Hold LMB to charge up push force and radius (up to 1.5s)

  • - Visual Charge Bar UI indicator for active push charging

  • - Round Manager System with round progression and automatic map resets

Improved

5 changes
  • - UI layout with localized time display (EN/RU)

  • - Push ability interaction checks for shielded targets

  • - Enhanced multiplayer player spawning logic via Network Helper prefab system.

  • - Redesigned top HUD layout with centered stats alignment and custom Round Badge

  • - Smoother player respawning and velocity reset between round transitions

Fixed

6 changes
  • - KillZone no longer triggers on or teleports falling arena tiles

  • - Shield visual orientation and input keybinding cleanup

  • - Fixed invisible player bug during multiplayer matches.

  • - Resolved s&box API component lookup compatibility for Time Freeze logic.

  • - Fixed vertical stats card stacking and layout distortion in PushHud

  • - Resolved Razor template syntax issues with conditional rendering