Added a complete sidebar main menu with cyberpunk aesthetics, animated action buttons, version badge, and live player profile stats.
Added a full-screen settings panel with dynamic language toggle (EN/RU), bot spawner switch, battle music toggle, and sensitivity indicator.
Added a GMod-style Q-Spawn Menu (held with E) featuring categorized tabs, prop spawning grid with credit costs, and interaction tools.
Added the Prestige System tab in the Arena Workshop (R) with Prestige Tokens tracking and permanent +50% credit bonus rewards.
Added runtime localization ("RU", "EN") across all HUD panels, menus, spawn items, shop weapons, and hints.
Added an interactive in-game chat system with message history buffer, auto-focus text entry, and hotkey hints.
Added integrated Hotbar slot containers with key badges, selection highlights, and unlock states.
Added new custom 3D models for interactive arena props and hazards.
Added a dynamic Killfeed panel with killer, victim, and elimination method badges.
Redesigned and scaled the entire HUD layout using @font-face definitions for Orbitron and Chakra Petch fonts.
Enhanced UI visual effects with backdrop blur filters, glowing neon highlights, and CSS gradient progress bars.
Upgraded smart mouse state management (ApplyMouseState) to flawlessly release and lock camera controls during menu navigation.
Optimized Razor panel rendering performance by streamlining BuildHash() calculation logic.
Improved UI localization responsiveness to immediately update all screen elements when toggling language options.
Updated and reworked 3D models for arena props, hazards, and weapons.
Optimized 3D model geometry and textures for better performance and visual fidelity.
Fixed hardcoded Russian text strings across spawn menus, tool panels, and shop cards to ensure full English support.
Fixed hotkey overlap conflicts between ESC, E, R, and Enter keys.
Fixed UI input state leaks that allowed character rotation while navigating overlay menus.
Cleaned up duplicated and obsolete SCSS classes into a single, structured stylesheet.
Fixed UI element state desynchronization when opening multiple overlay menus simultaneously
Fixed mesh clipping, origins, and physics collision on prop models.
Added full push combat system with force and radius charge mechanics.
Added dodge maneuvers: Dash on Shift and Parry on RMB with attack reflection.
Added active shield ability and heavy object dropping mechanic.
Added bot artificial intelligence (BotAI) for targeting, pushing, and dashing.
Added bot spawner system (BotSpawner) with network sync and cleanup.
Added random map weather anomalies manager (Low Gravity, Slippery Ice, Strong Wind).
Added local custom Russo One font support via local @font-face rules.
Added animated weather HUD warning banners and live timers.
Redesigned and scaled up cyberpunk-styled HUD, scoreboard, and menus.
Adjusted jump speed and air acceleration to prevent bunny-hopping exploits.
Optimized localization strings for English and Russian language support.
Fixed compilation errors caused by legacy Transform.Position API calls.
Fixed direct ScoreManager state access errors in prop spawner.
Fixed obsolete physics body and collider reference errors.
- Dynamic Shrinking Arena mechanism with falling outer floor tiles
- Synchronized Round Timer on the main HUD
- Temporary Shield Ability (Press [F] for 5s push invulnerability)
- Time Freeze Ability: Press [E] to freeze surrounding physics, players, and bots for 4 seconds with a visual ice effect.
- Charged Push Ability: Hold LMB to charge up push force and radius (up to 1.5s)
- Visual Charge Bar UI indicator for active push charging
- Round Manager System with round progression and automatic map resets
- UI layout with localized time display (EN/RU)
- Push ability interaction checks for shielded targets
- Enhanced multiplayer player spawning logic via Network Helper prefab system.
- Redesigned top HUD layout with centered stats alignment and custom Round Badge
- Smoother player respawning and velocity reset between round transitions
- KillZone no longer triggers on or teleports falling arena tiles
- Shield visual orientation and input keybinding cleanup
- Fixed invisible player bug during multiplayer matches.
- Resolved s&box API component lookup compatibility for Time Freeze logic.
- Fixed vertical stats card stacking and layout distortion in PushHud
- Resolved Razor template syntax issues with conditional rendering