Shrinking Arena & Shield Update

14 September 2026
18 changes in this update

Added

7 changes
  • - Dynamic Shrinking Arena mechanism with falling outer floor tiles

  • - Synchronized Round Timer on the main HUD

  • - Temporary Shield Ability (Press [F] for 5s push invulnerability)

  • - Time Freeze Ability: Press [E] to freeze surrounding physics, players, and bots for 4 seconds with a visual ice effect.

  • - Charged Push Ability: Hold LMB to charge up push force and radius (up to 1.5s)

  • - Visual Charge Bar UI indicator for active push charging

  • - Round Manager System with round progression and automatic map resets

Improved

5 changes
  • - UI layout with localized time display (EN/RU)

  • - Push ability interaction checks for shielded targets

  • - Enhanced multiplayer player spawning logic via Network Helper prefab system.

  • - Redesigned top HUD layout with centered stats alignment and custom Round Badge

  • - Smoother player respawning and velocity reset between round transitions

Fixed

6 changes
  • - KillZone no longer triggers on or teleports falling arena tiles

  • - Shield visual orientation and input keybinding cleanup

  • - Fixed invisible player bug during multiplayer matches.

  • - Resolved s&box API component lookup compatibility for Time Freeze logic.

  • - Fixed vertical stats card stacking and layout distortion in PushHud

  • - Resolved Razor template syntax issues with conditional rendering