- Dynamic Shrinking Arena mechanism with falling outer floor tiles
- Synchronized Round Timer on the main HUD
- Temporary Shield Ability (Press [F] for 5s push invulnerability)
- Time Freeze Ability: Press [E] to freeze surrounding physics, players, and bots for 4 seconds with a visual ice effect.
- Charged Push Ability: Hold LMB to charge up push force and radius (up to 1.5s)
- Visual Charge Bar UI indicator for active push charging
- Round Manager System with round progression and automatic map resets
- UI layout with localized time display (EN/RU)
- Push ability interaction checks for shielded targets
- Enhanced multiplayer player spawning logic via Network Helper prefab system.
- Redesigned top HUD layout with centered stats alignment and custom Round Badge
- Smoother player respawning and velocity reset between round transitions
- KillZone no longer triggers on or teleports falling arena tiles
- Shield visual orientation and input keybinding cleanup
- Fixed invisible player bug during multiplayer matches.
- Resolved s&box API component lookup compatibility for Time Freeze logic.
- Fixed vertical stats card stacking and layout distortion in PushHud
- Resolved Razor template syntax issues with conditional rendering