-Restructured part of the project organization and its assets to facilitate new content or updates to existing material for the future.
-Fixed an issue where viewmodel lighting was not rendering correctly on certain maps.
-Vtex files and other elements, such as knife textures, have been updated to ensure they support the intended displacements and effects.
-The last map added (surf_magic_castle) has been removed due to out-of-bounds issueswith the editor, it will be added back once it has been reorganized and the necessary testing is complete.
-Everything related to obsolete or outdated components or references, to avoid errors or warnings and reduce load.
-Bhop Vulkan Island needs further optimization due to recent platform changes.
Part of the UI has been recreated to make it look like it used to, since many of the platform's changes have caused elements to move, change size, disappear, or become unaffected by customization styles
The way FOV is added has changed, now the FOV assigned in the S&Box menu will correctly change the camera's FOV, not just the weapons' FOV
Default s&box chat is disabled to keep the customization from the store on the surf&box chat
The map image now displays correctly when creating a lobby
The entire information container has been modified to address issues related to UI changes on the platform
Map description is no longer out of the container
Removed copyright models used from asset cloud
Removed copyright materials used from asset cloud