1 change in this update

Removed

1 change
  • Myself - Look at what is being voted up. You people really prefer AI slop shit over real games made by real people? Fuck S&Box. I'm never coming back. Have fun with your slop shite.

3 changes in this update

Fixed

2 changes
  • Bots not spawning

  • Multiple Null Pointer Exceptions across various parts of the game

Known Issues

1 change
  • I joined a match with two other players and the game attempted to transfer host to them, and broke. I am working on trying to replicate this and understand why.

6 changes in this update

Added

1 change
  • Map Randomization - The map now randomizes cover placement, paths to explore, and minor details!

Improved

3 changes
  • Player Spawn Protection - Replaced Stack of Tyres Model with 9mm Bullet Model for a cleaner and more thematic presentation

  • Bounty Hunter - Redesigned the GUI again to better align with where the player would naturally be looking for round mods

  • End Of Round Podium - Replaced the boxes with Pedestals and moved them around so they look better

Fixed

1 change
  • You Are Dead - Text Box now properly scales to the screen size

Removed

1 change
  • Players - can no longer run around during the round setup countdown

5 changes in this update

Improved

3 changes
  • The Map - Added an outer ring, and some defensive cover

  • More Bots - Bot Count is now directly derived from player count, aiming at 16 per match

  • Harder Bots - Bot difficulty set to 25% Nightmare, 50% Hard, the rest Easy/Normal

Fixed

1 change
  • NavMesh - Recomputed to clean up missing platforms

Removed

1 change
  • Clutter - Map less chaotic now

3 changes in this update

Added

2 changes
  • 12 Achievements - Worth a total of 135 Points

  • Custom Map - I built this map myself. It's a little tight, but it's a start. I'll be iterating on it over the days to come

Fixed

1 change
  • Missing Round Mod Icon - Restored

5 changes in this update

Improved

1 change
  • Networking - Gun States, Round States, Round Modifier States, Bot States, all syncing improved

Fixed

4 changes
  • Bots on other clients not holding weapons

  • Late Joining Players scoreboards no longer desync

  • Late joining Players properly see the rounds current modifier display

  • Client that connect now properly get credit for kills, and get paid

3 changes in this update

Improved

1 change
  • Rewrote the entire GUI code - Yesterday, S&Box replaced HudPainter with Painter. Some UI elements have changed in the process of adjusting to the new systems.

Fixed

1 change
  • A lot of desync issues

Known Issues

1 change
  • The bots fail to spawn with their weapons on other clients that join, and stop being able to shoot anything in that scenario as well

Added

1 change
  • Custom Crosshair Rendering - Garry replaced the Hud Painter with an entirely new system, and I slapped this together in an hour on my day off. It's actually dope, thanks for making me innovate Garry.

2 changes in this update

Added

2 changes
  • Stat tracking - Shots Fired, Reloads, Kills, Deaths, First Places

  • GUI Buttons - Reload, Gun, Knife

11 changes in this update

Added

7 changes
  • +Ammo Icon - Displays for a moment when you get ammo

  • Target Arrow - When only two players are left, they are highlighted through walls

  • Round Modifiers - Randomly, rounds can have special modifiers. At time of writing:

  • Rats - Small Players

  • Juggernaut - One Player is bigger and takes 2 shots to kill. Become Juggernaut if you kill them.

  • DoubleTap - Two Bullets are awarded per kill

  • Bounty Hunter - Top 3 Players in the match are highlighted and worth 2x points/cash

Improved

2 changes
  • Bot Difficulty Selection - Nightmare limited to 2 per match, Hard limited to 3 per match

  • Weapon Switching - "Next Weapon" default bound to Mouse 5

Fixed

2 changes
  • Bot Weapons - Now properly held in hands again

  • Spawn Protection Visuals - Client / Server desync fixed

17 changes in this update

Added

9 changes
  • The name of whoever killed you is now displayed on your screen when you die

  • a small (0.5s) delay before respawning is allowed to prevent players from being disoriented by dying

  • SFX on Reload

  • SFX on Hitmarker

  • SFX to denote the start and end of a round

  • Music that plays during the Round

  • Clapping that plays at the end of a Match

  • A Trophy display at the top of the screen to tell you how well you're doing, and how many players are left

  • Spawn Protection. no more getting shot as soon as you spawn

Improved

6 changes
  • Bot Target Searching logic has been improved so that they notice other targets that pass in front of them when they already have a target

  • BOTS ANIMATE NOW LETS GOOOOOOOOOOOOOO

  • Bots now properly hold their weapons

  • Bot aiming logic rewritten

  • Bot Difficulty Added. Nightmare is really, really hard.

  • Cash Gaining is less annoying now

Fixed

1 change
  • Bots no longer prematurely fire their guns as soon as they see you before they finish aiming at you

Known Issues

1 change
  • Sometimes the weapons spawn with incorrect visual alignment in the bot or player hands. Switching weapons fixes it.

18 changes in this update

Added

8 changes
  • Thumbnails for this project

  • Screenshots for this project

  • Video for this project

  • When you eliminate someone, a toast now appears on the bottom of the screen to tell you who it was

  • Added the Cash Bounty system. Killing a player now awards +$100 to the killer, and +$10 to every surviving player

  • Additionally, coming in the Top 3 players at the end of the match will award additional money

  • Added some ramps around to help the AI navigate

  • View Bob on the first person weapons

Improved

5 changes
  • Exhausted lives now display a cross over them

  • Spent rounds now display as spent shells

  • Scoreboard graphics improved slightly

  • Chat and Flashlight UI elements enlarged and moved around

  • Navmeshes have been improved to prevent bots from getting stuck

Fixed

1 change
  • End of Round Podium having gravity because Prop was resetting the Rigidbodies

Known Issues

4 changes
  • Many sounds are missing still

  • Many effects are missing still

  • Bots are still missing animations and world model guns

  • UI Elements are missing

17 changes in this update

Added

3 changes
  • End of round forces players into spectate now

  • Scoreboard displays at end of round for all players

  • End of Match Podium sequence when max rounds is reached

Improved

4 changes
  • GUI elements have been adjusted for better placement

  • Round State informational text has been improved

  • Round Score for future rounds is no longer displayed to prevent visual overload

  • Scoreboard syncs from the host properly

Fixed

5 changes
  • Non-Hosts can now properly get credit for kills

  • Bots no longer kill themselves with the knife

  • Bots no longer swing the knife when the target they want to kill is out of range

  • Scores from Future rounds are no longer added to the scoreboard

  • Rounds no longer go over the max rounds

Known Issues

5 changes
  • Bots do not animate

  • Bots do not hold weapons

  • Bots sometimes fire as soon as they spawn

  • Bots don't account for your vertical offset if you are above or below them

  • Late Joining players scores are displayed incorrectly in the scoreboard

3 changes in this update

Added

2 changes
  • The entire core gameplay

  • Bots that barely work

Known Issues

1 change
  • The bots suck