Join our Discord – the start menu has a Join our Discord button (and the pause menu a Discord chip at the bottom) for patch notes first, events and people to play co-op with: discord.gg/sb9NgCPc25
Smog Hollow – the Halloween event runs 24 October to 7 November: pumpkins on the porches, a town in costume and Hollow Night on Saturday 31 October
Candy Skulls – earn them by selling, stomping jerk-o'-lanterns and doing the holiday jobs, then spend them at Mort's Hollow Cart on costumes, decor and Gourd Almighty seeds
Seven acts – Dez's story runs in seven acts from Room 6 to your first export order, with chapters, act rewards and an ending
Lessons and gold stars – short lessons as new things open up, and a gold star on every place you max out
Your own strain – Act 5 ends with you registering a strain of your own and selling it under your name
Side jobs – Dez hands out side jobs and season jobs while you play
Eight gangs – the streets belong to eight gangs, each with its own turf, a boss, jobs, protection and turf wars
Smell – flowering plants without a carbon filter get the neighbours talking, the gang comes for a share and the council inspector books checks
Bonk fights – twelve weapons from a Pool Noodle to a Golden Plunger; hit a gang member and the crew fights back
The Lucky Gull – a casino open 8pm to 4am from crew level 24, with Twenty-One, the Gull Wheel, slots and dice played at the table in 3D, and a Gold Room from level 27
A rebuilt town – Gull Park, Square Street and Mill Street, the Hillside Bowl festival stage, a freight train and buses on numbered routes
Secrets – thirteen hidden minigames tucked around town, and townsfolk drop rumours about them
Beds – sleep through the night, or wait until a shop opens or a plant is ripe
Brand merch – tees, hoodies, caps and rolling gear in your colours, and the locals wear it around town
Staff and specials – hire a street promoter, curer, propagator or kitchen hand, and put discounts on a specials board
Couriers and bags – Store app orders arrive by courier, and three bags take your backpack from 36 to 63 slots
Make your character – body, face, hair and clothes with a live preview, from the start menu or Room 6's mirror
Public games – strangers join as Visitors until the Boss makes them Members, with kick and ban in Esc > Players
Save backups – every world keeps up to three backups
Very Low preset – Settings > Video has a Very Low preset for older PCs and laptops, with shorter view detail, smaller crowds, one sun shadow layer, no lamp shadows and lighter rain
Faster town – on our test route through town, High went from 42 to 73 fps, Medium now averages 99 fps and Very Low 138 fps
Small prop shadows – grass tufts, flowers, bins and other small props no longer cast sun shadows (under 1 m on High, 2.5 m on Medium, 4 m on Low and 6 m on Very Low)
Medium shadows – Medium uses three sun shadow layers instead of four
Distant townsfolk – townsfolk, customers and pigeons more than 30 m away and out of view stop animating until you look their way; it only changes what your PC draws, not what they do
Smaller download – about 230 MB smaller, from compressed sounds, smaller bud scans and phone map, and unused files taken out
New Game – a simpler screen with Normal and Custom difficulty
Rebind everything – every key can be changed in Settings > Controls, and hints name the key you picked
Get unstuck – a pause menu button gets you out of a spot you can't leave
Hillside – the farm creek and the duck pond show their water again
Lots more – dozens of smaller fixes since 0.2.0 for townsfolk, registers, joints, bottles, tutorials and saves
Hank's Hardware – no more notice board standing on its own in the middle of the store
Smoke Signals – the items in the glass counters can be looked at and bought again
New Game rows – the clock speed, event pace and story rows are gone; new worlds start at the usual 1x clock with the story on
Hitches – a short stutter can still happen when a customer changes clothes near you, by the boardwalk, and now and then when the game tidies its memory
High resolutions – the patch was measured below 1080p and not yet at 1440p or 4K; if the game is slow there, try Medium first
Report a bug – press F8 (or hold View and press Y on a controller) to send a bug report or idea to the developers
Pause menu button – the pause menu has a new Report a bug button that closes the menu first, so your screenshot shows the game
Type and severity – tag your report as Bug, Visual, Balance, Idea or Other and rate it from Minor to Blocker, with a hint for each level
Title and description – give your report a short title and describe what happened, with a character counter as you type
Automatic screenshots – each report grabs the game view and a copy with the HUD from the moment you opened it, and you can flip between them
Screenshot opt-out – untick Send screenshots to leave the pictures out of your report
What gets sent – the form lists what's included: your location and view, time and weather, level and money, build, frame rate and recent errors
Check before sending – a second step shows your report the way the developers will see it before you press Send
Pauses while you write – a solo world pauses while the report form is open, just like the pause menu
Delivery status – the form tells you if your report was sent, is queued or is with your host, and a thank-you toast pops up when it arrives
Offline retry – if you're offline or the server is busy, your report is saved on your PC and retried automatically until it goes through
Guest reports – in co-op, a guest who can't reach the developers directly sends their report through the host, and hears when it's gone out
Report limits – you can send one report every 20 seconds and up to 10 an hour, and the form tells you how long to wait
Controller support – works on a controller: LB/RB set the type, up/down the severity, Y swaps shots, X toggles them, A and B go on and back
Packs stack across harvests – bags, jars and joints with the same strain, size, grade and trim now stack, blending weight, quality, THC and cure
Stack on drop or Sort – dragging, Shift-moving or pressing Sort stacks matching packs, and a drag or Shift-move says how many were stacked
Split stacks – right-click a stack in your bag or hotbar to split it (starts at half), using a slider, +/-, quick picks, the wheel or typing
Shift-drag split – hold Shift and drag a stack onto another slot to choose how much of it goes there
Take one – Ctrl+click a stack to pick up one piece or gram, again for another, and right-click or Ctrl+click a slot to put one down
Split by the gram – loose bud, trim, kief, hash, rosin, moon rocks and infusions split by the gram, and both parts keep their strain and quality
Stash box splitting – right-click or press X on a stash box slot to pick how much to put in or take out; Ctrl+click or LT moves one
Controller splitting – in the bag, X splits a stack, LT takes one, RT still quick-moves, and B closes an open split picker first
Shelf stacking – shop shelves, stash boxes and work table joint slots stack same-grade packs too, and a topped-up shelf spot keeps its price
Register upgrade tip – the first ask each day for a size your register can't hold brings a tip naming the Hank's register that sells it
Unattended shop – if the last of your crew leaves the shop with shoppers still inside, everyone who runs it is warned they'll walk out
Paged home screen – the phone home screen now has pages, so every app is reachable at any window size instead of hiding under the dock
Page dots – dots under the apps show your page; turn with the wheel, a swipe, arrow keys, Page Up/Down, a dot or LB/RB, and red dots flag badges
Save notices – saves and autosaves now pop a toast, and in co-op guests get one too ("The host saved the world")
Grade stays put – stacking packs never bumps a stack up or down a quality grade, so Premium stays Premium
Why it won't stack – when two packs refuse to stack, the message says why, like a different grade or strain, and shelf spots do the same
Mixed harvest labels – stacks from several harvests are labeled "mixed harvest", and packs of different weights show an average weight
Stash box details – stash box slots now show each pack's grade (plus "mixed" for mixed-harvest stacks) and the exact weight of loose weed
Lab-tested lots – a lab-tested lot only stacks with itself, and mixing harvests clears the lot so certificates can't carry over
Street-sale leftovers – what's left of a bag opened for a street sale goes back on its own, so your sealed eighth bags stay full
Batches stay separate – split-off weed merges back into its own batch, while a different batch or item is refused with a note and a red slot
Part on the cursor – while you carry part of a stack, the rest stays in its slot and the cursor shows the grams or pieces you're holding
Bag hints – the bag's help line and item details now explain splitting and taking one
Demand follows the menu – shoppers mostly ask for sizes your register is set up for, not quarters, halves or jars a starter register can't sell
Staffed counter – new shoppers only come in while you or a crewmate is in the shop, or a shopkeeper or cashier is on shift there
Rating recovers overnight – a shop under 3.5 stars slowly recovers each night, with a "Word's fading" note in the shop log
Low ratings hurt less – a poor rating slows traffic less than before, so enough shoppers still come to win your reputation back
Shopper lines – shoppers now say when they settle for another size, or shrug it off when you don't sell what they asked for
Page turns – pages slide in with a short fade, and a swipe that's too short springs back
Roomier layout – apps spread evenly with tighter spacing, so a long weather line or a wide window no longer pushes icons under the dock
Waypoint strip – an active waypoint shows as a compact strip at the top of the home screen instead of taking a row of apps
Fold key hint – the fold button shows a small F key (keyboard and mouse) in place of the old "Press F to unfold" line
Remembers your page – backing out of an app returns you to the page you left, and tapping the home bar at home goes back to page one
Old saves carry over – residents in existing saves get new names but keep their job, home, friends, deals and tier, and orders follow along
Gang standing carries over – your respect and open deals with the four renamed gangs move over to their new names
Fresh start for shops – in existing saves, a shop rated under 3 stars is lifted to 3.0 under the new rules, with a note in the shop log
Stash boxes tidy up – loading a save combines stash box packs that can now stack
Funny resident names – townsfolk now have meme-worthy names like Couch-Lock Carl, Karen from Accounts and Grandma Greenthumb
Customer names – walk-in customers get names that suit their type, like Coupon Carol the bargain hunter and Butane Barry the dabber
Shoppers and staff – shoppers and job candidates get funny names too, like Forklift Frank, with no repeats in your shop or crew
Crooks and cops – shoplifters, gang members, escorts and police get funnier names, like Five-Finger Frank, Crouton and Officer Sprinkles
Gang contacts – gangs' phone contacts get new names like Chef Munchies or Two-Phones Tony, and no two gangs share a contact any more
Undercover stings – the suspiciously ordinary undercover cops at gang deals are now called things like Regular Rick and Normal Norman
Renamed gangs – four gangs have new names: Chip Gulls, Dean's List, Hilltop Hooligans and Minivan Mafia
Event hosts and lawyer – event hosts, stall keepers and inspectors get names like Party Marty and Inspector Nitpick; your lawyer is Justine Case
Store clerks – store clerks now show their name on the hover card and in chat bubbles, while the Seed Guy is still just the Seed Guy
Cannabis Cup rivals – some rival growers at the Cannabis Cup have new names, like Captain Kushbeard, Kelp Me Rhonda and Frosty the Dankman
Skye's new name – rival dealer Skye is now Skye "Big Clouds" Ramos
Long names fit – long names end in an ellipsis on the sale screen, chat bubbles, shop queue and worker name tags instead of breaking the layout
Your own outfit – each player wears their own s&box avatar, and empty avatars or ones matching another player's get a different default outfit
Looks match names – NPCs, event-goers included, now dress to fit their name, with fitting hair, make-up, beards and outfits for women and men
Heights – women now come out a little shorter than men on average
Crew uniforms – gang crews, event staff, undercover cops and Detective Harlan wear their usual colors and uniforms, fitted to who wears them
Rival dealer looks – Celeste, Skye and Auntie Bev get hair, make-up and accessories that suit them, and the male rivals gain beards or glasses
Familiar faces – a regular caught shoplifting, or a friend visiting your lounge, now wears their usual clothes so you can tell who it is
Neat joint line-up – joints you roll line up side by side on the tray, and when the row is full the oldest slides off to make room
Guest pause menu – guests see "Saved by the host" with the last save time, whose world it is, and that their cash, items and XP stay there
Autosave setting – the Autosave every setting now explains that in someone else's world the host's setting applies
Report key name – the F8 control is now listed as "Report a bug or idea (F8)"
Guide tips – the Guide now covers splitting, taking one, controller buttons, stacking packs across harvests and Report a bug in the Esc menu
Credits – game design, direction and testing are now credited to Peg Leg Tuna Toes
Fuller credits – the credits now cover the engine's characters, clothes, sounds, sky and water, plus the plants and textures made for Smog Land
Fairer rating – lost sales now count half, and a new shop's first few reviews nudge your rating instead of swinging it
No review for off-menu asks – a shopper asking for a size your register can't hold no longer leaves a bad review
Missing drawers – a shopper who leaves because you haven't set up a drawer for their size now leaves a milder review
Shop head count – the shop status shows how many shoppers are inside and how many are on the way, counting only those really inside
Cut-off home icons – the lower rows of home screen apps and the dock no longer slip under the bottom of the phone
Duplicate dock apps – Orders and Tasks, which live in the dock, no longer show up a second time in the app grid
Warehouse tabs – on the folded phone, the four Warehouse tabs now fit across the screen
Ops app – the Ops app now scrolls, so shop and place cards are no longer stuck under the bottom edge
Map and titles – the Map app's side list no longer overflows the folded phone, and long page titles end in an ellipsis
Back after the rain – townsfolk who sheltered from heavy rain come back out soon after it clears, even when just off screen
Naked host – the host and solo players now spawn fully dressed instead of appearing naked
Mismatched genders – NPCs no longer pair a woman's name with a man's look or the other way around
Lenny's shirt – rival dealer Lenny Two-Bags now wears his Hawaiian shirt instead of going shirtless
Rival looks – a rival dealer's appearance no longer changes between sessions
Joint placement – finished joints lie on top of the tray, rolling table and work table instead of sinking in or poking into the rim
Ghost NPCs – townsfolk no longer turn into floating clothes with no body when they shelter from rain, leave an event crowd or a guest joins
Invisible staff – staff who were out on a run when a guest joined no longer stay invisible for that guest
Invisible players – your body and clothes always draw for other players, so you no longer vanish for friends when your camera pulls in close
Host leaves – when the host quits, guests are told the world closed and return to Smog Land's menu instead of getting a Disconnected message
Lobby settings – s&box's New Game screen no longer overrides your lobby, so solo games don't get 8 seats or the wrong name or privacy
Guest lobby info – a guest's pause menu now shows the lobby's real seat count and crew name instead of their own settings
Admin tools locked – the admin menu, fly mode and their hotkeys no longer work for regular players, even in a world they host
Console cheats locked – cheat commands like free cash or teleports only work for the developer, and dev settings reset for everyone else
Safer hosting – a host who isn't a developer can no longer run commands on your machine
Test Lab hidden – the developer-only Test Lab world is now hidden from regular players
Spray aim – the plant spray mist now lands on the leaves instead of drifting toward the soil
Unused models – old placeholder plant, pot and weed models that never showed in the game are gone
Starter register – the Basic register sells one strain as grams, eighth bags and pre-rolls; jars, quarters and more strains need the level 8 Shop register
Free samples – you can't offer free samples to shoppers in your shop yet
Register tiers – the Guide doesn't yet explain which sizes and strains each register sells, so some shopper asks may be confusing
Store catalog – clicking an item in a clerk's catalog doesn't highlight it in the store yet, and the tooltip promises a location it doesn't show
Empty Cup ceremony – the Cannabis Cup ceremony can run with nobody on stage
Samey crowds – people at events and in the street can still look alike
New Game screen – s&box still shows its own New Game screen first; press New Game, then pick seats and who can join in Smog Land's menu
Tall plants – very tall plants can still get burnt and push lights out of grow tents
Cardboard tent light – a light's recommended height can raise it out of a cardboard box tent
Busy plant info – the plant info window is crowded with nutrient details, and nothing points you to the Guide yet
Strain looks – not every form of weed (jars, bags, joints, ground or held) shows its strain's look yet, and some icons are generic
Police car – the text on the side of the police car reads mirrored
Hank's signs – the hanging category signs in Hank's look blurry up close
Far display cards – in big stores, display cards past the nearest ten shelves stay blank until you walk closer