A few people have said that the logo/cover art looks like AI... Kinda hurt my feelings a bit but I think I understand.

I've redrawn some bits and bobs to keep the overall design 1 style, instead of a mix of bold shapes and then some thin grunge brush strokes and so on. I hope this new look keeps the same style but also conveys what I'm going for a bit more.

The first 4 letters of the game name are shaped in a way to show fluidity in the movement. The final 3 letters are bold and pack a punch to show the solid gunplay. The new logo is also a pistol CRACKED... in half to show that nobody is invincible, your luck will run out and you're gonna get CRACKED eventually.


The new update is now LIVE. Here's what's changed.


New Map — Proving Grounds
Proving Grounds is a new medium-sized map built for close to mid-range combat. It's available in both TDM and FFA. More maps will follow.

Map Mode Selection
Terminal and Proving Grounds now both support TDM and FFA. When the map vote comes up at the end of a round, the mode is included in the vote so the lobby decides together.

Headshots Headshots now deal increased damage. A notification appears on screen when you finish someone with a headshot. Body shots will not trigger it.

Skin & UI Rework
Player camos have been updated and a number of HUD and menu elements have been reworked. Nothing mental, just trying to clean things up.

Bug Fixes
Too many to list. The game should feel noticeably more stable than 0.4. I hope....

What's Next Still a work in progress. More maps, more weapons, and general polish are all planned. Thanks for sticking around and supporting the project! :) love ya x

people
Log in to reply
You can't reply if you're not logged in. That would be crazy.