Ascension — a third prestige layer sitting above Singularities and Dark Matter, unlocked at 500 lifetime Singularities. Ascending resets your energy, generators, tech tree, Lattice and all Dark Matter in exchange for Aeons
The Aeon tree — 7 permanent upgrade nodes laid out as a branching skill tree, persisting through every future prestige and ascension. Eternal Engines (all generator output) and Primed Ignition (click power) form the two roots, unlocking Singular Momentum (Singularity gain), Void Persistence (Dark Matter output), Temporal Continuity (offline efficiency), Head Start (begin each ascension with Singularities), and finally Aeonic Resonance (Aeon gain)
New ASCENSION tab showing your Aeon balance, ascension count, and a preview of exactly how many Aeons your next ascension will grant — with a full breakdown of what you keep and what you lose before you commit
Ascension progress is earned from prestiging, clearing challenges and completing quests. Singularities won at the casino still spend normally, but do not count toward your next ascension
🧼 Improved
The Dark Matter upgrade tree is now an actual skill tree — Resonance, Echo and Cascade are drawn as one connected, colour-coded web with prerequisite lines running between nodes, so you can see exactly which upgrades lead where before committing Dark Matter
Tree nodes are now compact icons showing their level at a glance, with full name, effect and cost revealed on hover. Connector lines light up in their branch colour as you unlock down a path, and every node is clearly marked as locked, affordable or maxed
🪛 Fixed
Major late-game performance fix — the game was recalculating your entire tech tree, Lattice and Dark Matter tree from scratch every single frame, so the further you progressed the slower it ran. These values are now cached and only recomputed when something actually changes
Frame rate no longer drops as much while clicking — click particles are now animated by the interface itself instead of forcing a full UI rebuild so much.
The core's orbiting dots now animate smoothly — they were previously only updating around 5 times a second no matter how high your frame rate was, which made the game feel choppy even at 80+ FPS
⚠️ Known Issues
Unknown yet, feel free to change your review to let me know, or add a review explaining the issues found!