Ascension — a third prestige layer sitting above Singularities and Dark Matter, unlocked at 500 lifetime Singularities. Ascending resets your energy, generators, tech tree, Lattice and all Dark Matter in exchange for Aeons
The Aeon tree — 7 permanent upgrade nodes laid out as a branching skill tree, persisting through every future prestige and ascension. Eternal Engines (all generator output) and Primed Ignition (click power) form the two roots, unlocking Singular Momentum (Singularity gain), Void Persistence (Dark Matter output), Temporal Continuity (offline efficiency), Head Start (begin each ascension with Singularities), and finally Aeonic Resonance (Aeon gain)
New ASCENSION tab showing your Aeon balance, ascension count, and a preview of exactly how many Aeons your next ascension will grant — with a full breakdown of what you keep and what you lose before you commit
Ascension progress is earned from prestiging, clearing challenges and completing quests. Singularities won at the casino still spend normally, but do not count toward your next ascension
The Dark Matter upgrade tree is now an actual skill tree — Resonance, Echo and Cascade are drawn as one connected, colour-coded web with prerequisite lines running between nodes, so you can see exactly which upgrades lead where before committing Dark Matter
Tree nodes are now compact icons showing their level at a glance, with full name, effect and cost revealed on hover. Connector lines light up in their branch colour as you unlock down a path, and every node is clearly marked as locked, affordable or maxed
Major late-game performance fix — the game was recalculating your entire tech tree, Lattice and Dark Matter tree from scratch every single frame, so the further you progressed the slower it ran. These values are now cached and only recomputed when something actually changes
Frame rate no longer drops as much while clicking — click particles are now animated by the interface itself instead of forcing a full UI rebuild so much.
The core's orbiting dots now animate smoothly — they were previously only updating around 5 times a second no matter how high your frame rate was, which made the game feel choppy even at 80+ FPS
Unknown yet, feel free to change your review to let me know, or add a review explaining the issues found!
I am aware the performance has been downgraded a hell of a lot with the most recent update, this is known and will be fixed asap.
Visual Overhaul — Many custom visual components added
Custom visuals for each generator orb, rings, and core
Glow to panels and top header — Changes color when frenzy mode is active
More intense particle rain when in frenzy
New background design
Layout of certain buttons and tabs
FPS may be reduced due to unoptimised particles
Some visual errors
Challenges — 5 self-contained handicap runs unlocked after your first prestige: Iron Will (no Frenzy), Silent Observer (no clicking), Steep Climb (generator costs scale much faster), Half Measures (generator output halved), and One True Path (only the Collector can be purchased)
Clearing a Challenge grants a strong, permanent bonus tailored to whatever it took away — extra Frenzy potency, click power, generator output, or cost reduction — plus a one-time Singularity payout
New Challenges tab in the right panel showing your active run, live progress toward the goal, and the full list with rewards previewed up front
Frenzy banner now correctly shows your true income multiplier, including all Lattice and Dark Matter bonuses, instead of just the base ×5
Active Challenge banner layout cleaned up — title and status no longer run together
Dark Matter gravitational well visualiser — a live black hole particle simulation on the Wells tab, with particles spiralling inward, a pulsing event horizon, star field, and faint logo watermark
3 new Dark Matter wells — Void Collapse, Event Horizon, and Singularity Core, extending the DM progression significantly
Dark Matter upgrade tree expanded to 12 nodes across Resonance, Echo, and Cascade branches, including Frenzy potency, click power, offline efficiency, and prestige gain upgrades
Repeatable quests — 3 rotating quest slots with 20-minute cooldowns; Energy Surge, Cycle of Power, and Power Surge, scaling in difficulty and reward with each claim
Many quests now pay out Singularities directly in addition to Energy and click power bonuses
Dark Matter and DM/s stats added to the topbar so your rate is always visible
Big DM/s headline number on the Wells tab — pulsing, same style as the main Energy/s headline, with themed splash text that reacts to your DM output and rotates each visit
Quest panel — completed one-time quests disappear from the list instead of greying out; split into Repeatable and Achievements sections
Dark Matter header simplified — balance stats moved to the topbar, leaving just the title and tab switcher
Dark Matter well list — text spacing and layout fixed throughout, locked wells show their requirement clearly
Buy mode bar — larger tap targets, active pill now glows
Emoji removed from Dark Matter tab button and branch headers
Dark Matter particle density may vary slightly with frame rate
Void Drift minigame — a space dodge-em accessible from the top bar at any time
Energy pickups in Void Drift — catch golden orbs mid-run for a bonus equal to 3 seconds of your current income
Personal best score tracking in Void Drift
Bonus orb now only appears on the main game screen, not over casino or other tabs
Clicking the Singularity Idle logo returns you to the main screen from any tab
Void Drift features Coolvetica font throughout, matching the rest of the game
Crash casino game now works correctly in the published build (multiplier animation was broken outside the editor)
Click reward popups now appear correctly regardless of which tab is open
Crash casino game — watch the multiplier climb and cash out before it crashes
Minefield casino game — pick safe tiles to build your multiplier, cash out any time
3 new endgame generator tiers — Void Architect, Infinity Shard, and Omniversal Core, each gated behind high Lattice levels
Generator unlock notifications — a pop appears when a new generator becomes available mid-session
Patch notes tab — view update history directly in-game
Prestige counter in the topbar — shows how many times you've reset
Slots — reels are larger, layout is two-column with payout table alongside
Casino menu — three large centered cards replacing the old cluttered grid
Crash now works like real crash — live multiplier with a manual cash out button instead of a preset target
Custom font across the whole UI
Topbar stats no longer stutter as energy increases
Number suffix spacing — numbers now display as 1.23 K instead of 1.23K
Number legend popover now appears near the ? button instead of the far corner of the screen
Crash multiplier is client-side — closing the game mid-round forfeits the bet
Daily login streak — earn Energy every day you play, with Singularity bonuses at day 7, 14, 21...
16 achievements — earn them for milestones across every system in the game
Buy flash — generator rows light up when purchased
Near-unlock hints — locked generators glow amber when you're close to unlocking them
Prestige screen now shows exactly what you keep and what you lose before you commit
New tab unlock fanfare — Casino and Dark Matter announce themselves when they first appear
Generator rows — name is larger and bolder, milestone bar is taller and easier to read
Cost pill glows blue when you can afford it
Claimable quest rows now have a green inner glow so they leap out of the list
Prestige button pulses when ready
Offline reward amount is larger and glowing
Maxed tech nodes now show a gold tint instead of just fading out
Tab strip — cosmetics and leaderboard icons are larger and easier to tap
Energy and Rate stats in the topbar are slightly larger than secondary stats
Existing players retroactively receive any achievements they already earned
Sound effects may not play on first launch — restarting the game resolves this
New deep-endgame generator tiers — Stellar Forge, Galactic Nexus, Event Horizon Drive, Cosmic Loom, and Universal Engine, each gated behind Lattice levels, with a matching quest chain
Monthly leaderboard Seasons
Cosmetics tab — 5 unlockable Themes that recolor the whole HUD, and 5 Core Skins that recolor the orbit core
Game logo — a small mark in the topbar, plus a large faint version behind the orbit visual
Screen-edge vignette darkening on all four sides
Theme color shifts are an approximation and won't exactly match their preview swatch color
New deep-endgame generator costs and Lattice gates are a first pass and may get rebalanced
Singularity Lattice — a new progression layer that unlocks once your Tech Tree is fully maxed, with six upgradeable nodes that scale forever instead of capping out
Lattice Milestones — hit certain total Lattice levels to unlock bonus content, starting with a new 11th generator tier
Dyson Sphere — a new top-tier generator, unlocked through the Lattice
"This Week" leaderboard — tracks energy earned in just the current week, alongside the existing all-time boards
Reworked the main HUD layout — the energy/sec number and click prompt now sit at the top of the screen, with the orbit visual moved lower so the two no longer overlap
Cleaned up the leaderboard tabs so all three fit properly without wrapping
The glow around the orbit core no longer gets cut off by a hard line near the screen edge
Click reward pop-ups (+Energy, FRENZY!) now appear near the click prompt instead of inside the orbit rings
Leaderboard rankings could be inflated just by repeatedly opening the leaderboard tab — corrected
Some Lattice milestones beyond the first are tracked but don't have their rewards built yet
Lattice costs and bonuses are a first pass and may get rebalanced