- Ascension — a third prestige layer sitting above Singularities and Dark Matter, unlocked at 500 lifetime Singularities. Ascending resets your energy, generators, tech tree, Lattice and all Dark Matter in exchange for Aeons
- The Aeon tree — 7 permanent upgrade nodes laid out as a branching skill tree, persisting through every future prestige and ascension. Eternal Engines (all generator output) and Primed Ignition (click power) form the two roots, unlocking Singular Momentum (Singularity gain), Void Persistence (Dark Matter output), Temporal Continuity (offline efficiency), Head Start (begin each ascension with Singularities), and finally Aeonic Resonance (Aeon gain)
- New ASCENSION tab showing your Aeon balance, ascension count, and a preview of exactly how many Aeons your next ascension will grant — with a full breakdown of what you keep and what you lose before you commit
- Ascension progress is earned from prestiging, clearing challenges and completing quests. Singularities won at the casino still spend normally, but do not count toward your next ascension
- The Dark Matter upgrade tree is now an actual skill tree — Resonance, Echo and Cascade are drawn as one connected, colour-coded web with prerequisite lines running between nodes, so you can see exactly which upgrades lead where before committing Dark Matter
- Tree nodes are now compact icons showing their level at a glance, with full name, effect and cost revealed on hover. Connector lines light up in their branch colour as you unlock down a path, and every node is clearly marked as locked, affordable or maxed
- Major late-game performance fix — the game was recalculating your entire tech tree, Lattice and Dark Matter tree from scratch every single frame, so the further you progressed the slower it ran. These values are now cached and only recomputed when something actually changes
- Frame rate no longer drops as much while clicking — click particles are now animated by the interface itself instead of forcing a full UI rebuild so much.
- The core's orbiting dots now animate smoothly — they were previously only updating around 5 times a second no matter how high your frame rate was, which made the game feel choppy even at 80+ FPS
- Unknown yet, feel free to change your review to let me know, or add a review explaining the issues found!
- I am aware the performance has been downgraded a hell of a lot with the most recent update, this is known and will be fixed asap.
- Visual Overhaul — Many custom visual components added
- Custom visuals for each generator orb, rings, and core
- Glow to panels and top header — Changes color when frenzy mode is active
- More intense particle rain when in frenzy
- New background design
- Layout of certain buttons and tabs
- FPS may be reduced due to unoptimised particles
- Some visual errors
- Challenges — 5 self-contained handicap runs unlocked after your first prestige: Iron Will (no Frenzy), Silent Observer (no clicking), Steep Climb (generator costs scale much faster), Half Measures (generator output halved), and One True Path (only the Collector can be purchased)
- Clearing a Challenge grants a strong, permanent bonus tailored to whatever it took away — extra Frenzy potency, click power, generator output, or cost reduction — plus a one-time Singularity payout
- New Challenges tab in the right panel showing your active run, live progress toward the goal, and the full list with rewards previewed up front
- Frenzy banner now correctly shows your true income multiplier, including all Lattice and Dark Matter bonuses, instead of just the base ×5
- Active Challenge banner layout cleaned up — title and status no longer run together
- Dark Matter gravitational well visualiser — a live black hole particle simulation on the Wells tab, with particles spiralling inward, a pulsing event horizon, star field, and faint logo watermark
- 3 new Dark Matter wells — Void Collapse, Event Horizon, and Singularity Core, extending the DM progression significantly
- Dark Matter upgrade tree expanded to 12 nodes across Resonance, Echo, and Cascade branches, including Frenzy potency, click power, offline efficiency, and prestige gain upgrades
- Repeatable quests — 3 rotating quest slots with 20-minute cooldowns; Energy Surge, Cycle of Power, and Power Surge, scaling in difficulty and reward with each claim
- Many quests now pay out Singularities directly in addition to Energy and click power bonuses
- Dark Matter and DM/s stats added to the topbar so your rate is always visible
- Big DM/s headline number on the Wells tab — pulsing, same style as the main Energy/s headline, with themed splash text that reacts to your DM output and rotates each visit
- Quest panel — completed one-time quests disappear from the list instead of greying out; split into Repeatable and Achievements sections
- Dark Matter header simplified — balance stats moved to the topbar, leaving just the title and tab switcher
- Dark Matter well list — text spacing and layout fixed throughout, locked wells show their requirement clearly
- Buy mode bar — larger tap targets, active pill now glows
- Emoji removed from Dark Matter tab button and branch headers
- Dark Matter particle density may vary slightly with frame rate
- Void Drift minigame — a space dodge-em accessible from the top bar at any time
- Energy pickups in Void Drift — catch golden orbs mid-run for a bonus equal to 3 seconds of your current income
- Personal best score tracking in Void Drift
- Bonus orb now only appears on the main game screen, not over casino or other tabs
- Clicking the Singularity Idle logo returns you to the main screen from any tab
- Void Drift features Coolvetica font throughout, matching the rest of the game
- Crash casino game now works correctly in the published build (multiplier animation was broken outside the editor)
- Click reward popups now appear correctly regardless of which tab is open
- Crash casino game — watch the multiplier climb and cash out before it crashes
- Minefield casino game — pick safe tiles to build your multiplier, cash out any time
- 3 new endgame generator tiers — Void Architect, Infinity Shard, and Omniversal Core, each gated behind high Lattice levels
- Generator unlock notifications — a pop appears when a new generator becomes available mid-session
- Patch notes tab — view update history directly in-game
- Prestige counter in the topbar — shows how many times you've reset
- Slots — reels are larger, layout is two-column with payout table alongside
- Casino menu — three large centered cards replacing the old cluttered grid
- Crash now works like real crash — live multiplier with a manual cash out button instead of a preset target
- Custom font across the whole UI
- Topbar stats no longer stutter as energy increases
- Number suffix spacing — numbers now display as 1.23 K instead of 1.23K
- Number legend popover now appears near the ? button instead of the far corner of the screen
- Crash multiplier is client-side — closing the game mid-round forfeits the bet
- Daily login streak — earn Energy every day you play, with Singularity bonuses at day 7, 14, 21...
- 16 achievements — earn them for milestones across every system in the game
- Buy flash — generator rows light up when purchased
- Near-unlock hints — locked generators glow amber when you're close to unlocking them
- Prestige screen now shows exactly what you keep and what you lose before you commit
- New tab unlock fanfare — Casino and Dark Matter announce themselves when they first appear
- Generator rows — name is larger and bolder, milestone bar is taller and easier to read
- Cost pill glows blue when you can afford it
- Claimable quest rows now have a green inner glow so they leap out of the list
- Prestige button pulses when ready
- Offline reward amount is larger and glowing
- Maxed tech nodes now show a gold tint instead of just fading out
- Tab strip — cosmetics and leaderboard icons are larger and easier to tap
- Energy and Rate stats in the topbar are slightly larger than secondary stats
- Existing players retroactively receive any achievements they already earned
- Sound effects may not play on first launch — restarting the game resolves this
- New deep-endgame generator tiers — Stellar Forge, Galactic Nexus, Event Horizon Drive, Cosmic Loom, and Universal Engine, each gated behind Lattice levels, with a matching quest chain
- Monthly leaderboard Seasons
- Cosmetics tab — 5 unlockable Themes that recolor the whole HUD, and 5 Core Skins that recolor the orbit core
- Game logo — a small mark in the topbar, plus a large faint version behind the orbit visual
- Screen-edge vignette darkening on all four sides
- Theme color shifts are an approximation and won't exactly match their preview swatch color
- New deep-endgame generator costs and Lattice gates are a first pass and may get rebalanced
- Singularity Lattice — a new progression layer that unlocks once your Tech Tree is fully maxed, with six upgradeable nodes that scale forever instead of capping out
- Lattice Milestones — hit certain total Lattice levels to unlock bonus content, starting with a new 11th generator tier
- Dyson Sphere — a new top-tier generator, unlocked through the Lattice
- "This Week" leaderboard — tracks energy earned in just the current week, alongside the existing all-time boards
- Reworked the main HUD layout — the energy/sec number and click prompt now sit at the top of the screen, with the orbit visual moved lower so the two no longer overlap
- Cleaned up the leaderboard tabs so all three fit properly without wrapping
- The glow around the orbit core no longer gets cut off by a hard line near the screen edge
- Click reward pop-ups (+Energy, FRENZY!) now appear near the click prompt instead of inside the orbit rings
- Leaderboard rankings could be inflated just by repeatedly opening the leaderboard tab — corrected
- Some Lattice milestones beyond the first are tracked but don't have their rewards built yet
- Lattice costs and bonuses are a first pass and may get rebalanced