- I am aware the performance has been downgraded a hell of a lot with the most recent update, this is known and will be fixed asap.
- Visual Overhaul — Many custom visual components added
- Custom visuals for each generator orb, rings, and core
- Glow to panels and top header — Changes color when frenzy mode is active
- More intense particle rain when in frenzy
- New background design
- Layout of certain buttons and tabs
- FPS may be reduced due to unoptimised particles
- Some visual errors
- Challenges — 5 self-contained handicap runs unlocked after your first prestige: Iron Will (no Frenzy), Silent Observer (no clicking), Steep Climb (generator costs scale much faster), Half Measures (generator output halved), and One True Path (only the Collector can be purchased)
- Clearing a Challenge grants a strong, permanent bonus tailored to whatever it took away — extra Frenzy potency, click power, generator output, or cost reduction — plus a one-time Singularity payout
- New Challenges tab in the right panel showing your active run, live progress toward the goal, and the full list with rewards previewed up front
- Frenzy banner now correctly shows your true income multiplier, including all Lattice and Dark Matter bonuses, instead of just the base ×5
- Active Challenge banner layout cleaned up — title and status no longer run together
- Dark Matter gravitational well visualiser — a live black hole particle simulation on the Wells tab, with particles spiralling inward, a pulsing event horizon, star field, and faint logo watermark
- 3 new Dark Matter wells — Void Collapse, Event Horizon, and Singularity Core, extending the DM progression significantly
- Dark Matter upgrade tree expanded to 12 nodes across Resonance, Echo, and Cascade branches, including Frenzy potency, click power, offline efficiency, and prestige gain upgrades
- Repeatable quests — 3 rotating quest slots with 20-minute cooldowns; Energy Surge, Cycle of Power, and Power Surge, scaling in difficulty and reward with each claim
- Many quests now pay out Singularities directly in addition to Energy and click power bonuses
- Dark Matter and DM/s stats added to the topbar so your rate is always visible
- Big DM/s headline number on the Wells tab — pulsing, same style as the main Energy/s headline, with themed splash text that reacts to your DM output and rotates each visit
- Quest panel — completed one-time quests disappear from the list instead of greying out; split into Repeatable and Achievements sections
- Dark Matter header simplified — balance stats moved to the topbar, leaving just the title and tab switcher
- Dark Matter well list — text spacing and layout fixed throughout, locked wells show their requirement clearly
- Buy mode bar — larger tap targets, active pill now glows
- Emoji removed from Dark Matter tab button and branch headers
- Dark Matter particle density may vary slightly with frame rate
- Void Drift minigame — a space dodge-em accessible from the top bar at any time
- Energy pickups in Void Drift — catch golden orbs mid-run for a bonus equal to 3 seconds of your current income
- Personal best score tracking in Void Drift
- Bonus orb now only appears on the main game screen, not over casino or other tabs
- Clicking the Singularity Idle logo returns you to the main screen from any tab
- Void Drift features Coolvetica font throughout, matching the rest of the game
- Crash casino game now works correctly in the published build (multiplier animation was broken outside the editor)
- Click reward popups now appear correctly regardless of which tab is open
- Crash casino game — watch the multiplier climb and cash out before it crashes
- Minefield casino game — pick safe tiles to build your multiplier, cash out any time
- 3 new endgame generator tiers — Void Architect, Infinity Shard, and Omniversal Core, each gated behind high Lattice levels
- Generator unlock notifications — a pop appears when a new generator becomes available mid-session
- Patch notes tab — view update history directly in-game
- Prestige counter in the topbar — shows how many times you've reset
- Slots — reels are larger, layout is two-column with payout table alongside
- Casino menu — three large centered cards replacing the old cluttered grid
- Crash now works like real crash — live multiplier with a manual cash out button instead of a preset target
- Custom font across the whole UI
- Topbar stats no longer stutter as energy increases
- Number suffix spacing — numbers now display as 1.23 K instead of 1.23K
- Number legend popover now appears near the ? button instead of the far corner of the screen
- Crash multiplier is client-side — closing the game mid-round forfeits the bet
- Daily login streak — earn Energy every day you play, with Singularity bonuses at day 7, 14, 21...
- 16 achievements — earn them for milestones across every system in the game
- Buy flash — generator rows light up when purchased
- Near-unlock hints — locked generators glow amber when you're close to unlocking them
- Prestige screen now shows exactly what you keep and what you lose before you commit
- New tab unlock fanfare — Casino and Dark Matter announce themselves when they first appear
- Generator rows — name is larger and bolder, milestone bar is taller and easier to read
- Cost pill glows blue when you can afford it
- Claimable quest rows now have a green inner glow so they leap out of the list
- Prestige button pulses when ready
- Offline reward amount is larger and glowing
- Maxed tech nodes now show a gold tint instead of just fading out
- Tab strip — cosmetics and leaderboard icons are larger and easier to tap
- Energy and Rate stats in the topbar are slightly larger than secondary stats
- Existing players retroactively receive any achievements they already earned
- Sound effects may not play on first launch — restarting the game resolves this
- New deep-endgame generator tiers — Stellar Forge, Galactic Nexus, Event Horizon Drive, Cosmic Loom, and Universal Engine, each gated behind Lattice levels, with a matching quest chain
- Monthly leaderboard Seasons
- Cosmetics tab — 5 unlockable Themes that recolor the whole HUD, and 5 Core Skins that recolor the orbit core
- Game logo — a small mark in the topbar, plus a large faint version behind the orbit visual
- Screen-edge vignette darkening on all four sides
- Theme color shifts are an approximation and won't exactly match their preview swatch color
- New deep-endgame generator costs and Lattice gates are a first pass and may get rebalanced
- Singularity Lattice — a new progression layer that unlocks once your Tech Tree is fully maxed, with six upgradeable nodes that scale forever instead of capping out
- Lattice Milestones — hit certain total Lattice levels to unlock bonus content, starting with a new 11th generator tier
- Dyson Sphere — a new top-tier generator, unlocked through the Lattice
- "This Week" leaderboard — tracks energy earned in just the current week, alongside the existing all-time boards
- Reworked the main HUD layout — the energy/sec number and click prompt now sit at the top of the screen, with the orbit visual moved lower so the two no longer overlap
- Cleaned up the leaderboard tabs so all three fit properly without wrapping
- The glow around the orbit core no longer gets cut off by a hard line near the screen edge
- Click reward pop-ups (+Energy, FRENZY!) now appear near the click prompt instead of inside the orbit rings
- Leaderboard rankings could be inflated just by repeatedly opening the leaderboard tab — corrected
- Some Lattice milestones beyond the first are tracked but don't have their rewards built yet
- Lattice costs and bonuses are a first pass and may get rebalanced