Lighter paint hits and faster strikes
0.1
15 September 2026
6 changes in this update
Loading artwork - new six-character Paintball Baddies illustration while the game loads.
Body hits - eight lighter, randomized fabric-and-paint impacts play when paintballs land. Existing marker, wall and shield sounds remain.
Close combat - faster gun-butt contact, a short input buffer and subtle impact camera feedback.
Scoring - earn 2 points for a knockdown and lose 2 when knocked down; paint-hit totals stay separate.
Test cleanup - removing the optional network test fixture restores AI combat.
Beta testing - six-human Internet sessions and long-session performance still need wider testing. Animation presentation remains under refinement.