Loading artwork - new six-character Paintball Baddies illustration while the game loads.
Body hits - eight lighter, randomized fabric-and-paint impacts play when paintballs land. Existing marker, wall and shield sounds remain.
Close combat - faster gun-butt contact, a short input buffer and subtle impact camera feedback.
Scoring - earn 2 points for a knockdown and lose 2 when knocked down; paint-hit totals stay separate.
Test cleanup - removing the optional network test fixture restores AI combat.
Beta testing - six-human Internet sessions and long-session performance still need wider testing. Animation presentation remains under refinement.
Player counts - the menu shows human and AI counts separately. Humans replace AI when they join; AI fills the seat again when they leave.
Validation - all five AI fired and scored in a native test; startup and disconnect/rejoin checks passed.
Hosting alone - fixed the empty arena after creating a lobby. The first round now starts automatically once your character is ready and the welcome menu is closed, giving a lone host five AI opponents.
Platform hosting - the same startup behavior applies when s&box creates the lobby outside our in-game Host button.
Beta testing - six-human Internet sessions and long-session performance still need wider testing.
Delayed connections - two native clients and four AI completed a full match with 1,032 accepted human shots and matching final scores.
Multiplayer checks - verified shield shattering, knockdown recovery, disconnect/rejoin, late joining after time-up and restarting rounds with a delayed connection.
Multiplayer messages - fixed delayed shot and effect messages touching game objects or playing sounds outside the engine main thread.
Leaving or restarting - added checks to discard queued messages whose player or scene has been destroyed.
Beta testing - six-human Internet sessions and long-session performance still need wider testing.
Hosting - the lobby ends when its host leaves.
Error statistics - historical reports from older builds remain visible after an update.
Multiplayer validation - two native clients completed a 90-second firing test with over 500 accepted shots and no new runtime exceptions in either log.
Joining players - fixed a projectile startup exception when firing a paintball.
Paintball visibility - keep the local predicted shot separate from its replicated copy, while other players still see the shot.
Beta testing - six-human Internet sessions and long-session stability still need wider testing.
Error statistics - historical reports from earlier builds remain in the dashboard after this fix.