Multiplayer reliability update

0.1 (build 381006)
14 September 2026
7 changes in this update

Improved

2 changes
  • Delayed connections - two native clients and four AI completed a full match with 1,032 accepted human shots and matching final scores.

  • Multiplayer checks - verified shield shattering, knockdown recovery, disconnect/rejoin, late joining after time-up and restarting rounds with a delayed connection.

Fixed

2 changes
  • Multiplayer messages - fixed delayed shot and effect messages touching game objects or playing sounds outside the engine main thread.

  • Leaving or restarting - added checks to discard queued messages whose player or scene has been destroyed.

Known Issues

3 changes
  • Beta testing - six-human Internet sessions and long-session performance still need wider testing.

  • Hosting - the lobby ends when its host leaves.

  • Error statistics - historical reports from older builds remain visible after an update.