Drone hull - Repair drones now have health (60 / 90 / 120 HP by fleet level) and can be destroyed by the Demolitor's hammer and ground slam
Repair your drones - Hold E while facing one of your drones to weld it back to full health
Drone priority - Press Shift+C while facing a drone to mark it as the fleet's repair priority
Drones repair each other - Drones fix a damaged fleet mate when it's marked as priority or when no building needs repairs
Dock and Auto Repair - Dock sends the fleet back into the facility; Auto Repair launches it again
Hovering drones - Idle drones hover above the facility instead of sitting still
Fleet strip - New compact panel under your currency showing each drone's health, fleet level and mode
Persistent health bars - Players and bots always show a health bar with HP numbers, hidden behind walls
Upgrade gains - The upgrade button shows exactly what you gain, e.g. +2 DMG +32 HP
Turret hint - Turret owners see current DPS and what the next level or next turret adds
Play stats - Anonymous play funnel stats (match start, phase reached, result, leave point) via S&box Stats to help improve balance
Cooperative repair - Multiple drones now work on the same building together instead of idling
New drone spawn setting - New drones always deploy in Auto Repair mode
Drone spacing - Drones keep their distance and no longer clip into each other
Context controls - Placement, building and drone controls sit in one compact row above the ability bar
Stable button positions - Upgrade and Demolish stay in the same spot when drone controls appear
Progress on building bars - Construction, upgrade and demolition progress now shows on the building's own health bar
Less clutter - Ability announcements no longer stay on screen and Demolitor messages fade after 3 seconds
Currency panels - Scrap and energy panels restyled to match the construction menu
Options footer - Save and live match notes now sit in the Options footer next to Back and Reset
Health bar edges - Health bars stay visible at the top edge of the screen when a character's head is out of frame
Turret damage - Turret damage raised from 4 to 4.5 per shot with faster growth per level; T3 now deals 15.3 DPS (was 12.1)
Turret durability - Turret health now grows 20% per level, from 160 HP at T1 to 288 HP at T5
Extra turrets - Second turret costs 400 (was 800), then 350 more for each one after
Wrench stun - Thrown wrench stun increased from 2 to 3.5 seconds; the Gogglebot zap is unchanged
T4 upgrade cost - Defense T4 upgrades cost 2,200 scrap (was 1,800)
T5 upgrade cost - Defense T5 upgrades cost 2,600 scrap plus a full charge (was 4,000 plus a full charge)
T5 power - T5 turret damage and wall health are now 2.25× T4
AI reactor finishing - The AI Demolitor finishes off nearly destroyed reactors instead of leaving to shop
AI upgrade choices - The AI Demolitor buys hull and regen when they fall behind its damage
Bot strategies - Firepower build bots build 2 turrets in phase 1 and 3 from phase 2; Balanced bots add a second in phase 3; Fortification bots keep one
AI routing - The AI Demolitor replans when its path becomes blocked instead of steering into walls
Wrench label - The wrench ability label no longer gets stuck on RECHARGING
Exhaustion label - The exhausted label now disappears as soon as you can sprint again
Duplicate stun label - Removed the extra STUNNED text after the Demolitor's name
AI stuck on barricades - The AI Demolitor no longer stalls at barricade corners and heads for the gate center instead
Dead builders - Construction is cancelled immediately when its builder dies
Options button - Removed the in-match Options button in the top right; open Options from the Escape menu
Demolitor controls hint - Removed the permanent HOLD LMB / HAMMER / E WORKSHOP line
Placement clutter - Removed the placement title, cost, rotate hint and range legend; R still rotates
Upgrade stat box - Replaced the large upgrade stat preview with a single gain line
Old drone panel - Replaced the boxed drone text panel with the fleet strip