Balancing, Drones, and UI

0.1.2
15 September 2026
Areas
42 changes in this update

Added

11 changes
Repair Drones
  • Drone hull - Repair drones now have health (60 / 90 / 120 HP by fleet level) and can be destroyed by the Demolitor's hammer and ground slam

  • Repair your drones - Hold E while facing one of your drones to weld it back to full health

  • Drone priority - Press Shift+C while facing a drone to mark it as the fleet's repair priority

  • Drones repair each other - Drones fix a damaged fleet mate when it's marked as priority or when no building needs repairs

  • Dock and Auto Repair - Dock sends the fleet back into the facility; Auto Repair launches it again

  • Hovering drones - Idle drones hover above the facility instead of sitting still

  • Fleet strip - New compact panel under your currency showing each drone's health, fleet level and mode

HUD
  • Persistent health bars - Players and bots always show a health bar with HP numbers, hidden behind walls

  • Upgrade gains - The upgrade button shows exactly what you gain, e.g. +2 DMG +32 HP

  • Turret hint - Turret owners see current DPS and what the next level or next turret adds

Other
  • Play stats - Anonymous play funnel stats (match start, phase reached, result, leave point) via S&box Stats to help improve balance

Improved

21 changes
Repair Drones
  • Cooperative repair - Multiple drones now work on the same building together instead of idling

  • New drone spawn setting - New drones always deploy in Auto Repair mode

  • Drone spacing - Drones keep their distance and no longer clip into each other

HUD
  • Context controls - Placement, building and drone controls sit in one compact row above the ability bar

  • Stable button positions - Upgrade and Demolish stay in the same spot when drone controls appear

  • Progress on building bars - Construction, upgrade and demolition progress now shows on the building's own health bar

  • Less clutter - Ability announcements no longer stay on screen and Demolitor messages fade after 3 seconds

  • Currency panels - Scrap and energy panels restyled to match the construction menu

  • Options footer - Save and live match notes now sit in the Options footer next to Back and Reset

  • Health bar edges - Health bars stay visible at the top edge of the screen when a character's head is out of frame

Balance
  • Turret damage - Turret damage raised from 4 to 4.5 per shot with faster growth per level; T3 now deals 15.3 DPS (was 12.1)

  • Turret durability - Turret health now grows 20% per level, from 160 HP at T1 to 288 HP at T5

  • Extra turrets - Second turret costs 400 (was 800), then 350 more for each one after

  • Wrench stun - Thrown wrench stun increased from 2 to 3.5 seconds; the Gogglebot zap is unchanged

  • T4 upgrade cost - Defense T4 upgrades cost 2,200 scrap (was 1,800)

  • T5 upgrade cost - Defense T5 upgrades cost 2,600 scrap plus a full charge (was 4,000 plus a full charge)

  • T5 power - T5 turret damage and wall health are now 2.25× T4

AI & Bots
  • AI reactor finishing - The AI Demolitor finishes off nearly destroyed reactors instead of leaving to shop

  • AI upgrade choices - The AI Demolitor buys hull and regen when they fall behind its damage

  • Bot strategies - Firepower build bots build 2 turrets in phase 1 and 3 from phase 2; Balanced bots add a second in phase 3; Fortification bots keep one

  • AI routing - The AI Demolitor replans when its path becomes blocked instead of steering into walls

Fixed

5 changes
HUD
  • Wrench label - The wrench ability label no longer gets stuck on RECHARGING

  • Exhaustion label - The exhausted label now disappears as soon as you can sprint again

  • Duplicate stun label - Removed the extra STUNNED text after the Demolitor's name

AI & Bots
  • AI stuck on barricades - The AI Demolitor no longer stalls at barricade corners and heads for the gate center instead

Building
  • Dead builders - Construction is cancelled immediately when its builder dies

Removed

5 changes
HUD
  • Options button - Removed the in-match Options button in the top right; open Options from the Escape menu

  • Demolitor controls hint - Removed the permanent HOLD LMB / HAMMER / E WORKSHOP line

  • Placement clutter - Removed the placement title, cost, rotate hint and range legend; R still rotates

  • Upgrade stat box - Replaced the large upgrade stat preview with a single gain line

  • Old drone panel - Replaced the boxed drone text panel with the fleet strip