Added

7 changes
  • Randomized yard layouts - There are now 81 combinations of base locations and industrial districts.

  • Animated yard props - Added fans, steam vents, swinging signs and windsocks throughout the yard.

  • Base-location markers - The second match after the first tutorial match Scrappers can see available bases and their distance.

  • Final countdown - Added an audible countdown for the last ten seconds.

  • Scrap delivery guidance - Carrying a scrap box now shows a delivery reminder and pulsing trail to a suitable generator.

  • New achievements - Added Hard Yards and One Against Seven.

  • Achievement artwork - All 21 achievements now have their own icons.

Improved

19 changes
  • Industrial scenery - Denser districts and more varied prop arrangements.

  • Hanging signs - Signs now display BREAKYARD, SCRAP WORKS and SALVAGE.

  • Building placement - Finer placement controls and clearer barricade boundaries.

  • Build menu - Buildings now show CONSTRUCTING, BUILT and LIMIT REACHED.

  • Gogglebot repairs - Clearer targeting, health bars and repair prompts across allied bases.

  • Gogglebot movement - A narrower collision body makes tight spaces easier to navigate.

  • Scrapper bots - Bots now have varied reaction times, repair habits and spending decisions.

  • Demolitor raids - Easy and Medium raids escalate from probes to committed assaults, with recovery time between visits.

  • Demolitor pursuit - AI Demolitors can chase exposed Scrappers during early raids.

  • Starter turret - Reduced the first turret’s cost from 110 to 40 scrap.

  • Demolitor upgrades - Reduced hull gains to +80 HP and regeneration gains to +1.5 HP/s per upgrade.

  • Scrapper onboarding - Tutorials teach a complete starter base before introducing specialisation.

  • Construction guidance - Lessons follow menu selection, rotation, placement and completion.

  • Tutorial presentation - Clearer action banners, highlighted controls and repair guidance.

  • Tutorial reset - Reset Tutorials now clears all role and Gogglebot lessons.

  • Role selection - Redesigned lobby panels with live animated character previews.

  • Match results - Simpler achievement-level presentation and a Like or Review button.

  • Death notices - Centered messages with a distinct notice for reactor destruction.

  • Reactor destruction - Owners are now eliminated even while waiting to respawn.

Fixed

2 changes
  • Scrap-box drops - Carried boxes now drop at the courier’s death location.

  • Opening cinematic - Fixed characters visibly dropping when player movement begins.

Removed

3 changes
  • Guidance toggle - Removed the tutorial on/off setting.

  • Tutorial clutter - Removed redundant headings and automatic-completion text.

  • Jam nomination prompt - Replaced nomination messaging with post-jam support messagin

Areas
26 changes in this update

Added

14 changes
Gameplay
  • Scrap boxes - Scrap boxes spawn during phases 1–3. Scrappers hold Use to pick one up, then carry it to an allied scrap generator for 100/150/200 scrap

  • Scrap boxes - Gogglebots can choose which allied base receives their delivery

  • Scrap boxes - The Demolitor can knock unattended boxes away with its hammer

  • Scrap boxes - If the carrier dies, the box returns to where it was picked up

  • Spider creeps - Spider bots crawl out of pipes and drop scrap parts when destroyed

  • Late join - Players who join mid-match are now placed in the match correctly

AI
  • AI Scrappers - Go after scrap caches when they can, following the same rules as players

  • AI Demolitor - New logic for choosing targets and timing attacks

Progression
  • Achievements - 19 achievements with unlock pop-ups and a full list in the main menu, lobby and results screen

  • Player level - Gain a level for each unique achievement, up to level 20. Your level shows in the lobby, the achievement list, health bars and name tags

UI
  • Match results - An animated summary shows the achievements you progressed that match, with sounds and a flash when one completes

  • Phase announcements - Newly unlocked items appear one at a time, each with its own sound

  • Notifications - Alerts when scrap boxes spawn and when they're delivered

  • Scrap delivery - The amount earned floats above the generator that received it

Improved

8 changes
Gameplay
  • Demolitor pathing - More precise pathfinding lets the Demolitor climb terrace stairs and reach Scrappers on raised floors

  • Demolitor chases - Tries several spots near its target to attack from, instead of needing room to stand exactly where the Scrapper is

  • Balance - Retuned upgrade payoffs and the base economy

AI
  • AI Scrappers - Better at defending, and better behaviour after dying

UI
  • Lobby - The player list fits up to 7 Scrappers or 8 unassigned players

  • Lobby - Scrapper preview idles more naturally, glancing around and blinking

  • Lobby - Role headings now line up across all three role cards

  • HUD - The scrap box pick up and drop prompt now sits with the upgrade controls

Fixed

4 changes
Gameplay
  • Repair - Holding repair no longer closes the build menu

  • Repair - Holding Use no longer deselects the building you're placing

  • Demolitor - No longer gets stuck below the terraces at Switchyard and Valve court

  • Props - Fixed props with broken collision

Areas
33 changes in this update

Added

10 changes
Models & effects
  • New turret model - articulated aiming, recoil and a pulsing cyan lens.

  • Turret upgrade models - fitted armor, reinforced legs, cooling vents and tier-colored parts with animated assembly.

  • New scrap generator model - glowing orange rotor, chimney smoke and new machinery audio.

  • Scrap generator upgrades - tanks, pistons, braces and tier-colored panels.

Workshop
  • Upgrade effects - distinct sounds and visual effects for armor, regeneration, attack speed and damage.

Tutorial
  • Contextual field guide - actionable tutorials for both roles with saved progress.

  • First-base guidance - gold floor arrows lead new Scrappers to an available base.

  • Tutorial controls - minimize, reopen, skip or disable guidance through Options.

Lobby & main menu
  • Player profiles - click player chips to open their S&box profiles.

  • Lobby ambience - gently swaying lamps and a wandering spider that occasionally climbs the shutter.

Improved

16 changes
Models & effects
  • Scrap income - visible rewards appear every two seconds without changing total production.

Workshop
  • Workshop redesign - three-column layout with purchase controls, a live Demolitor preview and animated stats.

  • Purchase feedback - rapid upgrades stack their effects smoothly on the preview and world model.

  • Workshop visibility - an amber outline and UPGRADES marker help locate the terminal through the yard.

Tutorial
  • Role guidance - clearer goals for construction, repairs, upgrades and choosing a specialisation.

  • Build mode - the menu stays visible during placement and clears selection when closed.

Lobby & main menu
  • Lobby layout - compact role panels, clearer player chips and a larger Scrapper preview.

  • Difficulty selection - refined selector, help text and alignment.

  • Role selection - clearer role explanations and start requirements.

  • Color selection - dedicated color picker with controls beneath the Scrapper preview.

Balance & AI
  • Opening upgrades - the first purchase in each Demolitor stat now costs 60 scrap instead of 80.

  • Damage upgrades - increased damage gained per upgrade while preserving starting damage.

  • Mid-tier barricades - reduced tier-two health to 832 and tier-three health to 1,196, leaving starting and late-tier health unchanged.

  • Spiked Plating - reduced reflected melee damage from 15% to 10%.

  • Final-phase scanning - reduced scan cooldown from 60 to 20 seconds in phase four.

  • Brood Call - summoned spiders arrive faster and stay closer to the Demolitor.

Fixed

7 changes
Models & effects
  • Repair drone facility - hatch blades now slide open and close as a proper iris door.

  • Facility hatch rendering - retracted blades stay inside the housing with clean outlines and solid edges.

  • Turret surfaces - corrected distorted textures and overlapping upgrade geometry.

Workshop
  • Workshop movement - the Demolitor stays still while using the terminal.

Lobby & main menu
  • Seated Scrapper - hands now wrap around the barricade, with corrected backpack and equipment positioning.

AI
  • Turret placement - Scrapper bots keep their turrets behind their barricades.

  • Bot spending - nonurgent repairs no longer delay replacement turrets and other purchases.

Areas
9 changes in this update

Added

8 changes
Gameplay
  • Technology Specialisation - Choose 1 out of 3 specialisations at the start of the game for both the Demolitor or Scrapper, giving you special abilities. Bots also pick a specialisation.

  • Spiked plating specialisation - Barricades return a share of melee damage to the attacker

  • Shrapnel rounds specialisation - Turret hits deal 50% of their damage as splash around the target. The main target still takes full damage

  • Ricochet wrench specialisation - After a throw, the wrench flies back and lands at a point inside the Scrapper's base. Picking it up cuts the remaining cooldown sharply

  • Brood call specialisation - The demolitor summons spiders, taking up a minion slot, slots increase every phase

  • Haymaker specialisation - The demolitor does a charged attack every 10 seconds, dealing 25% more damage, and blocking repair for 2 seconds on the affected building.

  • Early tremor specialisation - A weaker ground slam from phase 1, using the existing slam logic with lower damage and radius.

UI & HUD
  • Match log - Added a log that can be opened with Tab to view the ability picked by demolitor, or who's base got destroyed

Fixed

1 change
Repair drones
  • Fly out of map bug - Repair drones would fly out of the map when trying to repair each other. Now fixed

Areas
24 changes in this update

Added

10 changes
Gameplay
  • Spider creeps - spider bots now crawl out of seven wall pipes around the Foundry and march on every living base, one per base every 30 seconds from phase one

  • Spider creeps - spiders go for the barricade first, turn on a Scrapper standing in the open, then attack the nearest building, and get tougher each phase

  • Spider creeps - killing a spider pays the base it was attacking 20/30/40/50 scrap depending on the phase

  • Spider creeps - your wrench (and the Gogglebot's zap) can now stun spiders as well as the Demolitor, and it hits whichever target is closest to your crosshair

  • Difficulty - new Easy/Medium/Hard selector in the lobby for solo matches

  • Bot Gogglebots - AI Scrappers whose reactor is destroyed come back as AI Gogglebots that fly to the fight, weld buildings and zap the Demolitor

UI & HUD
  • Spider health bars - health bars above spiders, red for Scrappers and green for the Demolitor

  • Scrap popups - a "+N" scrap popup rises over each spider wreck

Map
  • Entrance throats - every base entrance now has low walls on both sides, raised terrace decks and real stairs

Audio & Effects
  • Spider audio - new sounds for spider walking, aggro, attacks, death and scrap pickup

Improved

9 changes
UI & HUD
  • Tutorial - redone as three cards per role with in-game screenshots, plus a Gogglebot panel for Scrappers

Audio & Effects
  • Combat ribbons - sparks, zaps and slug trails look sharper

AI
  • Demolitor AI - fights down to low hull to farm scrap, then comes back stronger, instead of leaving after one hit

  • Demolitor AI - picks targets in a clear order: a core it can take, then guns that can hit it, then the drone facility, then income buildings

  • Demolitor AI - goes after the owner of the base first and follows them up stairs and through barricades; keeps hunting a Scrapper whose core has fallen

Balance
  • Turrets - shoot spiders first (oldest first), then the Demolitor

  • Turrets - 15% more damage against the Demolitor (3 → 3.45)

  • Turrets - can aim at any exposed part of the Demolitor's body, not just its center

  • Reactor & repair facility - 20% less health (reactor 900 → 720, repair facility 750 → 600)

Fixed

5 changes
Gameplay
  • Fixed a repair drone error when its base lost the drone

  • Fixed turret range rings being cut off by other turrets

  • Fixed spots at base entrances where the Demolitor could hit the barricade without being shot

  • Fixed nothing chasing Scrappers up onto the entrance terraces

  • Fixed AI Gogglebots hovering in place without welding or zapping\

Areas
13 changes in this update

Improved

6 changes
Balance
  • Turret DPS - was high enough that stacking turrets shut the machine out entirely. Turrets now have to make a raid expensive rather than end it, since the scrapper wins on the match clock and not on the kill.

  • Reduced defense turret base damage - from 4.5 to 3.0, lowering a level 1 turret from 5.0 to 3.3 DPS ()

  • Reduced turret damage growth - per level from 1.75 to 1.55, lowering a level 5 turret from 60.3 to 27.9 DPS ()

  • Demolitor AI exposure tolerance - against a maxed defense rises from ~14s to ~38s, leaving room to commit, break one building and pull out

  • Various improvements to demolitor AI (He will actually try to kill you now)

Icons
  • Replaced action bar and currency icons - with a more clean icon style from https://game-icons.net/

Fixed

6 changes
Demolitor AI
  • Can now walk up stairs

  • Can now escape base if locked in by barricade

Bases
  • Fixed the wheel on the pipes model having a normal scale

  • Fixed cabinets half inside walls

  • Fixed banners clipping through pipes

Turret
  • Upgrade components now jitter with turret

Removed

1 change
Icons
  • Removed ai generated icons for action bar and currency

Added

4 changes
  • Core Salvage - Destroying reactors grants the Demolitor stacking damage, movement speed, maximum health, and bonus scrap for the rest of the match.

  • Workshop repair bay - Recover health for free at the workshop; taking damage briefly interrupts repairs.

  • Turret threat indicators - The Demolitor can now see nearby turret firing zones.

  • Reactor absorption - Added destruction effects, absorption sounds, and a Core Salvage HUD readout.

Improved

10 changes
  • Workshop upgrades - Increased the Demolitor’s upgrade cap from level 6 to level 8.

  • Demolitor AI - Improved attack commitment, defense targeting, pursuit of repairing Scrappers, and prioritization of weakened bases.

  • Scrapper AI - Improved turret placement around entrances and preservation of firing lanes.

  • Base entrances - Added recessed defenses, wider connected terraces, and repositioned stairs across all twelve bases.

  • Turret targeting - Turrets can aim at exposed torso areas when the Demolitor’s center is hidden.

  • Tutorials - Added clearer base-building guidance and explanations of Core Salvage and Gogglebot support.

  • Building durability - Reduced reactor health from 900 to 720 and repair facility health from 750 to 600.

  • Wrench balance - Adjusted stun duration to 3 seconds and increased wrench and Gogglebot zap cooldowns to 18 seconds.

  • Gogglebot repair - Reduced repair strength under fire to 40% of its previous combat rate.

  • Scrap generator prices - Adjusted level 4 and level 5 upgrade costs to 1,500 and 2,200 scrap respectively.

Fixed

5 changes
  • Repair drones - Fixed an error caused by a missing owning facility reference during destruction.

  • Turret range indicators - Fixed other turrets incorrectly blocking displayed coverage.

  • Prop collision - Corrected invisible barriers left behind by moved props and attached collision to the corresponding objects.

  • Entrance surfaces - Fixed flickering on entrance wall tops.

  • Tutorial layout - Fixed content overlapping the decorative frame.

Removed

2 changes
  • Old terrace stairs - Replaced the previous front-facing stairs with the connected entrance layout.

  • Visual clutter - Removed redundant tutorial headings and oversized reactor absorption effects.

Known Issues

1 change
  • Balance validation - Latest balance changes need further full-match and multiplayer testing.

Areas
42 changes in this update

Added

11 changes
Repair Drones
  • Drone hull - Repair drones now have health (60 / 90 / 120 HP by fleet level) and can be destroyed by the Demolitor's hammer and ground slam

  • Repair your drones - Hold E while facing one of your drones to weld it back to full health

  • Drone priority - Press Shift+C while facing a drone to mark it as the fleet's repair priority

  • Drones repair each other - Drones fix a damaged fleet mate when it's marked as priority or when no building needs repairs

  • Dock and Auto Repair - Dock sends the fleet back into the facility; Auto Repair launches it again

  • Hovering drones - Idle drones hover above the facility instead of sitting still

  • Fleet strip - New compact panel under your currency showing each drone's health, fleet level and mode

HUD
  • Persistent health bars - Players and bots always show a health bar with HP numbers, hidden behind walls

  • Upgrade gains - The upgrade button shows exactly what you gain, e.g. +2 DMG +32 HP

  • Turret hint - Turret owners see current DPS and what the next level or next turret adds

Other
  • Play stats - Anonymous play funnel stats (match start, phase reached, result, leave point) via S&box Stats to help improve balance

Improved

21 changes
Repair Drones
  • Cooperative repair - Multiple drones now work on the same building together instead of idling

  • New drone spawn setting - New drones always deploy in Auto Repair mode

  • Drone spacing - Drones keep their distance and no longer clip into each other

HUD
  • Context controls - Placement, building and drone controls sit in one compact row above the ability bar

  • Stable button positions - Upgrade and Demolish stay in the same spot when drone controls appear

  • Progress on building bars - Construction, upgrade and demolition progress now shows on the building's own health bar

  • Less clutter - Ability announcements no longer stay on screen and Demolitor messages fade after 3 seconds

  • Currency panels - Scrap and energy panels restyled to match the construction menu

  • Options footer - Save and live match notes now sit in the Options footer next to Back and Reset

  • Health bar edges - Health bars stay visible at the top edge of the screen when a character's head is out of frame

Balance
  • Turret damage - Turret damage raised from 4 to 4.5 per shot with faster growth per level; T3 now deals 15.3 DPS (was 12.1)

  • Turret durability - Turret health now grows 20% per level, from 160 HP at T1 to 288 HP at T5

  • Extra turrets - Second turret costs 400 (was 800), then 350 more for each one after

  • Wrench stun - Thrown wrench stun increased from 2 to 3.5 seconds; the Gogglebot zap is unchanged

  • T4 upgrade cost - Defense T4 upgrades cost 2,200 scrap (was 1,800)

  • T5 upgrade cost - Defense T5 upgrades cost 2,600 scrap plus a full charge (was 4,000 plus a full charge)

  • T5 power - T5 turret damage and wall health are now 2.25× T4

AI & Bots
  • AI reactor finishing - The AI Demolitor finishes off nearly destroyed reactors instead of leaving to shop

  • AI upgrade choices - The AI Demolitor buys hull and regen when they fall behind its damage

  • Bot strategies - Firepower build bots build 2 turrets in phase 1 and 3 from phase 2; Balanced bots add a second in phase 3; Fortification bots keep one

  • AI routing - The AI Demolitor replans when its path becomes blocked instead of steering into walls

Fixed

5 changes
HUD
  • Wrench label - The wrench ability label no longer gets stuck on RECHARGING

  • Exhaustion label - The exhausted label now disappears as soon as you can sprint again

  • Duplicate stun label - Removed the extra STUNNED text after the Demolitor's name

AI & Bots
  • AI stuck on barricades - The AI Demolitor no longer stalls at barricade corners and heads for the gate center instead

Building
  • Dead builders - Construction is cancelled immediately when its builder dies

Removed

5 changes
HUD
  • Options button - Removed the in-match Options button in the top right; open Options from the Escape menu

  • Demolitor controls hint - Removed the permanent HOLD LMB / HAMMER / E WORKSHOP line

  • Placement clutter - Removed the placement title, cost, rotate hint and range legend; R still rotates

  • Upgrade stat box - Replaced the large upgrade stat preview with a single gain line

  • Old drone panel - Replaced the boxed drone text panel with the fleet strip