Spider creeps - spider bots now crawl out of seven wall pipes around the Foundry and march on every living base, one per base every 30 seconds from phase one
Spider creeps - spiders go for the barricade first, turn on a Scrapper standing in the open, then attack the nearest building, and get tougher each phase
Spider creeps - killing a spider pays the base it was attacking 20/30/40/50 scrap depending on the phase
Spider creeps - your wrench (and the Gogglebot's zap) can now stun spiders as well as the Demolitor, and it hits whichever target is closest to your crosshair
Difficulty - new Easy/Medium/Hard selector in the lobby for solo matches
Bot Gogglebots - AI Scrappers whose reactor is destroyed come back as AI Gogglebots that fly to the fight, weld buildings and zap the Demolitor
Spider health bars - health bars above spiders, red for Scrappers and green for the Demolitor
Scrap popups - a "+N" scrap popup rises over each spider wreck
Entrance throats - every base entrance now has low walls on both sides, raised terrace decks and real stairs
Spider audio - new sounds for spider walking, aggro, attacks, death and scrap pickup
Tutorial - redone as three cards per role with in-game screenshots, plus a Gogglebot panel for Scrappers
Combat ribbons - sparks, zaps and slug trails look sharper
Demolitor AI - fights down to low hull to farm scrap, then comes back stronger, instead of leaving after one hit
Demolitor AI - picks targets in a clear order: a core it can take, then guns that can hit it, then the drone facility, then income buildings
Demolitor AI - goes after the owner of the base first and follows them up stairs and through barricades; keeps hunting a Scrapper whose core has fallen
Turrets - shoot spiders first (oldest first), then the Demolitor
Turrets - 15% more damage against the Demolitor (3 → 3.45)
Turrets - can aim at any exposed part of the Demolitor's body, not just its center
Reactor & repair facility - 20% less health (reactor 900 → 720, repair facility 750 → 600)
Fixed a repair drone error when its base lost the drone
Fixed turret range rings being cut off by other turrets
Fixed spots at base entrances where the Demolitor could hit the barricade without being shot
Fixed nothing chasing Scrappers up onto the entrance terraces
Fixed AI Gogglebots hovering in place without welding or zapping\