Tutorial, new models, and workshop overhaul

0.5.0
21 September 2026
Areas
33 changes in this update

Added

10 changes
Models & effects
  • New turret model - articulated aiming, recoil and a pulsing cyan lens.

  • Turret upgrade models - fitted armor, reinforced legs, cooling vents and tier-colored parts with animated assembly.

  • New scrap generator model - glowing orange rotor, chimney smoke and new machinery audio.

  • Scrap generator upgrades - tanks, pistons, braces and tier-colored panels.

Workshop
  • Upgrade effects - distinct sounds and visual effects for armor, regeneration, attack speed and damage.

Tutorial
  • Contextual field guide - actionable tutorials for both roles with saved progress.

  • First-base guidance - gold floor arrows lead new Scrappers to an available base.

  • Tutorial controls - minimize, reopen, skip or disable guidance through Options.

Lobby & main menu
  • Player profiles - click player chips to open their S&box profiles.

  • Lobby ambience - gently swaying lamps and a wandering spider that occasionally climbs the shutter.

Improved

16 changes
Models & effects
  • Scrap income - visible rewards appear every two seconds without changing total production.

Workshop
  • Workshop redesign - three-column layout with purchase controls, a live Demolitor preview and animated stats.

  • Purchase feedback - rapid upgrades stack their effects smoothly on the preview and world model.

  • Workshop visibility - an amber outline and UPGRADES marker help locate the terminal through the yard.

Tutorial
  • Role guidance - clearer goals for construction, repairs, upgrades and choosing a specialisation.

  • Build mode - the menu stays visible during placement and clears selection when closed.

Lobby & main menu
  • Lobby layout - compact role panels, clearer player chips and a larger Scrapper preview.

  • Difficulty selection - refined selector, help text and alignment.

  • Role selection - clearer role explanations and start requirements.

  • Color selection - dedicated color picker with controls beneath the Scrapper preview.

Balance & AI
  • Opening upgrades - the first purchase in each Demolitor stat now costs 60 scrap instead of 80.

  • Damage upgrades - increased damage gained per upgrade while preserving starting damage.

  • Mid-tier barricades - reduced tier-two health to 832 and tier-three health to 1,196, leaving starting and late-tier health unchanged.

  • Spiked Plating - reduced reflected melee damage from 15% to 10%.

  • Final-phase scanning - reduced scan cooldown from 60 to 20 seconds in phase four.

  • Brood Call - summoned spiders arrive faster and stay closer to the Demolitor.

Fixed

7 changes
Models & effects
  • Repair drone facility - hatch blades now slide open and close as a proper iris door.

  • Facility hatch rendering - retracted blades stay inside the housing with clean outlines and solid edges.

  • Turret surfaces - corrected distorted textures and overlapping upgrade geometry.

Workshop
  • Workshop movement - the Demolitor stays still while using the terminal.

Lobby & main menu
  • Seated Scrapper - hands now wrap around the barricade, with corrected backpack and equipment positioning.

AI
  • Turret placement - Scrapper bots keep their turrets behind their barricades.

  • Bot spending - nonurgent repairs no longer delay replacement turrets and other purchases.