New turret model - articulated aiming, recoil and a pulsing cyan lens.
Turret upgrade models - fitted armor, reinforced legs, cooling vents and tier-colored parts with animated assembly.
New scrap generator model - glowing orange rotor, chimney smoke and new machinery audio.
Scrap generator upgrades - tanks, pistons, braces and tier-colored panels.
Upgrade effects - distinct sounds and visual effects for armor, regeneration, attack speed and damage.
Contextual field guide - actionable tutorials for both roles with saved progress.
First-base guidance - gold floor arrows lead new Scrappers to an available base.
Tutorial controls - minimize, reopen, skip or disable guidance through Options.
Player profiles - click player chips to open their S&box profiles.
Lobby ambience - gently swaying lamps and a wandering spider that occasionally climbs the shutter.
Scrap income - visible rewards appear every two seconds without changing total production.
Workshop redesign - three-column layout with purchase controls, a live Demolitor preview and animated stats.
Purchase feedback - rapid upgrades stack their effects smoothly on the preview and world model.
Workshop visibility - an amber outline and UPGRADES marker help locate the terminal through the yard.
Role guidance - clearer goals for construction, repairs, upgrades and choosing a specialisation.
Build mode - the menu stays visible during placement and clears selection when closed.
Lobby layout - compact role panels, clearer player chips and a larger Scrapper preview.
Difficulty selection - refined selector, help text and alignment.
Role selection - clearer role explanations and start requirements.
Color selection - dedicated color picker with controls beneath the Scrapper preview.
Opening upgrades - the first purchase in each Demolitor stat now costs 60 scrap instead of 80.
Damage upgrades - increased damage gained per upgrade while preserving starting damage.
Mid-tier barricades - reduced tier-two health to 832 and tier-three health to 1,196, leaving starting and late-tier health unchanged.
Spiked Plating - reduced reflected melee damage from 15% to 10%.
Final-phase scanning - reduced scan cooldown from 60 to 20 seconds in phase four.
Brood Call - summoned spiders arrive faster and stay closer to the Demolitor.
Repair drone facility - hatch blades now slide open and close as a proper iris door.
Facility hatch rendering - retracted blades stay inside the housing with clean outlines and solid edges.
Turret surfaces - corrected distorted textures and overlapping upgrade geometry.
Workshop movement - the Demolitor stays still while using the terminal.
Seated Scrapper - hands now wrap around the barricade, with corrected backpack and equipment positioning.
Turret placement - Scrapper bots keep their turrets behind their barricades.
Bot spending - nonurgent repairs no longer delay replacement turrets and other purchases.