Technology Specialisation - Choose 1 out of 3 specialisations at the start of the game for both the Demolitor or Scrapper, giving you special abilities. Bots also pick a specialisation.
Spiked plating specialisation - Barricades return a share of melee damage to the attacker
Shrapnel rounds specialisation - Turret hits deal 50% of their damage as splash around the target. The main target still takes full damage
Ricochet wrench specialisation - After a throw, the wrench flies back and lands at a point inside the Scrapper's base. Picking it up cuts the remaining cooldown sharply
Brood call specialisation - The demolitor summons spiders, taking up a minion slot, slots increase every phase
Haymaker specialisation - The demolitor does a charged attack every 10 seconds, dealing 25% more damage, and blocking repair for 2 seconds on the affected building.
Early tremor specialisation - A weaker ground slam from phase 1, using the existing slam logic with lower damage and radius.
Match log - Added a log that can be opened with Tab to view the ability picked by demolitor, or who's base got destroyed
Fly out of map bug - Repair drones would fly out of the map when trying to repair each other. Now fixed