Landing Improvements + New Shaders!

27 October 2026
7 changes in this update

Added

3 changes
  • Two new trails (still WIP, just like the rest of 'em)

  • New landing rating system

  • New shaders to nail down the intended sprite-like visuals for distant geometry

Improved

2 changes
  • Riding mechanics improved; landing at a slight turn angle no longer instantly redirects you in that direction

  • Rear camera max zoom increased, rear cam now can see inside of tunnels/caves

Fixed

1 change
  • insane shimmer of distant thin fencing

Known Issues

1 change
  • some objects may still shimmer, like benches, all will be fixed so that they never turn into a nasty shimmery static at range