Landing Improvements + New Shaders!
27 October 2026
7 changes in this update
Two new trails (still WIP, just like the rest of 'em)
New landing rating system
New shaders to nail down the intended sprite-like visuals for distant geometry
Riding mechanics improved; landing at a slight turn angle no longer instantly redirects you in that direction
Rear camera max zoom increased, rear cam now can see inside of tunnels/caves
insane shimmer of distant thin fencing
some objects may still shimmer, like benches, all will be fixed so that they never turn into a nasty shimmery static at range