Two new generators.
Background music.
×1, ×10, ×100 and Max buttons on every generator.
A progress bar at the bottom of each column toward the next generator to unlock.
A quick-buy bar with your four best upgrades, available from the very start.
Brand-new layout: Bakers on the left, Sellers on the right, the baguette in the middle, and a bottom bar for upgrades, ascension and the leaderboard.
New bakery look: a floured worktop replaces the rotating sunburst.
The clickable baguette is now a real baguette photo.
Restyled Upgrades, Help and Ascension windows, with upgrades in a grid and purchased ones clearly marked.
Lighter clicks: the flour burst no longer spawns 500 particles per click.
Ascension is now worth it: each level gives +50% speed to clicks, generators and offline earnings.
You can ascend as soon as it would at least double your speed, and the first ascension comes much sooner.
The BaguetteC0in Miner is now a better seller: 2 coins per baguette.
Nine upgrades repriced so each one pays for itself in a few minutes.
The leaderboard now ranks total baguettes ever earned, and starts over from an empty board.
Upgrades - Dealer Network Boost, Motorized Delivery Carts, Good Pills and Try And Retry were much stronger than described, and now give exactly the announced bonus.
Try And Retry - now unlocks with 50 Bakers instead of 50 BaguetteC0in Miners.
While you’re away, sellers keep selling what your bakers make, and offline baguettes count toward the leaderboard and your next ascension.
Buying ×1 or Max now costs the same per level, so generators are cheaper.
Saves - large amounts are no longer rounded, and saves load in any system language, older saves included
Save on exit - the game now also saves when you close it
Click feedback - every click shows its own "+N", even when clicking fast.
Sellers - a seller short of baguettes no longer earns free coins.
Unlocks - generators, upgrades and features you qualify for unlock right away, including when the game loads.
Descriptions - upgrade, generator and help texts now match what the game really does.
Rates - per-second rates include the ascension bonus and no longer show "1E+02".
Prices - a shown price is never lower than the real one.
Help - the help button shows unread chapters from the first launch.
Upgrades window - no longer opens on "No upgrades available".
Refresh - new scores show up as soon as they arrive.
Multiplayer - the game is now single-player, with no lobby and no text chat.
Map choice - no more map to pick when starting a game.
Smooth modal animations — upgrades and help panels now fade in/out with scaling transitions
Ascension button now glows and changes color when you can ascend, making it much clearer when prestige is available
Hover and press feedback on all buttons (subtle scale effects)
Current player is now highlighted on the leaderboard
"Max" purchase option — you can now buy the maximum affordable quantity of a generator in one click
Ascension bonus buffed from 1% to 10% per level — prestige resets are now far more rewarding
Upgrade buttons use a compact horizontal layout instead of vertical stacking
Leaderboard visual overhaul: better header, hover states, cleaner colors
Clickable tabs and quantity buttons now show a pointer cursor
Unlocks and features now react instantly instead of polling every 0.5s
Generator cost calculation is significantly faster (matters at high levels)
Click particle text appearing too small after engine update
Text outlines were way too thick on leaderboard and ascension views
Ascension confirmation panel wasn't triggering a UI refresh when opened
Help panel was rebuilding every frame unnecessarily
Buying generators at level 0 could produce incorrect cost calculations
Unlock ordering could break under certain registration sequences
Purchase flash animation on generators (it was ugly)