Game Feel & Balance Update
17 July 2026
🎁 Added
  • Screenshake and impact effects that scale with the slot multiplier
  • Money, target, ball value, tickets, tokens and round counters now animate when they change
  • Target plate pulses when you're close, with a golden TARGET REACHED moment
  • Streak celebrations for consecutive high multiplier landings
  • Ball count now fills up source by source at round start
  • Gambit reveals: cards shake in tension, then flash green on a win or crack red on a loss
  • Token burn feedback when you spend a retry
  • Unique visual effects for every special ball
  • An entry moment for Endless mode and an orange round marker
  • Lottery BUST moment when the dice come up 0
🧼 Improved
  • Reworked The Drip: now drips money for every ball you throw instead of growing ball value
  • Reworked The Mill: grants +1 permanent ball every even round while held
  • The Hive now costs 9 and no longer appears before round 6
  • River, Favorite and Nice Review now give flat value
  • Midas golden pegs now last 2 rounds
  • The Lottery rolls 0 to 9 per copy and shows each dice separately
  • Tighter growth caps and ticket economy
  • Added a brief pause after round results so big moments can breathe
  • Leaderboard numbers are shortened above 100K so they always fit
  • Challenge results are bigger, centered and use the pixel font
🪛 Fixed
  • Critical: the Gamble ball's wild slot no longer carries over into a new game
  • Ball debts no longer steal balls from your next run
  • The Meteor's golden charge is no longer wasted on special balls
  • Ghost traces and misaligned pegs, slots and shop cards after effects
  • Leaderboard rows overlapping the tab headers
  • Old challenge text no longer lingers into the next round
  • UI plates no longer shift when bonus text appears