Screenshake and impact effects that scale with the slot multiplier
Money, target, ball value, tickets, tokens and round counters now animate when they change
Target plate pulses when you're close, with a golden TARGET REACHED moment
Streak celebrations for consecutive high multiplier landings
Ball count now fills up source by source at round start
Gambit reveals: cards shake in tension, then flash green on a win or crack red on a loss
Token burn feedback when you spend a retry
Unique visual effects for every special ball
An entry moment for Endless mode and an orange round marker
Lottery BUST moment when the dice come up 0
Reworked The Drip: now drips money for every ball you throw instead of growing ball value
Reworked The Mill: grants +1 permanent ball every even round while held
The Hive now costs 9 and no longer appears before round 6
River, Favorite and Nice Review now give flat value
Midas golden pegs now last 2 rounds
The Lottery rolls 0 to 9 per copy and shows each dice separately
Tighter growth caps and ticket economy
Added a brief pause after round results so big moments can breathe
Leaderboard numbers are shortened above 100K so they always fit
Challenge results are bigger, centered and use the pixel font
Critical: the Gamble ball's wild slot no longer carries over into a new game
Ball debts no longer steal balls from your next run
The Meteor's golden charge is no longer wasted on special balls
Ghost traces and misaligned pegs, slots and shop cards after effects
Leaderboard rows overlapping the tab headers
Old challenge text no longer lingers into the next round
UI plates no longer shift when bonus text appears