- Challenge Mode, a brand new endless roguelike mode
- 37 challenges to take on, from safe picks to high stakes gambles
- 18 rule changing bosses, each one changes how the round plays
- New cards and gambits made just for Challenge Mode
- Endless scaling that keeps pushing past round 100
- A first time tutorial that teaches the mode
- Background music with a volume slider in settings
- New Challenge Mode leaderboards for rounds, value, and wins
- Card info now shows fully when you hover a card
- A cleaner screen for selling cards
- Screenshake and impact effects that scale with the slot multiplier
- Money, target, ball value, tickets, tokens and round counters now animate when they change
- Target plate pulses when you're close, with a golden TARGET REACHED moment
- Streak celebrations for consecutive high multiplier landings
- Ball count now fills up source by source at round start
- Gambit reveals: cards shake in tension, then flash green on a win or crack red on a loss
- Token burn feedback when you spend a retry
- Unique visual effects for every special ball
- An entry moment for Endless mode and an orange round marker
- Lottery BUST moment when the dice come up 0
- Reworked The Drip: now drips money for every ball you throw instead of growing ball value
- Reworked The Mill: grants +1 permanent ball every even round while held
- The Hive now costs 9 and no longer appears before round 6
- River, Favorite and Nice Review now give flat value
- Midas golden pegs now last 2 rounds
- The Lottery rolls 0 to 9 per copy and shows each dice separately
- Tighter growth caps and ticket economy
- Added a brief pause after round results so big moments can breathe
- Leaderboard numbers are shortened above 100K so they always fit
- Challenge results are bigger, centered and use the pixel font
- Critical: the Gamble ball's wild slot no longer carries over into a new game
- Ball debts no longer steal balls from your next run
- The Meteor's golden charge is no longer wasted on special balls
- Ghost traces and misaligned pegs, slots and shop cards after effects
- Leaderboard rows overlapping the tab headers
- Old challenge text no longer lingers into the next round
- UI plates no longer shift when bonus text appears
- Rebalanced the whole economy — no more infinite snowball builds, tougher runs, harder Endless. Plus cleaner number formatting and description fixes.