Night arena – a container yard with concrete walls, floodlights and props to hide behind
Grab and throw – the Titan picks up a player and throws them at a teammate; shoot it to break them free
Cover matters – its swings stop at cover, so it rips away the crate or barrel you hide behind and throws it at you
It plucks players off containers and high ground instead of waiting below
Quartermaster – places ammo crates for each ammunition type and wears an ammo press that tops up their reserve
Demolitionist – carries the RPG and restocks rockets from the missile carrier on their back
Builder – puts up a concrete barricade and a big crate the squad can hide behind or climb
Medic revive – brings a fallen teammate back beside them (long cooldown)
Machines are items – turrets, drones and crates drop with a rarity and take workbench modules
RPG – a shared rocket launcher with warheads, a faster motor and loading rails on the workbench
Rocket trails that fade out slowly after the explosion
MVP and runner-up – the round's best player wins a random weapon, the runner-up credits, both shown beside the round report
Achievements – eleven to earn, from beating the Titan to a flawless round and the killing blow
Leaderboards – damage, rounds won, best round, Titan kills, revives and biggest hit, in the main menu
Pings – press the middle mouse button to mark the Titan, loot, supply crates or a spot for your squad
Squad colours – every player has a colour, shown on the scoreboard and on their pings
Ready board – between rounds, see who is ready and which key opens the menu
Ammo gain popup – "+N" in the calibre's colour whenever your reserve rises
Main menu music
Keeps chasing whoever opens a supply crate, even after it opens
Reload animations and sounds speed up with reload upgrades, for every weapon
Scoreboard – match totals for damage, best hit, revives, downs, deaths, crates, loot, credits and rounds
Key hints moved to the right edge; bigger weapon slots and menu key hint
Taller Titan and downed bars
Cleaner text shadows with no dark edges against bright backgrounds
The aim readout skips downed teammates, whose own marker already shows their state
Lobby browser – a clearer table with open seats and ping; join with the Connect button
Lobbies now hold up to 8 players
Squad loot – the Titan and supply crates drop shared loot sized to the squad; first to take an item keeps it
Everyone starts with an M4A1, MP5, USP and crowbar; the last weapon of each class cannot be sold
Workbench parts get cheaper for every squad member beyond the first
Staged in its own workshop scene; each item is lifted off the desk as you pick it
Parts listed by mount, MP5 sights on its rail mount, and a deeper zoom
Less work for the host while the Titan hunts for props to throw
Unknown lobby ping shows a dash instead of -1 ms
Round timers and supply drops carry over when the host leaves and another player takes over
Inventory stash toolbar, workbench layout and item sizes
Clients now hear supply drop alerts and other interface sounds wherever they stand
Supply crate sounds stop when the crate is opened
Main menu music plays in the published game
Players who slipped through the floor at spawn no longer die; they return to their spawn point
Rockets now hit the Titan directly instead of passing through
Rockets fired without a launcher no longer break
You can no longer fire the RPG before its reload animation ends
Weapon attachments show correctly on every weapon
Round report no longer marks players as survivors after a squad wipe
The medic's revive ability label is no longer drawn in black
Telekinetic profession – replaced by the quartermaster
Camera toggle keys (C and F) – third-person, shoulder and free cameras are now console commands for testing
The enrage warning plays no sound yet