Areas
20 changes in this update

Added

7 changes
HUD
  • Ammo markers — boxes and quartermaster crates holding ammo for the weapon in hand are marked, with the calibre under each marker and dimmed once your reserve is full

  • Ammo alerts — the feed tells you when ammo boxes restock and when a quartermaster places a crate

  • Controls — before the first round the ready board lists the keys for abilities, use, ping, reload and the scoreboard

Workbench
  • Buy all — buy and fit the parts picked on every weapon and machine at once

Menu
  • Credits — thanks to Facepunch and the authors of the models, icons, font and sounds in the game

Round report
  • Squad card — when playing solo, the report shows the squad's totals beside the MVP

  • Column leaders — the best damage, best hit, revives, crates and loot are highlighted, with a squad total row

Improved

8 changes
HUD
  • New icons — every icon in the HUD and menus redrawn: machines, feed, pings, markers and menus

  • Scoreboard — simplified to damage, best hit, revives and deaths; the full breakdown stays in the round report

Workbench
  • Tabs with unbought parts glow gold instead of showing a dot

Menu
  • The lobby list hides the ping column, since ping is only known for dedicated servers

Round report
  • Rows are edged and named in each player's squad colour, and the table lines up with the showcase cards

Titan
  • Easier start — 3,000 health plus 3,000 each round, down from 5,000 plus 2,500

Loot
  • Loot from crates and the Titan lands on open floor in sight, never inside or on top of cover

Settings
  • Squad damage — a clearer name and description for the teammate damage setting, and categories shown as headings

Fixed

4 changes
Workbench
  • Buying parts for one weapon no longer clears the parts picked on your other weapons

Weapons
  • Attachments no longer cast shadows in first person

UI
  • Text in tags and the scoreboard is centred in its box

Audio
  • The enrage warning now plays a sound

Removed

1 change
Gameplay
  • Test console commands and debug cameras only work in the editor, so stats and achievements cannot be cheated

Areas
50 changes in this update

Added

19 changes
World
  • Night arena – a container yard with concrete walls, floodlights and props to hide behind

Titan
  • Grab and throw – the Titan picks up a player and throws them at a teammate; shoot it to break them free

  • Cover matters – its swings stop at cover, so it rips away the crate or barrel you hide behind and throws it at you

  • It plucks players off containers and high ground instead of waiting below

Professions
  • Quartermaster – places ammo crates for each ammunition type and wears an ammo press that tops up their reserve

  • Demolitionist – carries the RPG and restocks rockets from the missile carrier on their back

  • Builder – puts up a concrete barricade and a big crate the squad can hide behind or climb

  • Medic revive – brings a fallen teammate back beside them (long cooldown)

  • Machines are items – turrets, drones and crates drop with a rarity and take workbench modules

Weapons
  • RPG – a shared rocket launcher with warheads, a faster motor and loading rails on the workbench

  • Rocket trails that fade out slowly after the explosion

Rewards
  • MVP and runner-up – the round's best player wins a random weapon, the runner-up credits, both shown beside the round report

Online
  • Achievements – eleven to earn, from beating the Titan to a flawless round and the killing blow

  • Leaderboards – damage, rounds won, best round, Titan kills, revives and biggest hit, in the main menu

Squad
  • Pings – press the middle mouse button to mark the Titan, loot, supply crates or a spot for your squad

  • Squad colours – every player has a colour, shown on the scoreboard and on their pings

  • Ready board – between rounds, see who is ready and which key opens the menu

HUD
  • Ammo gain popup – "+N" in the calibre's colour whenever your reserve rises

Menu
  • Main menu music

Improved

15 changes
Titan
  • Keeps chasing whoever opens a supply crate, even after it opens

Weapons
  • Reload animations and sounds speed up with reload upgrades, for every weapon

HUD
  • Scoreboard – match totals for damage, best hit, revives, downs, deaths, crates, loot, credits and rounds

  • Key hints moved to the right edge; bigger weapon slots and menu key hint

  • Taller Titan and downed bars

  • Cleaner text shadows with no dark edges against bright backgrounds

  • The aim readout skips downed teammates, whose own marker already shows their state

Menu
  • Lobby browser – a clearer table with open seats and ping; join with the Connect button

  • Lobbies now hold up to 8 players

Loot
  • Squad loot – the Titan and supply crates drop shared loot sized to the squad; first to take an item keeps it

Economy
  • Everyone starts with an M4A1, MP5, USP and crowbar; the last weapon of each class cannot be sold

  • Workbench parts get cheaper for every squad member beyond the first

Workbench
  • Staged in its own workshop scene; each item is lifted off the desk as you pick it

  • Parts listed by mount, MP5 sights on its rail mount, and a deeper zoom

Performance
  • Less work for the host while the Titan hunts for props to throw

Fixed

13 changes
Online
  • Unknown lobby ping shows a dash instead of -1 ms

  • Round timers and supply drops carry over when the host leaves and another player takes over

Menu
  • Inventory stash toolbar, workbench layout and item sizes

Audio
  • Clients now hear supply drop alerts and other interface sounds wherever they stand

  • Supply crate sounds stop when the crate is opened

  • Main menu music plays in the published game

Gameplay
  • Players who slipped through the floor at spawn no longer die; they return to their spawn point

  • Rockets now hit the Titan directly instead of passing through

  • Rockets fired without a launcher no longer break

  • You can no longer fire the RPG before its reload animation ends

  • Weapon attachments show correctly on every weapon

  • Round report no longer marks players as survivors after a squad wipe

  • The medic's revive ability label is no longer drawn in black

Removed

2 changes
  • Telekinetic profession – replaced by the quartermaster

  • Camera toggle keys (C and F) – third-person, shoulder and free cameras are now console commands for testing

Known Issues

1 change
  • The enrage warning plays no sound yet