New fence model (more in style with other props and slightly better performance.
Went through and marked extra props as static for extra performance ( Might be a very small gain?)
New armor type, Rings.
Equip up to 10 different rings, each buffing your stats in different ways.
Certain level milestones increase your resource gathering abilities. (I.E, Every 5 levels you gain a higher chance to deal 2 damage to a resource when harvesting it. These new stats can be buffed by rings/accesories and potential new armor sets in the future)
Click anywhere on the screen to continue a multi-screen dialog node. (instead of clicking on the empty dialog choice box)
Short quest; Beekeeper (found in maple forest)
Map optimisations for better gpu performance
Optimized hit boxes for better cpu performance and better collision on some smaller props
Made levelling slightly harder
Pickaxe Model
Higher level resources have more health + longer respawn times (offset by the buffs from increasing harvesting skill levels)
Updated lighting, should look a bit nicer now :)
Parrys not working on clients, only host
Equipping certain items would change values for other players too
Optimised certain hitboxes (better collision, less likely to get stuck, faster cpu performance)