🎁 Added
  • Wasp enemy to maple forest.
  • Enemies can now apply debuffs to the player too!
  • Added extra clutter/furniture to vampire house
  • New charge slash weapon skill
  • Sound effects to ui menus
  • Level leaderboard to main town
  • Custom animation when harvesting resources.
🧼 Improved
  • Edited styling of some inventory elements
  • Reduced stamina sprint cost
  • Resource floating ui has been updated from placeholder.
  • Settings like render distance actually save and load properly now (oops)
  • Can no longer move around whilst in dialog.
🪛 Fixed
  • Weird collision in cave
  • Changed skeleton enemies mesh
  • Some clothing for enemies had to be changed due to copyright licensing
  • Fixed interact prompt scaling
  • Error when talking to lumberjack
🎁 Added
  • New Enemy area; Vampire House
  • New enemy; Weak Vampries, Cursed Miners
  • New Questlines
  • Ten rings of power. (this is started through the tutorial) if you dont have this quest you'll need to talk to the first npc in the spawn/tutorial zone and he will start it.
  • Vampire Hunter. (part1) Spoilers -> Where to find; A training swordsman at the Maple forest city
  • New Zone; Deep Caverns.
  • After reaching the mining level requirements you'll be allowed into the deep caverns which can be found at the copper mine in the starter town.
  • New Items;
  • Gold Ore
  • Gold Sword
  • Gold Armor Set
  • Vampire Fangs
  • Maple Wood
  • Added new catchable fish
  • Different rarites for fish.
🪛 Fixed
  • Crafting ui will now only show recipes that you have at least 1 of the resources for by default, can be toggled to show all.
  • When dying or loading into the game you'll now go into the most recent "zone" you've visited.
  • Added extra harvestables to foliage zone
  • Tutorial has been overhauled and extended slightly.
  • Starter town has been fence enclosed.
  • Teleporter gates now have a little portal visual
  • Teleporter GUI has the proper color scheme now.
  • The cave dwellers now have the correct attack animations
  • Npc meshes no longer glitch out and appear across the map ( thanks to facepunch for fixing this one after some direct messaging ❤️ :) )
  • Trees blend with fog... "mostly" now.
  • Camera no longer gets stuck on enemies.
  • Reduced Draw Calls
  • Interact prompt on npcs renamed to fix overflow
  • Spider queen has been made larger and slightly tinted to be easier to distinguish
  • More asset art style fixes for better continuity
🎁 Added
  • New Area: The Chasm
  • New Boss: Spider Queen
  • New Armour Set focused on increasing stamina
  • New Bandit enemy
  • New Ore
  • Level 5 Fishing Area
  • Unlockable Teleporter Gates for faster travel
  • New exploration-based quests that progress by discovering new areas
🧼 Improved
  • Enemies now react when hit.
  • Character Overview tab added.
  • Settings menu now includes a render distance option.
  • Crafting UI now supports filters.
  • Quest rewards are now shown in both the quest log and tracked quests.
  • Interaction prompts now display the name of the object you're interacting with.
  • Every 2 levels now grants +1 damage to improve progression.
  • Expanded the cave and moved Skeleton enemies deeper to encourage players to progress through Cave Dwellers first.
  • Updated tree foliage shader.
  • Refreshed UI design.
  • Improved the appearance of the starter town copper mine.
🪛 Fixed
  • Reduced grass density for better performance.
  • Improved tree rendering performance.
  • Reduced draw calls.
  • Removed unused code libraries for slightly faster load times.
  • Trees now cast shadows correctly.
  • Increased the default render distance thanks to performance improvements.
  • Unified inconsistent art styles across some assets.
  • Pressing Tab now closes other UI windows before opening the inventory.
⚠️ Known Issues
  • Some tree foliage designs are still visually inconsistent.
🎁 Added
  • Blocking, hold right mouse button to guard (decreased damage taken but drains stamina, if you get hit with 0 stamina you take extra damage),
  • Improved foliage types for more variety foliage, Added river for fishing and fishing intro quest. Added screenshake when getting hit, Npcs can now have dialog after you've finished their quest
🧼 Improved
  • Resources can now be harvested 3 times with increased resource respawn time
🪛 Fixed
  • Grass shader works properly now, removed some place holder cubes, stopped enemies from going into town and spawn zone, adjusted max enemy follow distances, fixed some errors
🎁 Added
  • Down stairs area to flower forest dunegon. Extra UI info when clicking on items or skillls, giving a preview of unlocks or more detail. Stumps when cutting trees down, Grass fades in and out, plus new grass shader.
  • Continued "tutorial" story line with mining tutorial.
  • Added skills to certain weapons to make combat more interesting
🧼 Improved
  • Fps increases, New grass mesh, more foliage, Reduced draw calls in starter town.
🪛 Fixed
  • Bug on spider mesh, Birch wood not dropping, Error material on spider enemies, Fixed weird geometry from far away npcs.
⚠️ Known Issues
  • Terrain had to be remade due to new sandbox update, not quite 1-1 parity with old version yet
🎁 Added
  • New weapon; Thorn Blade
  • New Enemy; Knight
  • New Zone; Flower Field
  • Health and Stamina regen scales with level
  • Debuff system (Certain weapons can apply, Bleed/Fire/Poison)
🧼 Improved
  • Harvesting skills affect combat stats.
  • Improved CPU Performance
🪛 Fixed
  • Incorrect dialog on camper npc
  • Skeleton walk animation was facing wrong direction
⚠️ Known Issues
  • Skeleton attack animation is bugged