- New Area: The Chasm
- New Boss: Spider Queen
- New Armour Set focused on increasing stamina
- New Bandit enemy
- New Ore
- Level 5 Fishing Area
- Unlockable Teleporter Gates for faster travel
- New exploration-based quests that progress by discovering new areas
- Enemies now react when hit.
- Character Overview tab added.
- Settings menu now includes a render distance option.
- Crafting UI now supports filters.
- Quest rewards are now shown in both the quest log and tracked quests.
- Interaction prompts now display the name of the object you're interacting with.
- Every 2 levels now grants +1 damage to improve progression.
- Expanded the cave and moved Skeleton enemies deeper to encourage players to progress through Cave Dwellers first.
- Updated tree foliage shader.
- Refreshed UI design.
- Improved the appearance of the starter town copper mine.
- Reduced grass density for better performance.
- Improved tree rendering performance.
- Reduced draw calls.
- Removed unused code libraries for slightly faster load times.
- Trees now cast shadows correctly.
- Increased the default render distance thanks to performance improvements.
- Unified inconsistent art styles across some assets.
- Pressing Tab now closes other UI windows before opening the inventory.
- Some tree foliage designs are still visually inconsistent.
- Blocking, hold right mouse button to guard (decreased damage taken but drains stamina, if you get hit with 0 stamina you take extra damage),
- Improved foliage types for more variety foliage, Added river for fishing and fishing intro quest. Added screenshake when getting hit, Npcs can now have dialog after you've finished their quest
- Resources can now be harvested 3 times with increased resource respawn time
- Grass shader works properly now, removed some place holder cubes, stopped enemies from going into town and spawn zone, adjusted max enemy follow distances, fixed some errors
- Down stairs area to flower forest dunegon. Extra UI info when clicking on items or skillls, giving a preview of unlocks or more detail. Stumps when cutting trees down, Grass fades in and out, plus new grass shader.
- Continued "tutorial" story line with mining tutorial.
- Added skills to certain weapons to make combat more interesting
- Fps increases, New grass mesh, more foliage, Reduced draw calls in starter town.
- Bug on spider mesh, Birch wood not dropping, Error material on spider enemies, Fixed weird geometry from far away npcs.
- Terrain had to be remade due to new sandbox update, not quite 1-1 parity with old version yet
- New weapon; Thorn Blade
- New Enemy; Knight
- New Zone; Flower Field
- Health and Stamina regen scales with level
- Debuff system (Certain weapons can apply, Bleed/Fire/Poison)
- Harvesting skills affect combat stats.
- Improved CPU Performance
- Incorrect dialog on camper npc
- Skeleton walk animation was facing wrong direction
- Skeleton attack animation is bugged