- Wasp enemy to maple forest.
- Enemies can now apply debuffs to the player too!
- Added extra clutter/furniture to vampire house
- New charge slash weapon skill
- Sound effects to ui menus
- Level leaderboard to main town
- Custom animation when harvesting resources.
- Edited styling of some inventory elements
- Reduced stamina sprint cost
- Resource floating ui has been updated from placeholder.
- Settings like render distance actually save and load properly now (oops)
- Can no longer move around whilst in dialog.
- Weird collision in cave
- Changed skeleton enemies mesh
- Some clothing for enemies had to be changed due to copyright licensing
- Fixed interact prompt scaling
- Error when talking to lumberjack
- New Enemy area; Vampire House
- New enemy; Weak Vampries, Cursed Miners
- New Questlines
- Ten rings of power. (this is started through the tutorial) if you dont have this quest you'll need to talk to the first npc in the spawn/tutorial zone and he will start it.
- Vampire Hunter. (part1) Spoilers -> Where to find; A training swordsman at the Maple forest city
- New Zone; Deep Caverns.
- After reaching the mining level requirements you'll be allowed into the deep caverns which can be found at the copper mine in the starter town.
- New Items;
- Gold Ore
- Gold Sword
- Gold Armor Set
- Vampire Fangs
- Maple Wood
- Added new catchable fish
- Different rarites for fish.
- Crafting ui will now only show recipes that you have at least 1 of the resources for by default, can be toggled to show all.
- When dying or loading into the game you'll now go into the most recent "zone" you've visited.
- Added extra harvestables to foliage zone
- Tutorial has been overhauled and extended slightly.
- Starter town has been fence enclosed.
- Teleporter gates now have a little portal visual
- Teleporter GUI has the proper color scheme now.
- The cave dwellers now have the correct attack animations
- Npc meshes no longer glitch out and appear across the map ( thanks to facepunch for fixing this one after some direct messaging ❤️ :) )
- Trees blend with fog... "mostly" now.
- Camera no longer gets stuck on enemies.
- Reduced Draw Calls
- Interact prompt on npcs renamed to fix overflow
- Spider queen has been made larger and slightly tinted to be easier to distinguish
- More asset art style fixes for better continuity
- New Area: The Chasm
- New Boss: Spider Queen
- New Armour Set focused on increasing stamina
- New Bandit enemy
- New Ore
- Level 5 Fishing Area
- Unlockable Teleporter Gates for faster travel
- New exploration-based quests that progress by discovering new areas
- Enemies now react when hit.
- Character Overview tab added.
- Settings menu now includes a render distance option.
- Crafting UI now supports filters.
- Quest rewards are now shown in both the quest log and tracked quests.
- Interaction prompts now display the name of the object you're interacting with.
- Every 2 levels now grants +1 damage to improve progression.
- Expanded the cave and moved Skeleton enemies deeper to encourage players to progress through Cave Dwellers first.
- Updated tree foliage shader.
- Refreshed UI design.
- Improved the appearance of the starter town copper mine.
- Reduced grass density for better performance.
- Improved tree rendering performance.
- Reduced draw calls.
- Removed unused code libraries for slightly faster load times.
- Trees now cast shadows correctly.
- Increased the default render distance thanks to performance improvements.
- Unified inconsistent art styles across some assets.
- Pressing Tab now closes other UI windows before opening the inventory.
- Some tree foliage designs are still visually inconsistent.
- Blocking, hold right mouse button to guard (decreased damage taken but drains stamina, if you get hit with 0 stamina you take extra damage),
- Improved foliage types for more variety foliage, Added river for fishing and fishing intro quest. Added screenshake when getting hit, Npcs can now have dialog after you've finished their quest
- Resources can now be harvested 3 times with increased resource respawn time
- Grass shader works properly now, removed some place holder cubes, stopped enemies from going into town and spawn zone, adjusted max enemy follow distances, fixed some errors
- Down stairs area to flower forest dunegon. Extra UI info when clicking on items or skillls, giving a preview of unlocks or more detail. Stumps when cutting trees down, Grass fades in and out, plus new grass shader.
- Continued "tutorial" story line with mining tutorial.
- Added skills to certain weapons to make combat more interesting
- Fps increases, New grass mesh, more foliage, Reduced draw calls in starter town.
- Bug on spider mesh, Birch wood not dropping, Error material on spider enemies, Fixed weird geometry from far away npcs.
- Terrain had to be remade due to new sandbox update, not quite 1-1 parity with old version yet
- New weapon; Thorn Blade
- New Enemy; Knight
- New Zone; Flower Field
- Health and Stamina regen scales with level
- Debuff system (Certain weapons can apply, Bleed/Fire/Poison)
- Harvesting skills affect combat stats.
- Improved CPU Performance
- Incorrect dialog on camper npc
- Skeleton walk animation was facing wrong direction
- Skeleton attack animation is bugged