Vampires and Caves Update!
0.1.9
6 July 2026
🎁 Added
  • New Enemy area; Vampire House
  • New enemy; Weak Vampries, Cursed Miners
  • New Questlines
  • Ten rings of power. (this is started through the tutorial) if you dont have this quest you'll need to talk to the first npc in the spawn/tutorial zone and he will start it.
  • Vampire Hunter. (part1) Spoilers -> Where to find; A training swordsman at the Maple forest city
  • New Zone; Deep Caverns.
  • After reaching the mining level requirements you'll be allowed into the deep caverns which can be found at the copper mine in the starter town.
  • New Items;
  • Gold Ore
  • Gold Sword
  • Gold Armor Set
  • Vampire Fangs
  • Maple Wood
  • Added new catchable fish
  • Different rarites for fish.
🪛 Fixed
  • Crafting ui will now only show recipes that you have at least 1 of the resources for by default, can be toggled to show all.
  • When dying or loading into the game you'll now go into the most recent "zone" you've visited.
  • Added extra harvestables to foliage zone
  • Tutorial has been overhauled and extended slightly.
  • Starter town has been fence enclosed.
  • Teleporter gates now have a little portal visual
  • Teleporter GUI has the proper color scheme now.
  • The cave dwellers now have the correct attack animations
  • Npc meshes no longer glitch out and appear across the map ( thanks to facepunch for fixing this one after some direct messaging ❤️ :) )
  • Trees blend with fog... "mostly" now.
  • Camera no longer gets stuck on enemies.
  • Reduced Draw Calls
  • Interact prompt on npcs renamed to fix overflow
  • Spider queen has been made larger and slightly tinted to be easier to distinguish
  • More asset art style fixes for better continuity