Vampires and Caves Update!

0.1.9
6 July 2026
30 changes in this update

Added

15 changes
  • New Enemy area; Vampire House

  • New enemy; Weak Vampries, Cursed Miners

  • New Questlines

  • Ten rings of power. (this is started through the tutorial) if you dont have this quest you'll need to talk to the first npc in the spawn/tutorial zone and he will start it.

  • Vampire Hunter. (part1) Spoilers -> Where to find; A training swordsman at the Maple forest city

  • New Zone; Deep Caverns.

  • After reaching the mining level requirements you'll be allowed into the deep caverns which can be found at the copper mine in the starter town.

  • New Items;

  • Gold Ore

  • Gold Sword

  • Gold Armor Set

  • Vampire Fangs

  • Maple Wood

  • Added new catchable fish

  • Different rarites for fish.

Fixed

15 changes
  • Crafting ui will now only show recipes that you have at least 1 of the resources for by default, can be toggled to show all.

  • When dying or loading into the game you'll now go into the most recent "zone" you've visited.

  • Added extra harvestables to foliage zone

  • Tutorial has been overhauled and extended slightly.

  • Starter town has been fence enclosed.

  • Teleporter gates now have a little portal visual

  • Teleporter GUI has the proper color scheme now.

  • The cave dwellers now have the correct attack animations

  • Npc meshes no longer glitch out and appear across the map ( thanks to facepunch for fixing this one after some direct messaging ❤️ :) )

  • Trees blend with fog... "mostly" now.

  • Camera no longer gets stuck on enemies.

  • Reduced Draw Calls

  • Interact prompt on npcs renamed to fix overflow

  • Spider queen has been made larger and slightly tinted to be easier to distinguish

  • More asset art style fixes for better continuity