Enemy camps now contain chests you can loot after defeating some of the enemies there, these can be reclaimed every 24 hours
Updated human meshes to match the new s&box rust based ones.
Enemies now use human models instead of sausage people
A tree model was missing distance lod's so gpu performance should be a bit better now
New clothing option for npcs (more to come)
New armour model for npcs and certain enemies
You can now go inside some buildings, theres a shop in the starter town with a merchant that you can sell your items at
Properly synced up harvesting effects & sounds with the animation
Display name of zones when entering areas like towns
Extra shrubbery placed around the map
Updated compass hud element
Certain map geo had "prop" components on then when they were marked static, these were removed for increased performance.
Changed some code for the grass renderer so should run better now
Removed sausage people