Chests and Enemy camps

0.2.9
2 November 2026
14 changes in this update

Added

10 changes
  • Enemy camps now contain chests you can loot after defeating some of the enemies there, these can be reclaimed every 24 hours

  • Updated human meshes to match the new s&box rust based ones.

  • Enemies now use human models instead of sausage people

  • A tree model was missing distance lod's so gpu performance should be a bit better now

  • New clothing option for npcs (more to come)

  • New armour model for npcs and certain enemies

  • You can now go inside some buildings, theres a shop in the starter town with a merchant that you can sell your items at

  • Properly synced up harvesting effects & sounds with the animation

  • Display name of zones when entering areas like towns

  • Extra shrubbery placed around the map

Improved

1 change
  • Updated compass hud element

Fixed

2 changes
  • Certain map geo had "prop" components on then when they were marked static, these were removed for increased performance.

  • Changed some code for the grass renderer so should run better now

Removed

1 change
  • Removed sausage people