Game mode selection screen before difficulty selection
Standard Play mode: Classic coin flipping with session-based progression
Roguelite mode: Persistent progression with powers that carry between runs
13 power types: Lucky Coin, Golden Touch, Quick Hands, Streak Master, Fortune's Favor, Iron Will, Banker, HighRoller, Momentum, DoubleDown, CompoundInterest, GamblersEdge, Resilience
Power reward panel showing 3 random power choices after reaching an ending
Persistent power storage using s&box Storage API
Continue the saved run feature for Roguelite mode
Active powers panel to view current power levels
Separated leaderboards for Standard and Roguelite modes
Standard leaderboard shows: Best Streak, Endings Reached, Flips, Heads, Money, Tails
Roguelite leaderboard shows: Best Streak, Endings Reached, Flips, Heads, Money, Tails, Total Runs
Leaderboards refresh immediately when game mode changes
Power levels up to 10 for most powers, 5 for Quick Hands
Better game flow with clear mode selection before starting
Roguelite mode applies power bonuses to all relevant game mechanics
Upgrade menu styling with better visual feedback
Power reward panel card design and animations
Game mode panel with a continue run option when saved state exists
Score panel displays active powers in Roguelite mode
Eliminated per-frame garbage generation in UI panels
The achievement system now triggers correctly when conditions are met
"First head" achievement now triggers on landing first heads (not based on streak)
Money achievements evaluate immediately after coin lands
Streak achievements no longer trigger on upgrade purchase
Ending panel now returns to main menu instead of difficulty menu
All 19 achievements were properly implemented with event-driven evaluation
Continue run now properly resets powers when restarting to difficulty menu
Continue run button now correctly checks for saved run state