14 changes in this update

Added

7 changes
  • Leaderboard panel in the bar to view player stats across multiple categories

  • Leaderboard supports 6 stat types: Best Streak, Endings Reached, Flips, Heads, Money, Tails

  • Tab navigation to switch between different leaderboard stats

  • Auto-rotation feature for leaderboard stats (configurable interval)

  • L key toggle to show/hide leaderboard panel

  • Live data fetching from s&box leaderboard service

  • Achievement system configured via backend

Improved

7 changes
  • Overall UI polish across all game panels

  • Smoother animations and transitions

  • Better text formatting and readability in the changelog

  • Enhanced button states with hover effects

  • Improved visual feedback and affordance cues

  • Added roof wires, TV, and pot to the bar scene

  • Removed SSAO for cleaner visuals

28 changes in this update

Added

13 changes
  • Game mode selection screen before difficulty selection

  • Standard Play mode: Classic coin flipping with session-based progression

  • Roguelite mode: Persistent progression with powers that carry between runs

  • 13 power types: Lucky Coin, Golden Touch, Quick Hands, Streak Master, Fortune's Favor, Iron Will, Banker, HighRoller, Momentum, DoubleDown, CompoundInterest, GamblersEdge, Resilience

  • Power reward panel showing 3 random power choices after reaching an ending

  • Persistent power storage using s&box Storage API

  • Continue the saved run feature for Roguelite mode

  • Active powers panel to view current power levels

  • Separated leaderboards for Standard and Roguelite modes

  • Standard leaderboard shows: Best Streak, Endings Reached, Flips, Heads, Money, Tails

  • Roguelite leaderboard shows: Best Streak, Endings Reached, Flips, Heads, Money, Tails, Total Runs

  • Leaderboards refresh immediately when game mode changes

  • Power levels up to 10 for most powers, 5 for Quick Hands

Improved

7 changes
  • Better game flow with clear mode selection before starting

  • Roguelite mode applies power bonuses to all relevant game mechanics

  • Upgrade menu styling with better visual feedback

  • Power reward panel card design and animations

  • Game mode panel with a continue run option when saved state exists

  • Score panel displays active powers in Roguelite mode

  • Eliminated per-frame garbage generation in UI panels

Fixed

8 changes
  • The achievement system now triggers correctly when conditions are met

  • "First head" achievement now triggers on landing first heads (not based on streak)

  • Money achievements evaluate immediately after coin lands

  • Streak achievements no longer trigger on upgrade purchase

  • Ending panel now returns to main menu instead of difficulty menu

  • All 19 achievements were properly implemented with event-driven evaluation

  • Continue run now properly resets powers when restarting to difficulty menu

  • Continue run button now correctly checks for saved run state

5 changes in this update

Added

1 change
  • New Menu on start

Improved

4 changes
  • Overall Scene

  • Light sounds

  • Outside sounds

  • setdressing

5 changes in this update

Added

1 change
  • First Release

Improved

1 change
  • First Release

Fixed

1 change
  • First Release

Removed

1 change
  • First Release

Known Issues

1 change
  • First Release

11 changes in this update

Added

4 changes
  • Changelog panel in the bar to see what's new

  • More beer bottles to the bar

  • Seated NPCs in the bar booths

  • More details to the bar - tables, doors, food, and decorations

Improved

7 changes
  • Version display look

  • Lighting with a subtle flickering effect

  • Camera movement when looking around

  • Coin flip dynamics and realism

  • Visual quality with improved lighting, colors, and camera effects

  • Help panel design with clearer controls

  • General UI polish