Fixed

1 change
  • Foliage shader would appear through walls

12 changes in this update

Added

3 changes
  • Zombies drop ammo and broken melee weapons

  • Enemy drops glow (within 8m)

  • Punch/swing at the floor

Improved

6 changes
  • Zombies die to headshots

  • Body and head shots stagger, bigger guns stagger longer

  • Armour reduces stagger

  • Gunners drop guns less often

  • Faster spin and doors (could be annoying if you started the game a lot)

  • Faster, smoother levelling (leveling took way too long to ever feel the effects)

Fixed

3 changes
  • You no longer slide/jitter when walking over corpses

  • Radiation over the whole map, now only a few rooms/spots

  • Pistol headshots not staggering

13 changes in this update

Added

4 changes
  • Gas station map, procedural, never the same twice

  • Fists, punch combos, haymaker on right click, shoulder barge while running

  • Dive instead of jump

  • Minimap shows enemies in rooms you've been in, arrows for the rest

Improved

4 changes
  • Thugs aim like humans now, they lag behind you and miss sometimes

  • Squads don't all rush you at once anymore

  • Way more loot, cupboards actually have stuff in them now

  • Cupboard cameras are improved

Fixed

4 changes
  • Kitchen corners blocking cupboards

  • Knocked over enemies getting stuck on the floor forever

  • Radiation following you to the next map (modifiers stayed/unintentionally)

  • Grabbing a gun you already have now takes its ammo instead

Removed

1 change
  • Jumping

Added

2 changes
  • Zombies and Thugs turf wars

  • Lazy loaded resources to hopefully improve loading times

Improved

1 change
  • Thug gearing, they can now start with pistols instead of boring baseball bats

Fixed

1 change
  • Modifiers did not do anything, oops (steel skulls, double trouble etc)

5 changes in this update

Added

3 changes
  • Random box

  • Tutorial added when you start the game

  • Gun sound mixer in sound settings

Improved

1 change
  • Sound peak on guns

Fixed

1 change
  • Aim convergence with guns when enemies are close by

Added

3 changes
  • New map apartments

  • First iteration of procedural maps

  • Top left corner map view

3 changes in this update

Added

2 changes
  • Workbench in the gamble room

  • Modding menu in the work bench

Improved

1 change
  • The styling of the chronoscope tech tree

Improved

1 change
  • Ragdoll networking

Fixed

1 change
  • Bunch of issues surrounding ragdolls and networking on clients

3 changes in this update

Added

3 changes
  • Better lobby display

  • Lobby chat

  • Lobby browser

Fixed

3 changes
  • Prefabs were completely broken for clients

  • Clients now teleport on new rounds via the host

  • Clients were kicked when they loaded a map (the game thought it joined late)

Added

2 changes
  • Coffee shop props and area in the gas station map

  • WASD navigation between cabinets close by (loot view)

Fixed

3 changes
  • On the warm shader service an error could happen if the graphics were being painted added a guard for that

  • The view no longer jitters when a cabinet opens and the camera has no space

  • Could only loot the documents/cache once