Missions, Medals & Adventure Pack Restoration Update
23 July 2026
🎁 Added
  • Added an optional Missions mode alongside the original Classic mode.
  • Added Bronze, Silver, Gold and Rainbow medals for all six packs.
  • Added mission goals for score, distance, collected hearts, near-misses and flawless song cycles.
  • Added collectible hearts and validated near-miss detection during Mission runs.
  • Added medal indicators and next-goal details to the pack selection screen.
  • Added an in-game Mission HUD showing distance, hearts, near-misses and flawless cycles.
  • Added persistent mission progression for every pack.
  • Added 10 new achievements for medals, hearts, near-misses and flawless performances.
🧼 Improved
  • Improved choreography synchronization during FPS drops, frame stalls and tabbing out.
  • Improved song-end handling so final choreography events execute before tracks restart.
  • Improved Cat Select previews so their effects remain synchronized with the music.
  • Improved scoring accuracy so scores no longer depend on the player’s framerate.
  • Improved tunnel generation consistency and reduced unnecessary Update work.
  • Improved local score and progression protection when stopping or force-closing the game.
  • Improved offline persistence for run-count and death-count achievements.
  • Improved menu text measurement, scaling and mouse hitbox accuracy.
  • Improved controller, keyboard and mouse input-release handling.
  • Improved directional pack navigation so packs are selected sequentially.
  • Reduced mission progress disk activity to prevent gameplay hitches.
  • Improved the Nyan negative-screen effect with a native GPU shader.
  • Improved camera transformations so sprites, scrolling layers and text respond consistently.
  • Improved post-processing so stage effects remain active behind Pause and Cat Select menus while interface elements stay clear.
  • Improved post-processing at ultrawide and non-16:9 resolutions by protecting the gameplay viewport and letterbox areas.
  • Preserved reduced-flash and reduced-shake accessibility behaviour across the restored effects.
🪛 Fixed
  • Fixed Nyan Pack choreography running approximately 706 milliseconds behind the music.
  • Fixed Nyan Pack squash, stretch, rotation and flipping transformations occurring in the wrong order.
  • Fixed Nyan Pack rainbow and negative sequences becoming visually corrupted or difficult to play.
  • Fixed Nyan Pack rainbow-gradient rendering artifacts.
  • Fixed Nyan Pack final events occasionally being skipped when the audio reached the end.
  • Fixed Meat Pack screen reversals, horizontal and vertical flips, rotation, zoom and bounce choreography.
  • Fixed Meat Pack transformations not applying consistently to lyrics, text and scrolling layers.
  • Fixed Propaganda Pack blur effects not working correctly.
  • Fixed Propaganda Pack shake-blur, outline, circle, wave, zigzag, radial-blur and rotating-blur effects.
  • Fixed Propaganda Pack effects using incorrect timing and shader calculations.
  • Fixed stage effects incorrectly processing menu text and gameplay instructions.
  • Fixed paused gameplay backgrounds losing their active visual effects.
  • Fixed flashes being artificially limited in normal mode instead of using the original choreography values.
  • Fixed reduced-shake mode sometimes leaving flips, rotation, zoom or camera displacement active.
  • Fixed frame stalls permanently desynchronizing visual events from the music.
  • Fixed old timing debt carrying into a restarted song or different gameplay state.
  • Fixed repeated mouse confirmation during timing catch-up frames.
  • Fixed the pack carousel occasionally skipping directly over a pack when using directional controls.
  • Fixed medals being awarded from objectives completed across unrelated attempts; medal requirements must now be completed in one run.
  • Fixed changing packs from the Pause menu retaining an invalid cat from the previous pack.
  • Fixed run achievements sometimes counting menu entries instead of actual takeoffs.
  • Fixed local high scores occasionally being lost after stopping the S&box scene.
  • Fixed legacy online progression permanently giving up after a temporary service failure.
  • Fixed controls remaining active when another mapped keyboard, mouse or controller input was still held.
  • Fixed incorrect rendering scale and mouse desynchronization at lower resolutions.
  • Fixed stopped tunnel geometry being unnecessarily rebuilt every frame.
  • Fixed the Nyan negative effect causing incorrect colours, slow CPU processing and a first-use framerate hitch.
  • Fixed an S&box whitelist violation that could prevent the game from compiling in the editor.
⚠️ Known Issues
  • DualSense D-pad menu navigation may remain unreliable depending on the active S&box controller mapping. The left stick, face buttons, keyboard and mouse remain supported.