Missions, Medals & Adventure Pack Restoration Update

23 July 2026
53 changes in this update

Added

8 changes
  • Added an optional Missions mode alongside the original Classic mode.

  • Added Bronze, Silver, Gold and Rainbow medals for all six packs.

  • Added mission goals for score, distance, collected hearts, near-misses and flawless song cycles.

  • Added collectible hearts and validated near-miss detection during Mission runs.

  • Added medal indicators and next-goal details to the pack selection screen.

  • Added an in-game Mission HUD showing distance, hearts, near-misses and flawless cycles.

  • Added persistent mission progression for every pack.

  • Added 10 new achievements for medals, hearts, near-misses and flawless performances.

Improved

16 changes
  • Improved choreography synchronization during FPS drops, frame stalls and tabbing out.

  • Improved song-end handling so final choreography events execute before tracks restart.

  • Improved Cat Select previews so their effects remain synchronized with the music.

  • Improved scoring accuracy so scores no longer depend on the player’s framerate.

  • Improved tunnel generation consistency and reduced unnecessary Update work.

  • Improved local score and progression protection when stopping or force-closing the game.

  • Improved offline persistence for run-count and death-count achievements.

  • Improved menu text measurement, scaling and mouse hitbox accuracy.

  • Improved controller, keyboard and mouse input-release handling.

  • Improved directional pack navigation so packs are selected sequentially.

  • Reduced mission progress disk activity to prevent gameplay hitches.

  • Improved the Nyan negative-screen effect with a native GPU shader.

  • Improved camera transformations so sprites, scrolling layers and text respond consistently.

  • Improved post-processing so stage effects remain active behind Pause and Cat Select menus while interface elements stay clear.

  • Improved post-processing at ultrawide and non-16:9 resolutions by protecting the gameplay viewport and letterbox areas.

  • Preserved reduced-flash and reduced-shake accessibility behaviour across the restored effects.

Fixed

28 changes
  • Fixed Nyan Pack choreography running approximately 706 milliseconds behind the music.

  • Fixed Nyan Pack squash, stretch, rotation and flipping transformations occurring in the wrong order.

  • Fixed Nyan Pack rainbow and negative sequences becoming visually corrupted or difficult to play.

  • Fixed Nyan Pack rainbow-gradient rendering artifacts.

  • Fixed Nyan Pack final events occasionally being skipped when the audio reached the end.

  • Fixed Meat Pack screen reversals, horizontal and vertical flips, rotation, zoom and bounce choreography.

  • Fixed Meat Pack transformations not applying consistently to lyrics, text and scrolling layers.

  • Fixed Propaganda Pack blur effects not working correctly.

  • Fixed Propaganda Pack shake-blur, outline, circle, wave, zigzag, radial-blur and rotating-blur effects.

  • Fixed Propaganda Pack effects using incorrect timing and shader calculations.

  • Fixed stage effects incorrectly processing menu text and gameplay instructions.

  • Fixed paused gameplay backgrounds losing their active visual effects.

  • Fixed flashes being artificially limited in normal mode instead of using the original choreography values.

  • Fixed reduced-shake mode sometimes leaving flips, rotation, zoom or camera displacement active.

  • Fixed frame stalls permanently desynchronizing visual events from the music.

  • Fixed old timing debt carrying into a restarted song or different gameplay state.

  • Fixed repeated mouse confirmation during timing catch-up frames.

  • Fixed the pack carousel occasionally skipping directly over a pack when using directional controls.

  • Fixed medals being awarded from objectives completed across unrelated attempts; medal requirements must now be completed in one run.

  • Fixed changing packs from the Pause menu retaining an invalid cat from the previous pack.

  • Fixed run achievements sometimes counting menu entries instead of actual takeoffs.

  • Fixed local high scores occasionally being lost after stopping the S&box scene.

  • Fixed legacy online progression permanently giving up after a temporary service failure.

  • Fixed controls remaining active when another mapped keyboard, mouse or controller input was still held.

  • Fixed incorrect rendering scale and mouse desynchronization at lower resolutions.

  • Fixed stopped tunnel geometry being unnecessarily rebuilt every frame.

  • Fixed the Nyan negative effect causing incorrect colours, slow CPU processing and a first-use framerate hitch.

  • Fixed an S&box whitelist violation that could prevent the game from compiling in the editor.

Known Issues

1 change
  • DualSense D-pad menu navigation may remain unreliable depending on the active S&box controller mapping. The left stick, face buttons, keyboard and mouse remain supported.