Added automatic backup saves and integrity checks for local settings, scores and Mission progress.
Added a fallback clock to keep choreography moving if the audio playback position stops advancing.
Improved the Options menu while preserving its original artwork, volume bars, animated labels and selection stars.
Restored the original bitmap font for additional Options and Accessibility menu text.
Improved the Accessibility menu layout to match the game's original visual style.
Improved mouse controls for volume bars and ON/OFF settings.
Improved Mission objective readability and clarified that goals must be completed in one run.
Improved Pause menu instructions with native S&box input glyphs.
Improved display-setting guidance so resolution and fullscreen are managed through S&box.
Reduced rendering overhead and memory use by drawing directly from sprite atlases.
Improved texture cleanup and limited cached text measurements to prevent unnecessary memory growth.
Fixed malformed settings and damaged save files causing invalid values or interrupting loading.
Fixed Mission progress being lost when leaving the game before ending a run.
Fixed reselecting the current cat from Pause disrupting the active Mission run.
Fixed changing cats from Pause keeping stale score, tunnel or Mission state from the previous cat.
Fixed cancelling Cat Select from Pause failing to restore the previous cat.
Fixed flawless song cycles being awarded after a late takeoff or while waiting in menus.
Fixed a single obstacle awarding several near-misses when its collision shape used multiple rectangles.
Fixed near-misses being awarded for obstacles that the player actually collided with.
Fixed directional presses being processed more than once during timing catch-up.
Fixed tunnel animation and movement drifting at different framerates.
Fixed the low-score achievement checking the historical high score instead of the run just completed.
Fixed the menu music loop retaining timing data from the previous playback.
Fixed music, sound-effect and vibration settings not always matching the selected menu value.
- DualSense D-pad navigation can still be unreliable with some S&box controller mappings. Mouse navigation remains available.
Improved Popaganda Pack effect timing and choreography to better match the original Xbox version.
Improved screen shaking, vibration, blur, wave and colour-inversion effects throughout Popaganda Pack.
Improved the large bubble sequence around the 1:30 section.
Improved explosion feedback so impacts use shaking and blur without unnecessarily darkening the screen.
Improved the Nyan Pack’s event timing and visual synchronization.
Improved the Nyan rainbow overlay with shader-based additive blending matching the original effect more closely.
Restored the original Nyan rainbow texture and randomized colour tinting.
Preserved Reduced Flashes and Reduced Shake accessibility support across the restored effects.
Fixed several Popaganda Pack effects appearing at the wrong intensity or failing to appear.
Fixed missing screen shaking during major Popaganda sequences.
Fixed explosions producing distracting black-screen flashes instead of the intended vibration and blur.
Fixed wave, shake and colour-inversion effects becoming disabled after rendering changes.
Fixed flying hearts and other foreground elements not being affected by Popaganda’s inverted-colour sequences.
Fixed the Nyan rainbow overlay using an inaccurate S&box blend-mode approximation.
Fixed incorrect blending between the Nyan rainbow overlay and negative-screen effect.
Fixed the in-game HUD displaying the same overall high score in every pack.
Each pack now displays its own independently saved high score.
DualSense D-pad menu navigation may remain unreliable depending on the active S&box controller mapping. The left stick, face buttons, keyboard and mouse remain supported.
Added an optional Missions mode alongside the original Classic mode.
Added Bronze, Silver, Gold and Rainbow medals for all six packs.
Added mission goals for score, distance, collected hearts, near-misses and flawless song cycles.
Added collectible hearts and validated near-miss detection during Mission runs.
Added medal indicators and next-goal details to the pack selection screen.
Added an in-game Mission HUD showing distance, hearts, near-misses and flawless cycles.
Added persistent mission progression for every pack.
Added 10 new achievements for medals, hearts, near-misses and flawless performances.
Improved choreography synchronization during FPS drops, frame stalls and tabbing out.
Improved song-end handling so final choreography events execute before tracks restart.
Improved Cat Select previews so their effects remain synchronized with the music.
Improved scoring accuracy so scores no longer depend on the player’s framerate.
Improved tunnel generation consistency and reduced unnecessary Update work.
Improved local score and progression protection when stopping or force-closing the game.
Improved offline persistence for run-count and death-count achievements.
Improved menu text measurement, scaling and mouse hitbox accuracy.
Improved controller, keyboard and mouse input-release handling.
Improved directional pack navigation so packs are selected sequentially.
Reduced mission progress disk activity to prevent gameplay hitches.
Improved the Nyan negative-screen effect with a native GPU shader.
Improved camera transformations so sprites, scrolling layers and text respond consistently.
Improved post-processing so stage effects remain active behind Pause and Cat Select menus while interface elements stay clear.
Improved post-processing at ultrawide and non-16:9 resolutions by protecting the gameplay viewport and letterbox areas.
Preserved reduced-flash and reduced-shake accessibility behaviour across the restored effects.
Fixed Nyan Pack choreography running approximately 706 milliseconds behind the music.
Fixed Nyan Pack squash, stretch, rotation and flipping transformations occurring in the wrong order.
Fixed Nyan Pack rainbow and negative sequences becoming visually corrupted or difficult to play.
Fixed Nyan Pack rainbow-gradient rendering artifacts.
Fixed Nyan Pack final events occasionally being skipped when the audio reached the end.
Fixed Meat Pack screen reversals, horizontal and vertical flips, rotation, zoom and bounce choreography.
Fixed Meat Pack transformations not applying consistently to lyrics, text and scrolling layers.
Fixed Propaganda Pack blur effects not working correctly.
Fixed Propaganda Pack shake-blur, outline, circle, wave, zigzag, radial-blur and rotating-blur effects.
Fixed Propaganda Pack effects using incorrect timing and shader calculations.
Fixed stage effects incorrectly processing menu text and gameplay instructions.
Fixed paused gameplay backgrounds losing their active visual effects.
Fixed flashes being artificially limited in normal mode instead of using the original choreography values.
Fixed reduced-shake mode sometimes leaving flips, rotation, zoom or camera displacement active.
Fixed frame stalls permanently desynchronizing visual events from the music.
Fixed old timing debt carrying into a restarted song or different gameplay state.
Fixed repeated mouse confirmation during timing catch-up frames.
Fixed the pack carousel occasionally skipping directly over a pack when using directional controls.
Fixed medals being awarded from objectives completed across unrelated attempts; medal requirements must now be completed in one run.
Fixed changing packs from the Pause menu retaining an invalid cat from the previous pack.
Fixed run achievements sometimes counting menu entries instead of actual takeoffs.
Fixed local high scores occasionally being lost after stopping the S&box scene.
Fixed legacy online progression permanently giving up after a temporary service failure.
Fixed controls remaining active when another mapped keyboard, mouse or controller input was still held.
Fixed incorrect rendering scale and mouse desynchronization at lower resolutions.
Fixed stopped tunnel geometry being unnecessarily rebuilt every frame.
Fixed the Nyan negative effect causing incorrect colours, slow CPU processing and a first-use framerate hitch.
Fixed an S&box whitelist violation that could prevent the game from compiling in the editor.
DualSense D-pad menu navigation may remain unreliable depending on the active S&box controller mapping. The left stick, face buttons, keyboard and mouse remain supported.
Added S&box global leaderboards with Global, Friends, Country, Weekly and Around Me views.
Added online tracking for best score, total score, runs, deaths and individual Pack records.
Online stats and leaderboards now refresh at startup and inside the Stats menu instead of during gameplay, reducing frame-time spikes.
Improved camera-effect, screen-transform and blend-state handling.
Improved flash intensity to more closely match the original Android version.
Preserved reduced-flash and reduced-shake accessibility options.
Restored Meat Pack screen reversals, flips, rotation, zoom and bounce choreography.
Restored missing Popaganda Pack shake, outline, wave, zigzag, circle and radial effects.
Fixed Nyan Pack event timing and made its negative and rainbow sequences playable.
Fixed rainbow-gradient rendering artifacts in the Nyan Pack.
Prevented automatic online leaderboard refreshes from interrupting active songs.
DualSense D-pad menu navigation may not work correctly; the left stick, keyboard and mouse remain supported.
Resolution and fullscreen options may not change the S&box window because display settings are controlled by S&box.