Performance, Stability & Original Menu Update

19 September 2026
25 changes in this update

Added

2 changes
  • Added automatic backup saves and integrity checks for local settings, scores and Mission progress.

  • Added a fallback clock to keep choreography moving if the audio playback position stops advancing.

Improved

9 changes
  • Improved the Options menu while preserving its original artwork, volume bars, animated labels and selection stars.

  • Restored the original bitmap font for additional Options and Accessibility menu text.

  • Improved the Accessibility menu layout to match the game's original visual style.

  • Improved mouse controls for volume bars and ON/OFF settings.

  • Improved Mission objective readability and clarified that goals must be completed in one run.

  • Improved Pause menu instructions with native S&box input glyphs.

  • Improved display-setting guidance so resolution and fullscreen are managed through S&box.

  • Reduced rendering overhead and memory use by drawing directly from sprite atlases.

  • Improved texture cleanup and limited cached text measurements to prevent unnecessary memory growth.

Fixed

13 changes
  • Fixed malformed settings and damaged save files causing invalid values or interrupting loading.

  • Fixed Mission progress being lost when leaving the game before ending a run.

  • Fixed reselecting the current cat from Pause disrupting the active Mission run.

  • Fixed changing cats from Pause keeping stale score, tunnel or Mission state from the previous cat.

  • Fixed cancelling Cat Select from Pause failing to restore the previous cat.

  • Fixed flawless song cycles being awarded after a late takeoff or while waiting in menus.

  • Fixed a single obstacle awarding several near-misses when its collision shape used multiple rectangles.

  • Fixed near-misses being awarded for obstacles that the player actually collided with.

  • Fixed directional presses being processed more than once during timing catch-up.

  • Fixed tunnel animation and movement drifting at different framerates.

  • Fixed the low-score achievement checking the historical high score instead of the run just completed.

  • Fixed the menu music loop retaining timing data from the previous playback.

  • Fixed music, sound-effect and vibration settings not always matching the selected menu value.

Known Issues

1 change
  • - DualSense D-pad navigation can still be unreliable with some S&box controller mappings. Mouse navigation remains available.