From the original creator of ttt_rooftops and its later evolution ttt_rooftops_2016 comes the next generation of Rooftops for Source 2. 

(Almost in time for the 10-year anniversary of ttt_rooftops_2016.) 

Created by youmenow1.

Special thanks to the Three Thieves team and community for their support and feedback.


The goal of Rooftops 2026 is to modernize and build upon the aspects that made the original Rooftops so iconic. With the new possibilities of Source 2, Rooftops 2026 expands the sense of scale and verticality while emphasizing movement-focused gameplay and emergent interactions that allow players to transform the map as each round unfolds, creating the unpredictable moments and player stories that make TTT so replayable. 

CURRENT STATUS


Rooftops 2026 has now moved beyond its early release phase. The baseline layout, visual identity and gameplay have been established, and further updates and development are planned as the S&box community and platform grow and more opportunities for testing and feedback arise. 

Feedback is welcome and helps shape future updates.

[Feedback Form] - [Discord]


DEVELOPER NOTE


If you're developing a game using Rooftops 2026, feel free to contact me about feedback, requests or any other queries regarding the map and your game.


LADDER COMPATIBILITY

Unfortunately ladders do not work by default outside of TTT due to a lack of official implementation. Ladders in Rooftops 2026 simply utilize the tools texture sbox/core/materials/tools/toolsinvisibleladder.vmat_c that comes with stock S&box. Implementing ladder functionality around that particular material would be recommended for compatibility with not only Rooftops but the broader TTT map catalogue.

UPDATES


IMPLEMENTED FEATURES
  • (09/27/26)
    • Toggleable drawbridges.
    • Destroyable plank bridges.
  • (09/10/26)
    • Skybox revamp.
    • Preliminary Crane (static for now).
    • 2-way zip-lines.
    • CCTV triggered Church Bell vantage point arrival alert.
  • (08/2/26)
    • Sniper Tower overhaul.
    • Battery resource that enables map interactions.
    • Zip-lines (preliminary). 
    • Killer axe.
    • Super diving board.
    • A/B drawbridge.
  • (07/9/26)
    • T-Building overhaul.
  • (06/19/26)
    • Trampoline jump pads.
  • (06/10/26)
    • Performance  improvements. 
    • Cross-game Compatibility improvements. 

ROADMAP


PLANNED FEATURES
  • Collapsible hotel.
  • Interactive crane.
  • One way apartment elevators teleport network with traitor trap.
  • More battery interactions.
  • Player-placeable plank bridges.
  • Portable trampoline.
  • Random spawn location for batteries and axe.
  • Conversion to scene system (skybox bounds limit removal).
  • Easter Eggs.
  • Ongoing visual and gameplay refinements.
  • Further plans developing!

UNDECIDED FEATURES (input welcome)
  • Platforming puzzles with drop-down ladders and external elevators at major vantage points?
  • Trap door traitor network?
  • ttt_rooftops_2016 Map Flood/UFO crossover event?


ADDITIONAL CREDITS


  • Zipline system courtesy of 55. 
  • A large number of assets courtesy of Three Thieves and Facepunch.
  • Graffiti courtesy of Clev.
  • Music: Antonio Vivaldi - The Four Seasons: Spring, courtesy of classicals.de.


Alternate title tag:
ttt_rooftops_2026