Achievements to earn
Notice signs in every level, tutorial room and the museum - they tell you what to do right where you need it
Pits you can't climb out of - fall in and you ragdoll for a moment while the camera watches, then you're back at the start
A "Stuck?" hint that reminds you R takes you back to the start
Pits look like a drop into deep blue shadow, so they no longer look like floor you can walk on
Key hints now show your ways out too: R back to the start, hold R to reset the level, Q back to the museum
Wheels have a top speed, so a launch can't get out of hand
The character shook violently when turning on the spot or strafing
Your arms stretched out like rubber when you grabbed something or hung on a spinning wheel
Grabbing a ledge next to a wall could pull you inside the level - most often in level 5's tower
After a hard landing, an arm or leg could stay stuck inside the level
Getting up on a thin ledge could leave your feet stuck inside it
A long flight could end with you standing up in mid-air, losing all your speed
Running inside a wheel could drop you through a gap in its floor and throw you out
A wheel's frame could block the way in when you walked up its ramp
Walking into the side of a wheel's ramp could slide you underneath it
Test sessions could put times on the world records
The objective panel in the top left - the notice signs in each level say what to do instead
World records can take some time to show up after you join
A trail follows you while you fly, and you land in a puff of cloud
Steer a little in the air
Gold plinths: get all three stars on a level and its plinth in the museum turns gold. Everyone sees their own.
A small standings board at the front of each gallery, which turns gold once every level in it has three stars
Gamepad support: every action is on a button, the hints show your pad's buttons, and you run by default
Key hints on screen: the tutorial shows the keys for each move at the moment you need them, and so do the first levels that bring in a new move
A new tutorial room that teaches restarting - the way up is R
You arrive facing the level - going in, restarting and spawning - instead of facing the wall
No more tumbling inside a wheel: you stay on your feet whatever it does, so you can't get stuck in there
A wheel's frame can only be grabbed by its handle, so a moving wheel is easier to catch
Pulling up onto a ledge ends on your feet - no more tripping when you walk on straight away
Level 3: a stopper on the edge of the last platform, so a good landing no longer slides off
The wheel hint tells you to run inside to spin it up first, and to grab it once it's fast enough
Levels now only run while someone is in them
Placards say NOT RANKED YET for a time that isn't on the world board yet
Cleaner signs: the "on your own" line and the tutorial's "done" line are gone
Tutorial: a few blocks and the wheel cages restyled
You always run now - hold Shift (L3 on a gamepad) to walk.
Players who joined a game were flung when they grabbed a wheel
Players who joined couldn't walk into a wheel - an invisible wall blocked the way in
Pressing E after a finish sent a joining player back into the level instead of to the museum
The stars on the placards, the results screen and the nameplates now show up
The orange aim arc that showed while you hung on
Crouching
World records can take some time to show up after you join