s&Diver Update Notes 


We've released several gameplay and balancing changes based on player feedback and recent multiplayer testing.
  • Excess Treasure Value Carry Over
Any treasure value submitted beyond the daily quota will now carry over to the next day’s quota.

This helps reduce wasted progress and rewards efficient teams that continue diving after reaching the quota.

  • Multiplayer Quota Adjustment
Daily quota scaling for multiplayer sessions has been adjusted.

Previous scaling became too demanding in later days, especially for 3–4 player groups where coordination, reviving, and treasure transport already consume additional time and resources. A party of 4 players should be able to meet later days' quotas with not much difficulty now.

  • Incapacitated Player Quota Warning
When a player is incapacitated, the quota bar will now display a red penalty indicator if they are not revived before the round ends.

This gives teams clearer feedback about the potential quota penalty and helps prevent accidental game losses caused by leaving teammates behind.

  • Expanded Underwater Cave System
An additional underwater cave has been added at certain depth ranges.

This increases treasure density in mid-depth exploration areas and provides more opportunities for teams to meet later-day quotas.



Thank you to everyone who has played s&Diver, left reviews, reported bugs, or shared feedback with us.

Your feedback has been extremely helpful.

We’ll continue improving the game and adding more content in future updates

Balance Update #1
0.6.9
17 May 2026
🎁 Added
  • Clear indicator for incapacitated diver's penalty in the quota bar
  • A new ~50m depth cave
🧼 Improved
  • Preparation area texture
  • Exceeding quota now carries over to the next day's quota
  • Adjusted quota scaling for multiplayer to be non-linear
  • Added ~10% more loot to shallow areas
  • Unrealistic quota detection
🪛 Fixed
  • Duplication of treasure due to client authority
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