Replay Your Conquests!

2026.10.04
4 October 2026
Areas
20 changes in this update

Added

6 changes
Replays
  • Saved Replays - Relive your battles from a new library in the main menu!

  • Replay collection - Browse and delete local recordings, keep favorites, and automatically rotate your five most recent unprotected matches.

  • Match playback - Watch solo and multiplayer recordings with pause, speed controls, timeline scrubbing and jumps.

Combat
  • Frontline readouts - Track outgoing and incoming attacks with sword and shield badges showing attacking troops and the defender's shared reserve.

  • Operations and Defense - Review active attacks, transports and missiles, inspect defensive coverage and recall transports.

  • Find your target - Search revealed countries and jump the camera to known territory.

Improved

6 changes
Replays
  • Elimination timeline - Country flags, names and timestamps make key moments easier to find. Click a marker to revisit the action!

  • Spectator vision - Replays reveal the full globe, minimap, units and roads while keeping troop counts tied to the recorded player.

Combat
  • Nuclear planning - Preview missile routes and blast areas, spot visible anti-air contacts along the route and track detected incoming threats.

  • Defense Posts - Land protection is now local, with clear coverage and construction status instead of misleading naval targeting.

Lobby
  • Lobby layout - Players and chat sit together, with the map and match rules easier to browse. Host moderation controls remain available.

Interface
  • Localization - Updated replay, combat and defense text across all supported languages.

Fixed

7 changes
Replays
  • Pause behavior - Pausing freezes playback and combat effects, silences active combat sounds and prevents pending seek work from moving the view.

  • Stable timeline - Elimination cards stay anchored instead of rebuilding and jumping during playback.

Combat
  • Live troop totals - Attack and defense readouts update consistently as reserves change, including valid zero values.

  • Border markers - Combat badges follow moving fronts more smoothly and avoid overlapping country labels.

Lobby
  • Round restart - An eliminated host can no longer restart a multiplayer round while connected human participants are still alive.

Interface
  • Main menu alignment - Right-side panels now line up correctly.

  • Results panel - Post-match action buttons use equal-width columns.

Removed

1 change
Combat
  • Naval fire from Defense Posts - Defense Posts no longer target or fire at transports; their role is passive land defense.