Areas
20 changes in this update

Added

6 changes
Replays
  • Saved Replays - Relive your battles from a new library in the main menu!

  • Replay collection - Browse and delete local recordings, keep favorites, and automatically rotate your five most recent unprotected matches.

  • Match playback - Watch solo and multiplayer recordings with pause, speed controls, timeline scrubbing and jumps.

Combat
  • Frontline readouts - Track outgoing and incoming attacks with sword and shield badges showing attacking troops and the defender's shared reserve.

  • Operations and Defense - Review active attacks, transports and missiles, inspect defensive coverage and recall transports.

  • Find your target - Search revealed countries and jump the camera to known territory.

Improved

6 changes
Replays
  • Elimination timeline - Country flags, names and timestamps make key moments easier to find. Click a marker to revisit the action!

  • Spectator vision - Replays reveal the full globe, minimap, units and roads while keeping troop counts tied to the recorded player.

Combat
  • Nuclear planning - Preview missile routes and blast areas, spot visible anti-air contacts along the route and track detected incoming threats.

  • Defense Posts - Land protection is now local, with clear coverage and construction status instead of misleading naval targeting.

Lobby
  • Lobby layout - Players and chat sit together, with the map and match rules easier to browse. Host moderation controls remain available.

Interface
  • Localization - Updated replay, combat and defense text across all supported languages.

Fixed

7 changes
Replays
  • Pause behavior - Pausing freezes playback and combat effects, silences active combat sounds and prevents pending seek work from moving the view.

  • Stable timeline - Elimination cards stay anchored instead of rebuilding and jumping during playback.

Combat
  • Live troop totals - Attack and defense readouts update consistently as reserves change, including valid zero values.

  • Border markers - Combat badges follow moving fronts more smoothly and avoid overlapping country labels.

Lobby
  • Round restart - An eliminated host can no longer restart a multiplayer round while connected human participants are still alive.

Interface
  • Main menu alignment - Right-side panels now line up correctly.

  • Results panel - Post-match action buttons use equal-width columns.

Removed

1 change
Combat
  • Naval fire from Defense Posts - Defense Posts no longer target or fire at transports; their role is passive land defense.

Added

6 changes
  • Experimental Mode — a separate, evolving ruleset that keeps Classic intact.

  • Fog of war with aging intelligence, shared allied vision, and full visibility for spectators.

  • Observation and laser satellites, orbital launchers, Space SAMs, and a drawable orbital laser superweapon.

  • Direct-control tanks, long-range artillery, mobile SAMs, aircraft carriers, and carrier fighters.

  • Vehicle health, fighter flares, burning wrecks, ballistic artillery, and distinct strike effects.

  • In-game suggestions and a dedicated post-match prompt to rate Experimental Mode.

Improved

7 changes
  • Mobile units now have clearer selection, Shift multi-select, distinct move/attack cursors, and move-to-range pathfinding.

  • AI commanders better detect, defend against, and prioritize mobile combat units.

  • Carriers field two harder-hitting fighters; allied ports slowly repair warships and carriers and rebuild carrier air wings.

  • Fog is darker, circular, multiplayer-synced, and on by default in Experimental; Classic can opt in and remains off by default.

  • Orbital laser targeting now uses an intuitive click-drag corridor with a clear maximum area, stronger effects, and perfectly aligned damage.

  • Long-range artillery now covers twice the damage area, while armored units caught deep in hostile battlefields suffer attrition.

  • The shop, lobby, unit indicators, icons, feedback, and all 15 supported localizations received a full pass.

Fixed

5 changes
  • Experimental multiplayer spawn placement, fog state, player identity, and late-join synchronization.

  • Allied vision now appears immediately when an alliance forms and disappears when it breaks.

  • Mouse cursor teleporting while issuing unit orders.

  • Orbital laser strikes failing to draw, fire, or damage the area shown by the beam.

  • Battlefield unit icons appearing faded, low-resolution, or incorrectly square.

Removed

1 change
  • Lobby debug controls from the public release.