Saved Replays - Relive your battles from a new library in the main menu!
Replay collection - Browse and delete local recordings, keep favorites, and automatically rotate your five most recent unprotected matches.
Match playback - Watch solo and multiplayer recordings with pause, speed controls, timeline scrubbing and jumps.
Frontline readouts - Track outgoing and incoming attacks with sword and shield badges showing attacking troops and the defender's shared reserve.
Operations and Defense - Review active attacks, transports and missiles, inspect defensive coverage and recall transports.
Find your target - Search revealed countries and jump the camera to known territory.
Elimination timeline - Country flags, names and timestamps make key moments easier to find. Click a marker to revisit the action!
Spectator vision - Replays reveal the full globe, minimap, units and roads while keeping troop counts tied to the recorded player.
Nuclear planning - Preview missile routes and blast areas, spot visible anti-air contacts along the route and track detected incoming threats.
Defense Posts - Land protection is now local, with clear coverage and construction status instead of misleading naval targeting.
Lobby layout - Players and chat sit together, with the map and match rules easier to browse. Host moderation controls remain available.
Localization - Updated replay, combat and defense text across all supported languages.
Pause behavior - Pausing freezes playback and combat effects, silences active combat sounds and prevents pending seek work from moving the view.
Stable timeline - Elimination cards stay anchored instead of rebuilding and jumping during playback.
Live troop totals - Attack and defense readouts update consistently as reserves change, including valid zero values.
Border markers - Combat badges follow moving fronts more smoothly and avoid overlapping country labels.
Round restart - An eliminated host can no longer restart a multiplayer round while connected human participants are still alive.
Main menu alignment - Right-side panels now line up correctly.
Results panel - Post-match action buttons use equal-width columns.
Naval fire from Defense Posts - Defense Posts no longer target or fire at transports; their role is passive land defense.
Experimental Mode — a separate, evolving ruleset that keeps Classic intact.
Fog of war with aging intelligence, shared allied vision, and full visibility for spectators.
Observation and laser satellites, orbital launchers, Space SAMs, and a drawable orbital laser superweapon.
Direct-control tanks, long-range artillery, mobile SAMs, aircraft carriers, and carrier fighters.
Vehicle health, fighter flares, burning wrecks, ballistic artillery, and distinct strike effects.
In-game suggestions and a dedicated post-match prompt to rate Experimental Mode.
Mobile units now have clearer selection, Shift multi-select, distinct move/attack cursors, and move-to-range pathfinding.
AI commanders better detect, defend against, and prioritize mobile combat units.
Carriers field two harder-hitting fighters; allied ports slowly repair warships and carriers and rebuild carrier air wings.
Fog is darker, circular, multiplayer-synced, and on by default in Experimental; Classic can opt in and remains off by default.
Orbital laser targeting now uses an intuitive click-drag corridor with a clear maximum area, stronger effects, and perfectly aligned damage.
Long-range artillery now covers twice the damage area, while armored units caught deep in hostile battlefields suffer attrition.
The shop, lobby, unit indicators, icons, feedback, and all 15 supported localizations received a full pass.
Experimental multiplayer spawn placement, fog state, player identity, and late-join synchronization.
Allied vision now appears immediately when an alliance forms and disappears when it breaks.
Mouse cursor teleporting while issuing unit orders.
Orbital laser strikes failing to draw, fire, or damage the area shown by the beam.
Battlefield unit icons appearing faded, low-resolution, or incorrectly square.
Lobby debug controls from the public release.