Experimental Mode: Orbital Warfare

2026.08.26
26 August 2026
19 changes in this update

Added

6 changes
  • Experimental Mode — a separate, evolving ruleset that keeps Classic intact.

  • Fog of war with aging intelligence, shared allied vision, and full visibility for spectators.

  • Observation and laser satellites, orbital launchers, Space SAMs, and a drawable orbital laser superweapon.

  • Direct-control tanks, long-range artillery, mobile SAMs, aircraft carriers, and carrier fighters.

  • Vehicle health, fighter flares, burning wrecks, ballistic artillery, and distinct strike effects.

  • In-game suggestions and a dedicated post-match prompt to rate Experimental Mode.

Improved

7 changes
  • Mobile units now have clearer selection, Shift multi-select, distinct move/attack cursors, and move-to-range pathfinding.

  • AI commanders better detect, defend against, and prioritize mobile combat units.

  • Carriers field two harder-hitting fighters; allied ports slowly repair warships and carriers and rebuild carrier air wings.

  • Fog is darker, circular, multiplayer-synced, and on by default in Experimental; Classic can opt in and remains off by default.

  • Orbital laser targeting now uses an intuitive click-drag corridor with a clear maximum area, stronger effects, and perfectly aligned damage.

  • Long-range artillery now covers twice the damage area, while armored units caught deep in hostile battlefields suffer attrition.

  • The shop, lobby, unit indicators, icons, feedback, and all 15 supported localizations received a full pass.

Fixed

5 changes
  • Experimental multiplayer spawn placement, fog state, player identity, and late-join synchronization.

  • Allied vision now appears immediately when an alliance forms and disappears when it breaks.

  • Mouse cursor teleporting while issuing unit orders.

  • Orbital laser strikes failing to draw, fire, or damage the area shown by the beam.

  • Battlefield unit icons appearing faded, low-resolution, or incorrectly square.

Removed

1 change
  • Lobby debug controls from the public release.