At first, I really liked the game's concept: you use and upgrade a magnet to gather scrap on a conveyor belt and deposit it into corresponding hoppers, with automation available to buy and upgrade later on. However, this is where the game starts to lack certain features.
For instance, when a goblin grabs a bomb, it walks toward the hopper; but if a new bomb appears on the conveyor, the goblin drops the first one. Once dropped, you can no longer pick it up with either the magnet or the goblin, which ruins your combo. Additionally, while the machines can hold a massive amount of materials, the game's current balance makes it impossible to keep them fully running at all times, even with extremely active play and heavy micromanagement.
😐
Mixed
1 reviews
0%
Recommended (0)
100%
Promise (1)
0%
Needs Work (0)