🎁 Added
  • Hidden Clash, the tenth game: Knight beats Assassin, Assassin beats Mage, Mage beats Knight. You pick in secret and both sides reveal at once.
  • The Gauntlet — climb ten house champions. Every win doubles what is riding: bank it, or pick again and press on. Up to 972.80x, and a flat 95% return on every rung.
  • The Arena — duel real players. Seal a pick and your challenge stands for 48 hours; whoever takes it puts up the same entry. Nobody has to be online at the same time.
  • Read your rival before you pick: every challenger's record, streak, class rates and last five picks are public. So are yours.
  • Pixel art fighters and a three-second clash — the charge, the impact, and the loser going down.
  • Up to five of your challenges can stand at once, and the menu lights up when someone takes one.
🧼 Improved
  • The footer now fits on screen without scrolling, in every game.
  • The rules panel is smaller and centred, so the close button is always where you expect it.
🪛 Fixed
  • The rules panel could open taller than the screen on games with longer rules, putting the close button out of reach.
⚠️ Known Issues
  • The Arena is brand new, so it may be quiet at first. Post a challenge and it stands for 48 hours waiting for someone — and the Gauntlet never waits for anyone.
🎁 Added
  • Crash is now multiplayer. Everyone plays the same round at the same time — same rocket, same crash. You see who else is in and watch them cash out live while the multiplier climbs.
  • Rounds run around the clock. There is always one going when you arrive, whether or not anyone else is online. Show up at 4am and the casino is already running.
  • A betting window with a countdown before every round. Six seconds to get your bet in before the rocket leaves.
  • A table under the graph showing everyone in the round: their bet, the multiplier they cashed out at, and what they took home.
  • A LIVE badge in the menu marks the games with shared rounds.
🧼 Improved
  • Crash rounds are now provably fair from the server. The hash of the round is published before betting opens and the seed is revealed when the round ends, so anyone can check that the crash point was not picked after the bets were in. Before, the seed lived on your own machine — which only proved your game was not cheating you.
  • Dice has a draggable target. Grab the marker and slide it along the track instead of typing.
  • The ranking and settings screens are centered instead of hugging the left edge.
⚠️ Known Issues
  • If the server cannot be reached, Crash quietly falls back to a solo round. You can still play every game offline — you just are not sharing the round with anyone.
  • Cash outs are timed by the server, so a slow connection can cost you a little on the multiplier, or miss the round entirely if you click at the last instant.
  • On the roulette table, the number grid does not line up with the column and dozen bets, so it is hard to see which twelve numbers those cover.
🎁 Added
  • Olympus — a tumbling slot under Zeus. Winning symbols vanish, new ones fall in, and Zeus drops orbs that multiply the whole cascade. Four scatters open 15 free spins where the multiplier never resets. Up to 5000x.
  • Live wins feed in the lobby. See what other players are hitting, as it happens. Your wins show up there too, with your name on them.
  • Big wins announced in chat. Land 100x or more and everyone sees it.
  • Top players on the lobby front page, with a link to the full ranking.
🧼 Improved
  • Chat is now open by default and follows you across every screen, and the layout makes room for it instead of covering things up.
  • Your chat name is now tied to your account, so nobody can post under your name.
  • The rules panels now show what the game actually pays. Dice advertised up to 9900x, which the game could never pay — the real ceiling is 49.50x. Plinko listed a risk level that does not exist.
  • Your save is protected. If the save file cannot be read, the game keeps a copy of it instead of quietly replacing it with a fresh one.
🪛 Fixed
  • Crash no longer eats an auto cash out. If you set one and left the screen before it triggered, the round counted as a bust and paid nothing — even when the rocket would have reached your number. It now pays what you would have won.
  • The ranking screen no longer gets stuck on "Loading" when you switch tabs while it is loading.
  • Olympus free spins no longer survive a progress reset and run themselves out on a zero bet.
  • Olympus now shows the right multiplier after the last free spin. It used to display a different number from the one it paid.
  • The chat notice used to say messages were not stored. That was wrong. The last few hundred messages are kept on the server so the chat survives a restart, and the notice now says so.
⚠️ Known Issues
  • The live wins feed starts out empty and fills as players update to this version.
  • On the roulette table, the number grid does not line up with the column and dozen bets, so it is hard to see which twelve numbers those cover.
  • On Dice, typing a target between 10 and 19 does not work — use the minus and plus buttons to get there.