Seven new monster weapons: Swarm, Leviathan, Monarch, Abyssal Devourer, Celestial, Doge and Polygon Entity, each with an articulated high-detail model, custom materials and unique attack effects.
Three terrain styles: Rounded, Voxel and Realistic, with Rounded as the default.
Real-world surface maps for Earth, Mercury, Venus, Mars, the Moon, Jupiter, Saturn, Neptune, Pluto, Ceres, Europa, Ganymede and Titan.
Unique missile models for Fusion Core, Nuclear Missiles, Missile Station, Remote Detonate and Nuclear Satan.
Terraforming attacks for raising, flattening and carving terrain, plus water, lava, snow and Planet Pinball effects.
New weapon audio for Kinetic Artillery, Leviathan, Monarch, Polygon Entity, missiles and terraforming attacks.
Phobos and Deimos as visual companions around both Mars and Terraform Mars.
A graphics setting to switch terrain styles without resetting planet damage.
🧼 Improved
Realistic terrain now rebuilds only affected surface chunks while preserving voxel damage, heat, materials and saves.
Realistic terrain performance improved from 7.75 to 18.13 average FPS (+134%); Mars improved from 4.0 to 18.3 FPS and the Moon from 6.2 to 20.0 FPS.
Planet relief, surface mapping, lighting, atmosphere, clouds and texture alignment across Solar System worlds.
Monster animation, scale, contact effects and destruction behavior.
Missile, drill, antimatter and sword combat feedback.
Clouds now flow around hot crater openings and return naturally after the terrain cools.
Shard reward feedback is clearer and appears beside the current Shards counter.
Planet HUD, weapon panels, terrain settings, icon sizing and text readability.
Localization coverage across 11 languages.
Asset loading and resource packaging for published builds.
🪛 Fixed
Surface grid lines, seams, white squares and block artifacts on Realistic planets.
Realistic terrain rebuild stalls during heavy destruction.
Sword swings now damage the voxels actually crossed by the blade.
Weapon impacts and shockwaves appearing on the wrong side of the planet.
Deep-layer destruction and planet clipping during heavy damage.
Missing models, textures, sounds and UI assets in published builds.
Jupiter Rounded mode using the wrong Realistic presentation.
Spacebar can now skip the intro cutscene.
Various planet and moon placement, scale, rotation and lighting issues.
⚠️ Known Issues
Realistic terrain is more demanding than Rounded or Voxel. Switch terrain style in Graphics Settings if you need higher performance.