Realistic Worlds & Arsenal Update

14 August 2026
28 changes in this update

Added

8 changes
  • Seven new monster weapons: Swarm, Leviathan, Monarch, Abyssal Devourer, Celestial, Doge and Polygon Entity, each with an articulated high-detail model, custom materials and unique attack effects.

  • Three terrain styles: Rounded, Voxel and Realistic, with Rounded as the default.

  • Real-world surface maps for Earth, Mercury, Venus, Mars, the Moon, Jupiter, Saturn, Neptune, Pluto, Ceres, Europa, Ganymede and Titan.

  • Unique missile models for Fusion Core, Nuclear Missiles, Missile Station, Remote Detonate and Nuclear Satan.

  • Terraforming attacks for raising, flattening and carving terrain, plus water, lava, snow and Planet Pinball effects.

  • New weapon audio for Kinetic Artillery, Leviathan, Monarch, Polygon Entity, missiles and terraforming attacks.

  • Phobos and Deimos as visual companions around both Mars and Terraform Mars.

  • A graphics setting to switch terrain styles without resetting planet damage.

Improved

10 changes
  • Realistic terrain now rebuilds only affected surface chunks while preserving voxel damage, heat, materials and saves.

  • Realistic terrain performance improved from 7.75 to 18.13 average FPS (+134%); Mars improved from 4.0 to 18.3 FPS and the Moon from 6.2 to 20.0 FPS.

  • Planet relief, surface mapping, lighting, atmosphere, clouds and texture alignment across Solar System worlds.

  • Monster animation, scale, contact effects and destruction behavior.

  • Missile, drill, antimatter and sword combat feedback.

  • Clouds now flow around hot crater openings and return naturally after the terrain cools.

  • Shard reward feedback is clearer and appears beside the current Shards counter.

  • Planet HUD, weapon panels, terrain settings, icon sizing and text readability.

  • Localization coverage across 11 languages.

  • Asset loading and resource packaging for published builds.

Fixed

9 changes
  • Surface grid lines, seams, white squares and block artifacts on Realistic planets.

  • Realistic terrain rebuild stalls during heavy destruction.

  • Sword swings now damage the voxels actually crossed by the blade.

  • Weapon impacts and shockwaves appearing on the wrong side of the planet.

  • Deep-layer destruction and planet clipping during heavy damage.

  • Missing models, textures, sounds and UI assets in published builds.

  • Jupiter Rounded mode using the wrong Realistic presentation.

  • Spacebar can now skip the intro cutscene.

  • Various planet and moon placement, scale, rotation and lighting issues.

Known Issues

1 change
  • Realistic terrain is more demanding than Rounded or Voxel. Switch terrain style in Graphics Settings if you need higher performance.