- Seven new monster weapons: Swarm, Leviathan, Monarch, Abyssal Devourer, Celestial, Doge and Polygon Entity, each with an articulated high-detail model, custom materials and unique attack effects.
- Three terrain styles: Rounded, Voxel and Realistic, with Rounded as the default.
- Real-world surface maps for Earth, Mercury, Venus, Mars, the Moon, Jupiter, Saturn, Neptune, Pluto, Ceres, Europa, Ganymede and Titan.
- Unique missile models for Fusion Core, Nuclear Missiles, Missile Station, Remote Detonate and Nuclear Satan.
- Terraforming attacks for raising, flattening and carving terrain, plus water, lava, snow and Planet Pinball effects.
- New weapon audio for Kinetic Artillery, Leviathan, Monarch, Polygon Entity, missiles and terraforming attacks.
- Phobos and Deimos as visual companions around both Mars and Terraform Mars.
- A graphics setting to switch terrain styles without resetting planet damage.
- Realistic terrain now rebuilds only affected surface chunks while preserving voxel damage, heat, materials and saves.
- Realistic terrain performance improved from 7.75 to 18.13 average FPS (+134%); Mars improved from 4.0 to 18.3 FPS and the Moon from 6.2 to 20.0 FPS.
- Planet relief, surface mapping, lighting, atmosphere, clouds and texture alignment across Solar System worlds.
- Monster animation, scale, contact effects and destruction behavior.
- Missile, drill, antimatter and sword combat feedback.
- Clouds now flow around hot crater openings and return naturally after the terrain cools.
- Shard reward feedback is clearer and appears beside the current Shards counter.
- Planet HUD, weapon panels, terrain settings, icon sizing and text readability.
- Localization coverage across 11 languages.
- Asset loading and resource packaging for published builds.
- Surface grid lines, seams, white squares and block artifacts on Realistic planets.
- Realistic terrain rebuild stalls during heavy destruction.
- Sword swings now damage the voxels actually crossed by the blade.
- Weapon impacts and shockwaves appearing on the wrong side of the planet.
- Deep-layer destruction and planet clipping during heavy damage.
- Missing models, textures, sounds and UI assets in published builds.
- Jupiter Rounded mode using the wrong Realistic presentation.
- Spacebar can now skip the intro cutscene.
- Various planet and moon placement, scale, rotation and lighting issues.
- Realistic terrain is more demanding than Rounded or Voxel. Switch terrain style in Graphics Settings if you need higher performance.