You are the Overlord. You never control units directly. You design the AI that does, and then watch it fight.
- Fast matches. Each battle runs for 3 minutes tops and moves through Economy, Battle and Overload phase.
- Bionic Systems. Tune your Bionics' Aggression, Economy, Siege style, Fortification and Tech Focus to shape how it thinks.
- Core Minds. Pick a personality, such as Fortress Mind or Swarm Architect, each with its own protocol and playstyle.
- Progression to level 20. Earn XP, Data Shards and Blueprint Data, and unlock new systems as you level.
- Neural Deck. Collect and slot cards that trigger during battle, stack copies up to 3 times for extra power, and configure combos.
- Modules, Commands and Research. Unlock and equip upgrades, issue timed orders mid-battle, and set your Bionics' research path.
- Workshop and Blueprints. Customise your units’ bodies and parts, and decode unique Blueprint units and turrets.
- Genome. Your Bionic evolves over time, picking up Mutations and Abnormalities.
- Assault Regions. Fight through four regions on a digital overworld map, chaining through 7 rivals in each to reach a Boss Bionic.
- Boss Bionics. Face four bosses, each with its own protocols, enrage phase and weather.
- Dynamic weather. Static Fog, Shard Storms, Ion Tempests and more change how each battle plays out.
- Bionic Personas. Give your Bionic a custom animated face that reacts to the fight.
- Multiple Bionics. Create and switch between different AIs to try new strategies.
- 16 achievements to earn.
- Bionic Radio. A shuffled in-game soundtrack by Retroid.
Things still to come -
VS Multiplayer
More Match Modes.
More Battlefield Variation.
More Tunes.
~ CREDITS ~
3D Models - 3Ds Max & Claude Code
Music - Retroid (No Ai Used)
SFX - Tugein Games (recordings)
Textures - Photoshop, Midjourney & Claude Code
Code - Claude Code
Idea & Development - Tugein Games.