- Added Throw Arc - when you hold E to show where thrown item will land.
- Added Labyrinth Mode! - with a New Enemy type that Patrols the corridors, Find Pandora's Jar and reach the Exit! (Playable once you finish the story mode!)
- Added Labyrinth Enemy - The Minotaur! - 2 Weapon Variations.
- Added new Vocal SFX - for when Allies are following you in Labyrinth mode.
- Added new Garden area Music loop - for the Labyrinth
- Added new Crowd Cheering/Booing/General SFX
- Added 1 New Music Track - into the Music Mix Total now of 2 Songs.
- Added Limp To Gladiators low health Animation
- Improved Training Dummies' Visually.
- Improved idol Animation stance and movement.
- Improved Low Health animation - Hand properly holds Chest with no shield Equipped
- Improved the Aesthetics and Details on All Arenas. (more Details, Further Refined Props)
- Improved and Further Refined the Crowd in the Arena stands into actual low poly people - Added Faction Based Elements and Variation along with Basic Animation's.
- Improved Performance for all game modes and Menu's.
- Fixed Collision not disappearing on Dead Gladiators.
- Fixed Awkward Victory Pose with two-handed weapons, Separated Left Arm from the Weapon.
- Fixed Idol Animations (Shields/Weapons where colliding still...)
- Fixed Stamina & Health Bar.
- Fixed 2 H Dory Spear Idol Animation and hand position (Again...).
- Fixed and corrected wrist when Holding a throwable object.
- Fixed Multiplayer 4v4 spawn - players spawning on top of each other in the air.
- Fixed Gladiator Skin Tone Bug On death and while alive
- Fixed Floating Strands on the Chalcidian Helmet.
- Fixed Damage Amount received when blocking.
- Fixed Weapon Swings - now resolve on whatever they touch nearest first.
Invite Friends missing from Multiplayer Modes.
Labyrinth Mode Needs some slight adjustments.
All Animations For Gladiators and Minotaur's Need Further Refinement and fine-tuning.