Added

7 changes
  • Added New Gladiator Faction Armor Pieces - Unlock for Purchase After Story Completion -

  • Manica(Arms)/Greaves(Leg)/balteus(Chest Armor)/Cardiophylax(Chest Armor)/Galea(Helmet)/Maximus(Helmet)/Murmillo(Helmet)

  • Added New Gladiator Faction Shields that Unlock for Purchase After Story Completion -

  • Scutum & Northern Star

  • Added New Gladiator Faction Weapons that Unlock for Purchase After Story Completion

  • - Trident (2H)/Sica/Aquila

  • Added New Sound Loop for Pandora's Jar. (Can now hear it when near)

Improved

3 changes
  • Improved and Refined and updated the Healing Fountain Prop.

  • Improved Ai Gladiator in story mode for Court of Persepolis 4 & Pit Of Carthage 5 - added Gladiator Faction armor.

  • Improved Labyrinth Layout - Added more Props around and added throwable objects.

Fixed

5 changes
  • Fixed Ui Adjustment to Menu buttons - Repositioned Castle Siege

  • Fixed the Story mode to make sure Gladiators are Faction correct for the Arena.

  • Fixed Gladiators and Minotaur's doing splits when they die.

  • Fixed Wolf Pelt Germanic Helmet - Changed & Refined Features

  • Fixed Harp Music Loop for the Labyrinth Garden Grove.

Known Issues

1 change
  • Some Skin Tone Flickering is still occurring.

Added

6 changes
  • Added new Game mode! - Castle Siege - After story mode is complete you Gain your Freedom, but at what cost? You are the first wave into the castle, take it!

  • (New Mode includes 5 Faction Castles - Each with Unique Buildings and styles)

  • Added 3 New Special Maps to unlock Via Completion of Castle Siege, or The Labyrinth - The Titans Hall / Shattered Olympus / The Wildwood Cage.

  • Added 2 v 2 Multiplayer mode

  • Added Ability to invite friends to multiplayer modes.

  • Added Gladiator Stats to the Host Arena Screen.

Improved

2 changes
  • Improved Ai Pathfinding

  • Improved Gladiator Animations

Fixed

1 change
  • Fixed Skybox Sun Direction. (Was opposite to shadows.)

Removed

2 changes
  • Removed White Text above Gladiators heads when they Talk.

  • Removed Minotaur's ability to Dodge Roll.

Known Issues

3 changes
  • Skin can sometimes flicker different shades (Black/White) - currently Looking into this.

  • Weapons can sometimes be misaligned when attacking/swiping.

  • Healing well has see through Texture.

Added

8 changes
  • - Added Throw Arc - when you hold E to show where thrown item will land.

  • - Added Labyrinth Mode! - with a New Enemy type that Patrols the corridors, Find Pandora's Jar and reach the Exit! (Playable once you finish the story mode!)

  • - Added Labyrinth Enemy - The Minotaur! - 2 Weapon Variations.

  • - Added new Vocal SFX - for when Allies are following you in Labyrinth mode.

  • - Added new Garden area Music loop - for the Labyrinth

  • - Added new Crowd Cheering/Booing/General SFX

  • - Added 1 New Music Track - into the Music Mix Total now of 2 Songs.

  • - Added Limp To Gladiators low health Animation

Improved

6 changes
  • - Improved Training Dummies' Visually.

  • - Improved idol Animation stance and movement.

  • - Improved Low Health animation - Hand properly holds Chest with no shield Equipped

  • - Improved the Aesthetics and Details on All Arenas. (more Details, Further Refined Props)

  • - Improved and Further Refined the Crowd in the Arena stands into actual low poly people - Added Faction Based Elements and Variation along with Basic Animation's.

  • - Improved Performance for all game modes and Menu's.

Fixed

11 changes
  • - Fixed Collision not disappearing on Dead Gladiators.

  • - Fixed Awkward Victory Pose with two-handed weapons, Separated Left Arm from the Weapon.

  • - Fixed Idol Animations (Shields/Weapons where colliding still...)

  • - Fixed Stamina & Health Bar.

  • - Fixed 2 H Dory Spear Idol Animation and hand position (Again...).

  • - Fixed and corrected wrist when Holding a throwable object.

  • - Fixed Multiplayer 4v4 spawn - players spawning on top of each other in the air.

  • - Fixed Gladiator Skin Tone Bug On death and while alive

  • - Fixed Floating Strands on the Chalcidian Helmet.

  • - Fixed Damage Amount received when blocking.

  • - Fixed Weapon Swings - now resolve on whatever they touch nearest first.

Known Issues

3 changes
  • Invite Friends missing from Multiplayer Modes.

  • Labyrinth Mode Needs some slight adjustments.

  • All Animations For Gladiators and Minotaur's Need Further Refinement and fine-tuning.

15 changes in this update

Added

1 change
  • - 15 New SFX - 2 x Weapon hits / 1 Block Hit / 1 Weapon kill / 2 x Weapon Damage / 9 Gladiator Grunt/Wound Vocal Sounds.

Improved

4 changes
  • - Further Refined the Loincloth - Made adjustments to the Detail and Shape

  • - Further Refined the Torso Armor - Made adjustments to the lower Waist sections around the loincloth & Added more detail to the sets

  • - Further Refined the Arm Armor - Made adjustments to the Armors size & Added more detail to the sets

  • - Further Refined the Leg Armor - Made adjustments to the Armors size & Added more detail to the sets

Fixed

4 changes
  • - Hand to hand Damage and reduced it by 80%, Holding no weapon shouldn't have the same Damage Factor as a sword.

  • - Fixed "Eye Band" War Paint - Now looks Better

  • - Disabled Dodge & Block when you have No Stamina

  • - Adjusted Multiplayer (Free For All / 4 V 4) Ai to be Hard or Elite Difficulty only.

Known Issues

6 changes
  • - Idol/Defense/Block Stance animations need work on the Hands - Currently working on this.

  • - Health Bar/Stamina Bar are Reading Slightly incorrect (Health and stamina work correctly but Bar representation is slightly off)

  • -2H Dory Spear idol holding animation is messed up, Hand positioning needs fixing.

  • - Pickup Object Hand is twisted around too far - Needs positioning/Rotation Fixed.

  • - Block needs Adjusting - Lets through too much Damage atm.

  • - Throwing needs an Aiming arc and an Aim feature added.

26 changes in this update

Added

7 changes
  • - Added Voice proximity chat.

  • - Added in throwable objects to arenas

  • - Added in Control scheme customization.

  • - Added Exterior Buildings that are Faction Accurate surrounding the Arenas.

  • - Increased Weapon and armor Costs by 50% -100%

  • - Made it so armor weight affects your movement/dodge speed

  • - Added Basic Facial Feature Textures.

Improved

6 changes
  • - Adjusted Armor to better fit the Body.

  • - Adjusted The Ui and added textures.

  • - Updated the settings menu.

  • - Adjusted the Host Arena Settings menu.

  • - Adjusted the war paint and Tattoos.

  • - Adjusted and Rebalanced Weapons and Armor.

Fixed

11 changes
  • - Fixed Hand placement during animations.

  • - Fixed up and polished all animations - Run/Walk/Idle/Pose/Attack.

  • - Fixed and adjusted Clipping on clothing items

  • - Fixed wrist animations and collision with shield on player character

  • - Fixed collision bug between weapon and shield on Ai when in Block or Defensive stance.

  • - Fixed up and made the hair look more realistic (Head and Facial hair)

  • - Fixed the Loincloth and added further detail.

  • - Fixed Glitching Blood splatters and made them a little smaller

  • HOTFIX -0.4

  • - Fixed wrist animations and collision with shield on player character

  • - Fixed collision bug between weapon and shield on Ai when in Block or Defensive stance.

Known Issues

2 changes
  • - Hand Movement in Combat can still be a little buggy due to the IK solvers

  • - Slight performance Dips & Hitch's at random - Currently working on this!