Added New Gladiator Faction Armor Pieces - Unlock for Purchase After Story Completion -
Manica(Arms)/Greaves(Leg)/balteus(Chest Armor)/Cardiophylax(Chest Armor)/Galea(Helmet)/Maximus(Helmet)/Murmillo(Helmet)
Added New Gladiator Faction Shields that Unlock for Purchase After Story Completion -
Scutum & Northern Star
Added New Gladiator Faction Weapons that Unlock for Purchase After Story Completion
- Trident (2H)/Sica/Aquila
Added New Sound Loop for Pandora's Jar. (Can now hear it when near)
Improved and Refined and updated the Healing Fountain Prop.
Improved Ai Gladiator in story mode for Court of Persepolis 4 & Pit Of Carthage 5 - added Gladiator Faction armor.
Improved Labyrinth Layout - Added more Props around and added throwable objects.
Fixed Ui Adjustment to Menu buttons - Repositioned Castle Siege
Fixed the Story mode to make sure Gladiators are Faction correct for the Arena.
Fixed Gladiators and Minotaur's doing splits when they die.
Fixed Wolf Pelt Germanic Helmet - Changed & Refined Features
Fixed Harp Music Loop for the Labyrinth Garden Grove.
Some Skin Tone Flickering is still occurring.
Added new Game mode! - Castle Siege - After story mode is complete you Gain your Freedom, but at what cost? You are the first wave into the castle, take it!
(New Mode includes 5 Faction Castles - Each with Unique Buildings and styles)
Added 3 New Special Maps to unlock Via Completion of Castle Siege, or The Labyrinth - The Titans Hall / Shattered Olympus / The Wildwood Cage.
Added 2 v 2 Multiplayer mode
Added Ability to invite friends to multiplayer modes.
Added Gladiator Stats to the Host Arena Screen.
Improved Ai Pathfinding
Improved Gladiator Animations
Fixed Skybox Sun Direction. (Was opposite to shadows.)
Removed White Text above Gladiators heads when they Talk.
Removed Minotaur's ability to Dodge Roll.
Skin can sometimes flicker different shades (Black/White) - currently Looking into this.
Weapons can sometimes be misaligned when attacking/swiping.
Healing well has see through Texture.
- Added Throw Arc - when you hold E to show where thrown item will land.
- Added Labyrinth Mode! - with a New Enemy type that Patrols the corridors, Find Pandora's Jar and reach the Exit! (Playable once you finish the story mode!)
- Added Labyrinth Enemy - The Minotaur! - 2 Weapon Variations.
- Added new Vocal SFX - for when Allies are following you in Labyrinth mode.
- Added new Garden area Music loop - for the Labyrinth
- Added new Crowd Cheering/Booing/General SFX
- Added 1 New Music Track - into the Music Mix Total now of 2 Songs.
- Added Limp To Gladiators low health Animation
- Improved Training Dummies' Visually.
- Improved idol Animation stance and movement.
- Improved Low Health animation - Hand properly holds Chest with no shield Equipped
- Improved the Aesthetics and Details on All Arenas. (more Details, Further Refined Props)
- Improved and Further Refined the Crowd in the Arena stands into actual low poly people - Added Faction Based Elements and Variation along with Basic Animation's.
- Improved Performance for all game modes and Menu's.
- Fixed Collision not disappearing on Dead Gladiators.
- Fixed Awkward Victory Pose with two-handed weapons, Separated Left Arm from the Weapon.
- Fixed Idol Animations (Shields/Weapons where colliding still...)
- Fixed Stamina & Health Bar.
- Fixed 2 H Dory Spear Idol Animation and hand position (Again...).
- Fixed and corrected wrist when Holding a throwable object.
- Fixed Multiplayer 4v4 spawn - players spawning on top of each other in the air.
- Fixed Gladiator Skin Tone Bug On death and while alive
- Fixed Floating Strands on the Chalcidian Helmet.
- Fixed Damage Amount received when blocking.
- Fixed Weapon Swings - now resolve on whatever they touch nearest first.
Invite Friends missing from Multiplayer Modes.
Labyrinth Mode Needs some slight adjustments.
All Animations For Gladiators and Minotaur's Need Further Refinement and fine-tuning.
- 15 New SFX - 2 x Weapon hits / 1 Block Hit / 1 Weapon kill / 2 x Weapon Damage / 9 Gladiator Grunt/Wound Vocal Sounds.
- Further Refined the Loincloth - Made adjustments to the Detail and Shape
- Further Refined the Torso Armor - Made adjustments to the lower Waist sections around the loincloth & Added more detail to the sets
- Further Refined the Arm Armor - Made adjustments to the Armors size & Added more detail to the sets
- Further Refined the Leg Armor - Made adjustments to the Armors size & Added more detail to the sets
- Hand to hand Damage and reduced it by 80%, Holding no weapon shouldn't have the same Damage Factor as a sword.
- Fixed "Eye Band" War Paint - Now looks Better
- Disabled Dodge & Block when you have No Stamina
- Adjusted Multiplayer (Free For All / 4 V 4) Ai to be Hard or Elite Difficulty only.
- Idol/Defense/Block Stance animations need work on the Hands - Currently working on this.
- Health Bar/Stamina Bar are Reading Slightly incorrect (Health and stamina work correctly but Bar representation is slightly off)
-2H Dory Spear idol holding animation is messed up, Hand positioning needs fixing.
- Pickup Object Hand is twisted around too far - Needs positioning/Rotation Fixed.
- Block needs Adjusting - Lets through too much Damage atm.
- Throwing needs an Aiming arc and an Aim feature added.
- Added Voice proximity chat.
- Added in throwable objects to arenas
- Added in Control scheme customization.
- Added Exterior Buildings that are Faction Accurate surrounding the Arenas.
- Increased Weapon and armor Costs by 50% -100%
- Made it so armor weight affects your movement/dodge speed
- Added Basic Facial Feature Textures.
- Adjusted Armor to better fit the Body.
- Adjusted The Ui and added textures.
- Updated the settings menu.
- Adjusted the Host Arena Settings menu.
- Adjusted the war paint and Tattoos.
- Adjusted and Rebalanced Weapons and Armor.
- Fixed Hand placement during animations.
- Fixed up and polished all animations - Run/Walk/Idle/Pose/Attack.
- Fixed and adjusted Clipping on clothing items
- Fixed wrist animations and collision with shield on player character
- Fixed collision bug between weapon and shield on Ai when in Block or Defensive stance.
- Fixed up and made the hair look more realistic (Head and Facial hair)
- Fixed the Loincloth and added further detail.
- Fixed Glitching Blood splatters and made them a little smaller
HOTFIX -0.4
- Fixed wrist animations and collision with shield on player character
- Fixed collision bug between weapon and shield on Ai when in Block or Defensive stance.
- Hand Movement in Combat can still be a little buggy due to the IK solvers
- Slight performance Dips & Hitch's at random - Currently working on this!