HEAT


Street-level crime in Terry City. Nothing here is yours. Yet.

You start with nothing but your fists and a city full of people carrying cash. Mug them, rob them, fight the police that come for you, and turn dirty money into clean money before someone takes it off you. Up to 8 players share the same streets - and the same police.

HEAT is not a heist game. It's the bottom rung: the guy on the corner with a bat, working his way up to a pistol, a suit, and a table at the casino.

The loop

  • Take. Peds carry cash. Businessmen carry more. Knock them down and pick it up.
  • Run. Every crime raises your heat. One star is a patrol taking an interest; five is the whole precinct. Break line of sight and stay hidden, or get cuffed and lose half your pocket.
  • Hide it. Cash in your pocket can be taken. Cash in the bank can't. Deposit it at the ATM, buy TerryCoin and ride the price, or wash it at the laundromat.
  • Spend it. Weapons, upgrades, clothes, a skateboard. Or lose it all at the slots and roulette.
  • Repeat, bigger. Levels unlock better gear and higher stakes. Daily and weekly jobs pay extra. A crime spree multiplies everything until you get caught or bank it.

Other players


They're targets too. Every player carries a bounty that grows with their crimes - kill them and claim it. Or get run over by someone's skateboard and wake up on the pavement with a grudge.

The park is the only safe zone. It won't let you in while the police are still looking for you.

Features

  • Melee and ranged combat: fists, knuckle dusters, bat, knife, pistol
  • Police that patrol, investigate, chase, cuff, use batons and shoot back
  • Five-star wanted system with real escapes - hiding works
  • Economy with three places to keep money and three ways to lose it: pocket, bank, crypto
  • Casino: slot machines and roulette across two floors, stakes by level
  • Skateboard with momentum, carving, ollies, and running people over
  • Upgrades trained rank by rank: strength, toughness, recovery, fitness
  • Daily and weekly jobs, streak bonuses, spree multipliers, bounties
  • Settings menu with HUD toggles; music is generated in-game, nothing licensed
  • Everything server-authoritative: money, inventory, hits, and saves live on the host

Early build


This is v1. Expect rough edges, especially with more than one player. Report anything broken.